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ChopBam

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Everything posted by ChopBam

  1. Keep in mind Captains/Kapitans are the best infantry a Barracks-less team can front against incoming vehicles. Just don't nerf them too much.
  2. Fixed the thread title. Misplaced apostrophes trigger me.
  3. I think it's time for another Back to Basics game.
  4. Have the two dead guys above you also been complained about by three players?
  5. I've always liked the satisfying hitmarks and subsequent damage on tank and rocket bodyshots. The missiles flying through bodies isn't intuitive for newbies and doesn't make sense outside of this gameplay idea.
  6. We actually already have this console modeled and mostly textured.
  7. I edited the thread title.
  8. Shadows don't really look right. Check your smoothing groups and if necessary try adding more edgeloops into the floor.
  9. This is the one thing you've said that I get.
  10. Website load should be improving soon.
  11. The unwrapping tools are very nearly the same between 3ds max 8 and 3ds max 2017.
  12. Can you describe this change in the disarm system? From what I think I saw, AoE now spreads out from your target rather than from yourself?
  13. Side effect of using the time machine.
  14. In many cases I find Unwrapping to be easier and to have a better result than UVW mapping. All it takes is knowing how to do it.
  15. I'm assuming that's all he needed to unwrap, then duplicated the rest out. Saves UV space and texturing time.
  16. If he's a town lab leader though this could mess things up.
  17. I also think Orange's behavior, claims, and actions are quite suspicious. What's the worst that can happen if we lynch him today? If he flips town can we try time machine tomorrow to set things right?
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