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ChopBam

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Everything posted by ChopBam

  1. I've always liked the satisfying hitmarks and subsequent damage on tank and rocket bodyshots. The missiles flying through bodies isn't intuitive for newbies and doesn't make sense outside of this gameplay idea.
  2. We actually already have this console modeled and mostly textured.
  3. Shadows don't really look right. Check your smoothing groups and if necessary try adding more edgeloops into the floor.
  4. This is the one thing you've said that I get.
  5. Website load should be improving soon.
  6. The unwrapping tools are very nearly the same between 3ds max 8 and 3ds max 2017.
  7. Can you describe this change in the disarm system? From what I think I saw, AoE now spreads out from your target rather than from yourself?
  8. Side effect of using the time machine.
  9. In many cases I find Unwrapping to be easier and to have a better result than UVW mapping. All it takes is knowing how to do it.
  10. I'm assuming that's all he needed to unwrap, then duplicated the rest out. Saves UV space and texturing time.
  11. I also think Orange's behavior, claims, and actions are quite suspicious. What's the worst that can happen if we lynch him today? If he flips town can we try time machine tomorrow to set things right?
  12. Like I said if you guys want to go back to lynch me in order to help the town, I'm all for it. If it hurts town though don't bother.
  13. The smartest route would probably be a sting, but those are complicated and require cooperation. Keep Jeod alive. Make sure your chart is properly labeled "n2 investigation." Also I still have a metal upa.
  14. I investigated Killing You, which put me in a couple docs with KY and CK.
  15. Wasn't complaining; just got a nice view of it through the scope.
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