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Everything posted by ChopBam
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Now that's some precision right there.
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W3D doesn't recognize negative timers. Maybe on Scripts 6.0, but not for now.
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The redirect is supposed to be there, yes.
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Just use a keyworded bookmark in your browser to link directly to wherever you want to go.
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Welcome! Ignore the folders for now, but which files from this list are missing from your LevelEdit directory?
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The link worked fine for me earlier but doesn't work now--weird.
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I use OBS to record gameplay and Teamspeak (including my own voice). GIFs I tend to translate from video to Photoshop, but I tend to do that not very often.
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Wish granted. Mind me using this thread, Totd?
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I feel like this thread is turning into a mafia game of sorts, where we're probing not into how scummy the other players are, but how good at mafia they are.
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That new land route looks like it will take a very long time to cross.
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A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
I'm suspecting you haven't played LunarParadox yet... -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
Can you elaborate? We don't currently have a Glacier, and the only other Glacier I'm aware of is the Aircraftkiller/Renegade edition, which I actually ported to APB at one point, but it was too large and meatgrindery. -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
Final Barricade should get an honorable mention. The problem there and with Allied Assault (albeit less), was the split bases. We could potentially use phone booths or outhouses to let friendlies teleport to the other side of very large or split bases. -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
To be fair, I don't believe the Soviets had RPG Troopers back then. In any case, the map was a bit too large. I've been thinking of bringing it back a bit smaller, or having the bases not so wedged into corners, but brought slightly more centrally. Perhaps adding a navy would help, and this map could also debut the Tech Center. -
Which old maps should we bring back to the game? A couple on the list are already in progress, but we're interested to hear your feedback! Be sure to include your reasons for liking those maps and any suggestions you have. If your favorite isn't here, please be sure to mention it!
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Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
ChopBam replied to Einstein's topic in Community Creations
It'd be ace if this tool could be combined with the playercount tool, or otherwise use its features.- 39 replies
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- connect tool
- better than a batch file
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(and 1 more)
Tagged with:
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I have all signatures disabled on my view. Problem solved.
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The objective is too hard to achieve. It's basically a meatgrinder where the main battle units take a long time to cross an area of high visibility from the air (and from the ground when not in the icebergs) to run straight into a bunch of defenses. The only other choices are left or right, which is only a slight deviation from the middle and still has the problem of being spotted, taking a long time to get there, and running into side defenses. A team's only hopes are luck by a rush not being spotted for a while (impossible against a skilled team), or sheer skill imbalance (impossible against a skilled team). An alternative scenario to all this is base trading well before the end, where !gameover NOW becomes a well-used commodity. We can all agree that most games end up being a spinning hamster wheel of red and blue in the secondary, center objectives. Another alternative scenario to this is actually having a good game, but it's so rare that players would rather ragequit than screw around with the lottery.
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Games OverEdit 2.0 Community drawing pad edition
ChopBam replied to Isaac The Madd's topic in Forum Games
I think we're all using attachments, so I dunno what you're doing differently... -
Games OverEdit 2.0 Community drawing pad edition
ChopBam replied to Isaac The Madd's topic in Forum Games
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Games OverEdit 2.0 Community drawing pad edition
ChopBam replied to Isaac The Madd's topic in Forum Games
Yeah man can you upload the full version? -
Games OverEdit 2.0 Community drawing pad edition
ChopBam replied to Isaac The Madd's topic in Forum Games
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We could probably make a custom cinematic for that map where it flies in low. Might as well use an LST if we're going to do that though.
