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Found 112 results

  1. Hi everyone! We usually keep news and information on what EA is doing on the light side of things here, but Jim Vessella and the team have just released something that does directly relate to what we do here at W3D Hub. In an news post on Reddit, Jim outlined the intention to update and clarify EA's position on the C&C modding community by creating some new modding guidelines in coordination with EA's Legal team. The way that many communities mod Command & Conquer greatly exceeds the scope of how they were being modded when they were released (including us at W3D Hub and how we mod Renegade), so some assurances from EA have been met with appreciation from our side. So what do these guidelines do? Essentially they are designed to protect EA's C&C franchise from people who seek to do harm to C&C through modding and commercial abuse of modding. For the modding community itself, these guidelines serve to strengthen it's legitimacy in EA's and the wider world's eyes as well as provide clarity in what is and isn't allowed. But where does this leave communities like W3D Hub, OpenRA and Renegade X who essentially use content and intellectual property from existing C&C titles to create whole new standalone games? In this new document, EA classify our projects as "extensions of the C&C video games", which covers and protects our operations at W3D Hub. This is fantastic news for us, as it allows us to push our projects forwards without the uncertain fear that we would get shut down at some point by a cease and desist order. Jim and the team at EA didn't need to do this, but they have gone above and beyond to create these guidelines with the community's interests at it's core. These guidelines strengthen EA's relationship with the community and in it's essence, EA has ensured that Renegade's unique position is honoured and we can continue to make games for many years to come! For the full post from Jim, head here. Also, here's the full document from EA as well, for your viewing pleasure: This is a great day for the C&C modding community as a whole and a great thing to announce in coordination with C&C's 25th anniversary! We hope to making mods here for many years to come and hope you'll all continue to join us on our modding journey. Thankyou for your continued support! - OWA[blurb]In an news post on Reddit, Jim outlined the intention to update and clarify EA's position on the C&C modding community by creating some new modding guidelines in coordination with EA's Legal team. Read more about this important development here![/blurb][thumb]custom_thumb_ea.png[/thumb]
  2. C&C Turns 25!With the 25th anniversary of Command & Conquer happening this weekend, we’re excited to announce that the C&C Community website is hosting a C&C Anniversary Giveaway for everyone to take part in. Prizes will be given away EVERY day during the event. Anyone can win a prize regardless of their skill level! The event will start on the 24th September (6pm BST) and will end on the 27th September (6pm BST). Just Play Online!For a chance to win a random prize, play the Remastered Collection; Tiberian Dawn or Red Alert Online Multiplayer during the event. Play Ranked or Non-Ranked games; it’s up to you! Winners will be chosen across both games. LeaderboardFinish Rank #1 on Red Alert or Tiberian Dawn when the event ends and you will win a 1 year EA Play Pro subscription. If you finish in the top 50, you will be put into a randomizer for a chance to win a prize too! Prizes include EA Play Pro Subscription codes and Steam Gift Cards. Winners will be announced each day and updated on the anniversary event page on the C&C Community Website. If you win we’ll get in touch by sending you a friend request in Steam or Origin to message you your codes! The event is open to both Steam & Origin players playing Tiberian Dawn Remastered and Red Alert Remastered Online games only. Singleplayer Campaign, Singleplayer Skirmish and Multiplayer LAN games will not qualify. Full Terms & Conditions apply - please read through the terms & conditions here. Have F[blurb]With the 25th anniversary of Command & Conquer happening this weekend, we’re excited to announce that the C&C Community website is hosting a C&C Anniversary Giveaway for everyone to take part in.[/blurb]un!Finally lets celebrate and have fun! Special thanks to Jim and his community team for supplying some prizes for this event. Peace Through Power![thumb]thumb_gz.c.png[/thumb]
  3. [blurb]A beta update has been released for the an update to the 3DSMax 2017 Tools. Check it out here.[/blurb]I have released a beta testing version of the W3D Export tools to allow the new BFME2 DirectX Material feature to be tested. Unless you are modding BFME2 you probably don't need to upgrade. This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Read the readme.txt file for details of how to install the plugin and how to work with the BFME2 materials (especially take note of the the need to install the latest release of Max 2017 from the provided link and the note that people using the DirectX Materials need to switch to the "Legacy Direct3D" driver in max for the shader files to work) If you have any questions, you can find me here, on the w3dhub discord or over on The 3rd Age discord (I mention that last one because that's where the BFME2 modders seem to hang out. The current release version of the plugin can be found at if you need it (e.g. if you want to uninstall the beta) or if you want to see the full release history of the plugin. W3D_Tools_1.7.0_Beta.7z
  4. Hey everyone, A while back I noticed something in the C&C Community. A lot of people were asking how to play the games on Windows 10, but there wasn't an easily discoverable community resource in existence that made the games readily accessible. There were community resources around, but they were either fractured, or buried in websites or forums out of reach. So I got together with some friends from other communities. CCHyper from the Assembly Armada, neogrant from CnCNet, Tore from CnC-Comm, Chronostorm from Facebook/CnCMinecraft and No Strings Prd from YouTube. Together we hatched a plan to create a new community website that was easy to find, featured comprehensive guides on how to get the games working, news coverage from across the community and an emphasis on promoting modding and video content. Basically taking the core pillars of the C&C Community and lining them up in one easily navigable location. I'm proud to announce that today, the day of the Remastered Collection's release, we are able to share our first iteration of the site with you all. Head over to http://cnc.community to check out the site! Please let us know what you think of this project and how we can improve it moving forwards. We're trying our best to serve the community with a central point that links out to multiple resources, so moving forward here are a few things that we will be adding: Community Directory with a list of Communities and what they focus on YouTube Support for Content Creators Support for Mods so the platform can be used to promote modding content Live player numbers Ultimately though, I hope you enjoy this site as much as we've enjoyed making it. This community is a fun place to be and I wouldn't have it any other way. Cheers! [blurb]The C&C Community Project has launched! But what is it exactly?[/blurb]
  5. Tradition dictates that it is End Boss Month. Frankly, with the way 2020 has been going I wouldn't be surprised if cosmic demons (Kirby series), giant fire-breathing turtles (Bowser), or the literal embodiment of evil (Earthbound series, Zelda series, the blue turtle shell from Mario Kart, take your pick) were to make an appearance. That said, you know what to do so get changing!
  6. The W3D Export tools have been updated to version 1.6.0! Credit to @Dghelneshi, @CMDBob & @jonwil for this release! Feel free to ask them if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.6.0![/blurb][thumb]thumb_w3d.0.png[/thumb]
  7. Hi everyone, So you may notice that Tiberian Sun Reborn has been removed from the Launcher and the forums. We believe that you are all owed an explanation. It was brought to our attention this week that Wallywood has a document that claims legal ownership over some of the assets that have been featured within Tiberian Sun: Reborn. The intention of this document was to defend against Bluehell Production's claim over the project when we split away and formed W3D Hub, but after an internal dispute with an existing staff member, the existence of this document was brought into the conversation. After this fact came to light, our team viewed this as quite a significant breach of trust, so with that in mind, we could not justify continuing work with him. Wallywood's trust in W3D Hub had also been eroded over the years due a number of mis-handled internal disputes, so the line in the sand was respectfully drawn. With our position made clear, Wally produced some terms which set out his position on the matter, however these terms did not include any annulment or relinquishment of legal ownership. After some negotiation, we respectfully disagreed to these terms, because at W3D Hub we believe that assets should never be legally owned by anybody and the whole notion of ownership sits at odds with the core ideology of modding. We make these games for free in our spare time for our love of Command & Conquer. We're not a business and we don't make money from our projects directly. Wallywood's statement on the matter is as follows: Until we receive a manifest of all of the assets that we cannot use (and consequently remove them), TSR will be placed on indefinite hold and has also been removed from the launcher until we can sort out the assets in question. We hope you all understand our decision and respect Wallywood's wishes. - The W3D Hub Staff Team [blurb]Tiberian Sun: Reborn has been removed for the launcher, let's find out why.[/blurb][thumb]thumb_tsr.7.png[/thumb]
  8. A new update is now available for the launcher. This update aims to improve performance and provide quality of life features such as saving server filter options and customising paths. Launcher Preferences Pressing the new 'settings cog' icon in the top right corner will open a new settings dialog to configure the UI language and the paths the launcher uses to install games and store package files used to install and repair game installations; Game Server Hub The launcher now uses our new 'Game Server Hub' service to provide its server listings. This is a new web service which aims to provide 'instant' updates to the launcher (and other clients) when a server status changes via the use of push notifications. This service will be receiving various feature updates over time to add more features and functionality which you'll hear more about as we release them. In the meantime, any communities interested in using this push technology on their websites can contact me for information. Localisation This version of the launcher supports two new languages - Chinese (Simplified) thanks to @DoDoCat, and Polish thanks to @TrollekPL We are still working on supporting localisation in all parts of the launcher. If you wish to contribute to this effort please check out the localisation topic in the forums for details.
  9. Friendly reminder that C&C preorders for the Remastered box sets close at April 10th. Money may be tight for some of us lately so do carefully consider it before you buy. Otherwise, get your hands on this while you still can! This has been your C&C PSA. https://limitedrungames.com/collections/command-and-conquer
  10. No April Fool's today. We've been through enough lately. Here's a heads-up from me regarding things to look out for. Keep an eye out for an upcoming map concept design competition, a TS:R blog update, and our yearly roadmap that OWA mentioned in the previous Small Update thread. Please continue to stay safe and may we all remain in good health through these times. - FRAYDO [blurb]Keep an eye out for an upcoming map concept design competition, a TS:R blog update, and our yearly roadmap that OWA mentioned in the previous Small Update thread. [/blurb]
  11. OWA

    Small Update

    Hey everyone! Just a quick update from me to say that whilst the COVID-19 pandemic going on in the world right now may put a bleak outlook on things currently, it's great to see everyone banding together online here on the forum and in Discord to share some good times in APB, Interim Apex, ECW and Reborn. You guys are fantastic and keep us motivated to keep working away on the projects in the way that we do, so thanks for that! Reborn 2.0 is going well right now, but we're still not quite ready to release yet. We really want to do the game justice, so we've been cramming all sorts of cool new features into it. Be sure to stay posted on the latest happenings in the Discord and on social media. @moonsense715 has also fixed up and re-released zunnie's old Soviet_Invasion_Coop map and we've been having some games in the APB Beta throwback server. It's a great that even years on after his passing, we can remember zunnie by playing this awesome map; that was groundbreaking for the APB community at the time. No word yet on whether we'll be making this available for Delta moving forward, but we'll be sure to shout about it if we do. We haven't announced out usual yearly roadmap yet, but hope to get that post out in the next few days, so look out for that to check out what we have got planned for this year. Other than that, stay safe, be smart and support one another in these challenging times. And, as always, if there's anything that we could be doing better, please let us know! Cheers! [blurb]Just a quick update with some small bits of general news.[/blurb]
  12. Hi folks. Just a heads up that we will be upgrading the forum tomorrow so you may experience some downtime. We're not yet sure what time the forum will be down, but if you come here and it is down then you'll know that we're upgrading something. Cheers!
  13. FRAYDO

    Interim Apex

    Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. This pioneering experience is brought to you by the development team of Kaskins and dblaney1. They have worked tirelessly to bring this project into the light and we cannot express how amazing their work is. Interim Apex will retain all of the features that the previous Imperial Age boasted. For a quick re-cap of the features: - 120+ vehicles; 60+ per team - 20+ unique maps - Research and upgrade terminals to improve your team's vehicles and weaponry - Restore base structures with Construction Yards - Faster-paced gameplay than Vanilla Renegade Below you can read the full timeline of this project from its beginning in 2012 to where it stands today. Interim Apex will introduce a slew of new and unique naval units for both GDI and Nod. Take the fight to the seas in the GDI Iowa-class battleship, the GDI Hatsuyuki-class destroyer, the Nod Zara-class cruiser, and more! Kaskins, dblaney1, and the W3D Hub team are excited to bring this experience to you! The Interim Apex update is expected to ship out soon so keep an eye out for it! [blurb]Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. Read all about it![/blurb] [thumb]thumb_w3d.0.png [/thumb]
  14. Hi folks! Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position. This should hopefully benefit all of you forum gamers by making it easier to get to your section! On top of that, I've also docked a post feed to the right hand side of the page in the Forum Game section which will allow you to quickly glance at an overview of the last 30 posts and easily get to any of them at a click. Should hopefully be useful! If there are any changes that you feel still need to be made to any part of the forums, feel free to let me know! Cheers, - OWA [blurb]Just got a small update to the forums that should hopefully make your lives easier. The Off Topic section has been moved underneath W3D Hub Discussion and the Forum Games section has been moved up into a more visible position.[/blurb]
  15. Hey all. Things have been busy for me with university and I have unfortunately been able to report our happenings. However, I have time now so let's go over some things that have happened! IA Update Interim Apex has released a November/Winter Build with an abundance of changes and new additions! Read the full changelog in Kaskins' thread here. TSR 1.5.2.0 We understand the wait for Tiberian Sun: Reborn 2.0 continues to leave us with anticipation day by day. We have listened to you on our server wanting to play TSR again and we are happy to announce that you can now play again! This is big news for TSR players as previously the public server was unstable and experienced numerous crashes. This update now ensures a stable experience and engine improvements that were long needed! Update your TSR client if you haven't already and get your game on! Interested persons can read the short announcement here. Full APB Server Where were you when the APB server reached full capacity this past Sunday? To kick off the first day of December, our server hit a full 20v20 game! Naturally, chaos ensued on the battlefield and good fun was had by all. @OWA managed to get some footage of a few of the rounds! Keep posted for more videos from others as well! Can we do it again? "Time will tell. Sooner or later, time will tell." Monthly Avatar Theme On another note, December means holiday avatars! You know what to do but if not, well it's easy! Change your forum avatar to something festive! Or don't! Reminder also to be on your best behavior or you may not be on Santa's Nice list this year! Staff Change Some praise for our newest addition to the high office of Testing Director, NoSoldier! Along with Esteemed Quartermaster Nodlied and Resident Time Traveler Einstein, Herr NoSoldier now has the responsibility and duties of conducting and leading our tests entrusted to him. Having proved himself a reliable man and a valuable member of our team, know that he will do great in his new role. Congratulations are in order! More? Have I missed anything? Very likely! Would you like to share some news for us here on the frontpage for all to read? Feel free to post below and let us know what you have been up to! [blurb]Hey all. Things have been busy for me with university and I have unfortunately been able to report our happenings. However, I have time now so let's go over some things that have happened! [/blurb]
  16. The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can! Credit to @jonwil for this release! Feel free to ask him if you have any questions about all of this! This pack contains: W3D Exporter for 3DS Max 2017 - New tools for Max 2017 to export W3D files from W3D Viewer - A model viewer for W3D files W3D Dump - A tool to open W3D files and see the contents The source code to to the W3D Exporter, wdump.exe and memorymanager.dll Here's the changelist! You can find the download here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]The W3D Export tools have been updated to version 1.5.0! With this release, we've also included the source code, so if you're a programmer and want to take a look at how the export plugin, wdump.exe and memorymanager.dll look when they are uncompiled, you can![/blurb][thumb]thumb_w3d.0.png[/thumb]
  17. More bugfixes in from @jonwil and co. Here's the changelist! As ever, the tools are located here: If you're looking to get into 3D modelling for the W3D engine, come and find us on Discord and we'll be more than happy to help! Cheers! [blurb]More fixes to the W3D Export tools from Jonwil and co! Grab it while it's hot![/blurb]
  18. Ghosts and ghouls, it is now Spooky Season! Get those spooky (or not-so-spooky) avatars up! Also some announcements: We will begin a series of Meet The Staff blogs to introduce you to our staff, in case you wonder who actually works here. Schedule TBD. Our Discord server has hit over 800 members! Now where are all those people when we are gaming? Retaliation is hosting a Choose Your Own Role mafia, Spooky Scary Scumhunting! Those interested in playing forum games may sign up today! TS:R news update coming this Thursday, 3/10. Look for it! [blurb]Ghosts and ghouls, it is now Spooky Season! Get those spooky (or not-so-spooky) avatars up![/blurb]
  19. As some of you may know by the coverage from our friends over at CNCNZ, Renegade X and various other C&C news outlets, Tiberian Sun turned 20 years old today! This absolute classic of a game has been inspiring us to make the ambitious Tiberian Sun: Reborn for many years now, but whilst Tiberian Sun: Reborn isn't quite ready to roll out to you all yet, why not partake in a mod of a slightly different kind. Using the power of Notepad++, W3D Hub presents to you, our Tiberian Sun Mini-Mod, a small quality of life update for Tiberian Sun! So what does this do? well, here are the changes: You can now queue up to 50 units, instead of up to 5. Veterancy re-balanced using Firestorm's number so that units only required to destroy 5x their cost in order to gain levels, rather than 10. Along with this, they deal slightly more damage and are also slightly tougher VeteranRatio=5.0 ; must destroy this multiple of self-value to become a veteran [per level] VeteranCombat=.50 ; combat BONUS factor when unit is a veteran VeteranArmor=.50 ; armor BONUS when unit is a veteran Medics can now heal at 3x the distance that they could before, making them easier to use. Just unzip rules.ini into your game directory and away you go! This mod is compatible with any and all versions of Tiberian Sun and Firestorm! We hope you enjoy this little mod in the meantime, as we push forward towards the release of TSR! [thumb]thumb_tsr.h.png[/thumb] [blurb]Tiberian Sun turns 20 years old today! Join us as we reminisce on one of the games that has truly inspired us over the years![/blurb]
  20. Hi everyone. @jonwil and co. have just updated the w3d tools for Max 2017 to version 1.3.0! Here are the changes: You can find the files here! Happy modding! [blurb]jonwil and co. have just updated the W3D tools for Max 2017 to version 1.3.0![/blurb]
  21. [blurb]It's that time of year again! June is End Boss Month![/blurb]
  22. A new update is now available for the W3D Hub launcher, which contains a few small bug fixes and one major new feature. For the first time ever, parts of the launcher UI have been localised into new languages as part of efforts to make the launcher more widely accessible. This first implementation does not cover all parts of the UI, as not everything currently supports localisation, but I intend to gradually expand this to cover more and more of what you see in the launcher. As of today, translations are available for; German Russian Turkish Croatian If your Windows regional settings are set to one of the above languages, the launcher should automatically apply the appropriate translations. Thanks to @NoSoldier, @__nEmPoBu4__, @Sheila and @AZ-Stalker for their help in providing translations Localisation Help If you spot any errors in the translations, or would like to help us translate the launcher into more languages, please drop by our translation spreadsheet (created by @Jeod) and update it with your new entries / corrections. Alternatively you can contribute via the localisation forum topic.
  23. Hi everyone! @jonwil and the team have updated the 3DS Max tools to version 1.2.0. Here is the changelog: Improvements to error handling. Fix an issue with terrain exporting incorrectlty. Any terrain meshes exported with previous versions of the Max 2017 exporter will need to be re-exported. If you're running an older version, please update here! Cheers! [blurb]jonwil and the team have updated the 3DS Max tools to version 1.2.0! Please update to this version, as it contains some bug fixes! [/blurb][thumb]thumb_w3d.0.png[/thumb]
  24. OWA

    Forum Updates

    Hi all! We've made a few changes to the forum. I'll list them here! Updated the forum software to the latest version with help from @IPB_Support. Cheers! Help & Support is no longer a "Questions"-style forum. We found the thread layout to be quite confusing, so we've reverted it to the classic "Discussion"-style. The server forums have been condensed a bit. Let me know what you guys think about this change, as it's trivial to put it back the way it was Topics that were in the Server Info sub-forums are now in the base level of the hierarchy. Updated the copyright message to 2019. A few internal forums have moved around. Fixed a bug where topics on the Unread Content page and in Search Results were being displayed incorrectly. Shifted a few sidebar blocks around If you have any suggestions on improving the forum, please feel free to reply! [blurb]The forum has been updated and changed a bit. Check out the changes here![/blurb][thumb]custom_thumb_ipb.png[/thumb]
  25. May already! New month, new theme! With Godzilla releasing this month, the theme is Giant Monsters! All sizes are welcome though!
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