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      Important PSA: W3D Hub 2018 Roadmap Announced!   04/03/2018

      W3D Hub's roadmap for 2018 has been published! This important update outlines W3D Hub's missions and objectives for this year as well as provides a large amount of exicting updates! Click on this announcement to find a link to the post!    

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  1. Hi everyone! Now that 2018 is in full swing I'd like to just take this opportunity to recap on what we managed to achieve last year as well as what we are aiming to do with W3D Hub this year! 2017 Retrospective 2017 was a productive year for W3D Hub! We outlined our roadmap in this thread last year: As you can see, we pretty much achieved everything that we set out to do, which is great! Work was started on fixing Tiberian Sun: Reborn and is proceeding as planned. Development work on Red Alert 2: Apocalypse Rising continued at a great pace (especially in the latter half of the year) Expansive Civilian Warfare saw a release on the launcher, which has been mostly a great success! Red Alert: A Path Beyond saw a plethora of updates that steadily iterated and added to the gameplay over the course of the year. The stats system has been significantly upgraded since the beginning of last year, but the new stats website hasn't been pushed live just yet. We didn't put together the planned media pack that we talked about, but I feel that we are slowly building the player-base up to a good number. The download manager went live, but hasn't seen too much use just yet. Hopefully this will change over the course of this year. Discord has been running for a while now and has been a great success! Integrated chat via IRC was implemented into the launcher! Hopefully we'll look at tightening this up a bit more this year as well! The bug tracker is back up and running. If you have issues to report, please submit some bugs for us! We'll be making this more visible in the coming months. Advanced Tags and Prefixes was reinstalled and works as intended! So with 2017 being a success as far as our plans were concerned, here's what we have planned for 2018! W3D Hub Roadmap 2018 A New Look First off, we have decided that the W3D Hub logo was due a freshen up for 2018, so we've updated it a bit. the layout is still the same, but it is now a lot crisper with flat colours on the text that make it look a lot more contemporary. Here's what we have decided to go with. Over the course of this month, we shall be updating the logo across all of our games, services, and channels; so keep an eye out for it! New Development Tools (SDK) Mammoth Tank Assembled We're proud to announce Mammoth; a brand new tool that we're hoping to develop and build on throughout the year. Mammoth is a full replacement for the venerable Commando Level Editor (that shipped with Renegade) that will allow for a much higher degree of flexibility when creating mods and maps on the W3D Engine. Here are a couple of screenshots: It may look a lot like level edit and that's because it is currently being developed as a reverse engineering of that piece of software, however once that is complete, we can then begin adding some more outlandish features. The viewport controls have already been improved, allowing users to use the RMB and WASD to navigate the viewport and LMB to select objects without changing between view and select modes! Special thanks to @jonwil for spearheading this project as well as @saberhawk for laying some of the initial groundwork. If you're a mapper and would like to help us develop this new tool by providing feedback on all aspects of the functionality, interface design and user experience, please get in touch with us. (@Raap and @Timeaua we'd especially like to hear your thoughts!) 3DS Max 2017 W3D Export Plugin After years of using Gmax and 3D Studio Max 8, a new 3D export plugin is finally within our grasp! With this new plugin anybody will be able to export their models and animations from new versions of 3DS Max that are 100% compatible with Windows 10. This is really big for all of us, because it allows us to make use of software that has newer features that are much more powerful (than Gmax and Max 8 are) and easier to use. Here's a screenshot of the new plugin in Max 2017. It's not quite ready, but we hope to release it sometime this year! Also, because the new export plugin has been built from the ground up, we can consider the possibility of porting it to other 3D modelling programs. We know that not everyone can get their hands on a copy of 3D Studio Max, so we are also looking at integrating the plugin to work with Blender, which is a popular free software package for 3D modelling. Big thanks to @cfehunter for making this pipe-dream a reality! Launcher Updates The eagle-eyed among you may have noticed that the W3D Hub launcher has been receiving a steady stream of updates! Here's what we're looking at this year! As always, big thanks to @danpaul88 for fighting OpenReach in order to help us improve our lawn chair! User Interface After the addition of the Chat tab, work began on re-vamping the launcher's UI to make it more user-friendly and generally nicer to look at. This project is still ongoing and we hope to improve the user interface further over the course of 2018. Here's a shot of our latest internal mockups: The final design won't look exactly the same, but this is just to show you the direction we are moving forward in. If you have any feedback on the UI, please let us know in this thread or make a new one in General Discussion! Single-Client Packages Currently W3D Hub is the only download source that the launcher connects to when downloading packages. This is problematic because if we suddenly go viral, our servers will get rammed pretty hard. So to counteract this, we will be working on single-client packages! A single client package is simply the launcher bundled with one of the games. The installer will install the launcher and the packaged game, then the launcher will update it to the latest version. There are a number of free game websites on the internet that frown upon the use of launchers, so another reason to do this is so that we can get more players into the games as well. Hopefully we'll be able to accomplish this task this year too! Renegade Support Even bigger news is that we've been talking about the idea of Renegade support. Since Renegade isn't free, we'd have to get the launcher to detect a Renegade installation and then manage it that way. With that done, we'll be able to update Renegade with the latest community patches through the launcher and offer a full comprehensive listing of all currently hosted Renegade servers. If we can pull it off, it will mean that the W3D Hub Launcher will truly be the one and only Renegade launcher to serve the C&C community, which is quite exciting! Please bear in mind though that this is a pipe dream, so it may not happen. But we figured it's good to tell you guys that we're playing around with the idea anyway. Infrastructure Updates You guys may also be interested to know that we have been updating our infrastructure as well! Here are a few points of interest. Stats & Ranks System Work has continued on our W3D Stats system this past year, with a new website being developed to display all of the awesome data! This website will be mobile compatible, so that you can check your ranks on the go! Big thanks to @rantanplan, @Silverlight, @moonsense715, @danpaul88, @triattack and others who I may have missed for making this happen! Here's a small preview: We'll also be looking into the general presentation of achievements at some point to see if we can make the requirements more visible in-game. Watch this space! Forum Skins The APB skin is well underway now and should be finished fairly shortly! Here's a small work-in-progress shot. There's still some colouring to work out, but it is nearly ready! Keep your eyes peeled for the classic look around the forums soon! We're also aiming to develop more forum skins in the future for the other mods (starting with ECW) and then also one that mirrors the theme that's featured on Renforums (just for those people who love a bit of nostalgia!). You might also see that there are two new buttons for H2 and H3 on the post editor. If you highlight some text and click one of these buttons it will turn it into a cool heading, just like the ones featured in this thread! Keep posted for more news on this! Confluence After a few emails back and forth to the good folks over at Atlassian, we have managed to secure ourselves a licence to their documentation tool, Confluence. What does this mean? Basically it means that we will be able to port all of our scatted design documentation into one centralised location so that we can work much more effectively as a team. We might be able to make parts of it public in the future so that you guys can keep up with our design decisions as they happen, but we'll be evaluating it closely first! Downloads Sadly C&C Files isn't coming back anytime soon, but over the course of this year we'll be uploading some more files to our very own download system! This includes some old mods for various C&C games that we've been hoarding along with some, Renegade-specific files, rarities and more! Hopefully we'll get this stuff online as the year goes on for you guys to play around with. More news soon(tm)! Freelancers Do you want to work on content for any of our games, but don't want to have the responsibility of being a full time staff member? Then our new Global Freelancers Initiative (GFI) is right up your alley. What we want to be able to do is open a more fluid communication channel between mod leaders and people who enjoy making cool stuff for the games, so that any content that's made by fans can be picked up by us and made official even easier than before. What we aim to do is setup a channel on our Discord server for Freelancer and Devs to collaborate with no expectations or pressure. Just nice environment where you can share images and files of what you're working on, as well as collectively pool knowledge, so even if you don't know how to mod the games, we can give you some tips and tricks! Check back for more info on this soon, once we've ironed out the details! Events & Prizes This year we want to try and run more events and competitions! We have stockpiled a number of C&C posters in the W3D Hub vaults that need winning, so we'll have to organise a way for people to win them! Hopefully we'll scratch our collective heads and launch something soonish! Big thanks to our printing comrade, @CCHyper for these wonderful prizes! Game Roadmaps Here's a brief rundown of how the games are doing currently! Battle for Dune: War of Assassins More updates for Battle for Dune: War of Assassins are on the way! @TeamWolf recently posted up an update on BFD's new Emperor Worm mode map where you and several others take control of masterfully well simulated Sand Worms! Check it out below! Keep an eye out for more exciting updates! Expansive Civilian Warfare With ECW's release last December as well as launcher integration, @Jerad2142 is looking to expand on the game and add more features! He's currently working on a new mission system into ECW due to multiple player requests. It's going to be pseudo-random and be mostly assassination or fetch quests with some branching objective paths (like save the person instead of killing them sometimes). Keep an eye out for that in up and coming ECW updates! Flyin' high in San Casina! Also, if you're getting lost in the sewers, our new pal @Veyrdite has your back. Red Alert: A Path Beyond Nothing too big is planned for this year with APB. Updates will continue to roll out with @Pushwall at the helm which will further tune and refine the experience. There was an update posted last Saturday, so go and check that out! Infantry maps should be getting some overhauls at some point and there are still a few units to implement, but that requires artists that we currently don't have spare. If you are a 3D Artist or know other 3D Artists who may be interested, please get in touch! Red Alert 2: Apocalypse Rising Apocalypse Rising had an incredible second half of last year and we're hoping to keep this up with more gameplay iteration and more of a conscious thought about what maps we actually want to release with. To quote the Chinese Dozer from Generals "We have big plans!" Here's a quick shot of some Tesla Tanks playing in the snow! Stay tuned to the forums and Discord for more info as we progress through 2018! Renegade: Interim Apex Interim Apex (previously Imperial Age) is set for a new and updated release this year as well as some other big news so stay tuned! @Kaskins has been working hard on some new maps as well as a full compliment of naval units! Check out the latest update from this massive project here! Keep your eyes peeled in the coming months, because the new release will definitely be something to watch out for! Tiberian Sun: Reborn Reborn 2.0 is coming along steadily and is due out this year! There are some changes to a couple of GDI buildings that are being worked on currently and a major re-balance is planned, pending spare time to work on it. Also, Nod's very own femme fatale, Oxanna Kristos, posted in the forums at the start of March. What can this all mean? 2018 Is A Go! That about covers it for what we have planned this year! I know it's been said a lot in this thread, but stay tuned! There's even some stuff that we aren't brave enough to mention just yet, so there are plenty of irons in the fire, as they say! Thank you everyone for continuing to support us and may 2018 be a year to remember! Bring on the future! :D [thumb]thumb_w3d.0.png[/thumb] [blurb]Big news for this year! Come and see what W3D Hub's plans are for 2018! Read about updates to the community, infrastructure, tools and of course the games![/blurb]
  2. Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. This pioneering experience is brought to you by the development team of Kaskins and dblaney1, the original founders of Imperial Age. They have worked tirelessly to bring this project into the light and we cannot express how amazing their work is. Interim Apex will retain all of the features that the previous Imperial Age boasted. For a quick re-cap of the features: - 120+ vehicles; 60+ per team - 20+ unique maps - Research and upgrade terminals to improve your team's vehicles and weaponry - Restore base structures with Construction Yards - Faster-paced gameplay than Vanilla Renegade Below you can read the full timeline of this project from its beginning in 2012 to where it stands today. Interim Apex will introduce a slew of new and unique naval units for both GDI and Nod. Take the fight to the seas in the GDI Iowa-class battleship, the GDI Hatsuyuki-class destroyer, the Nod Zara-class cruiser, and more! Kaskins, dblaney1, and the W3D Hub team are excited to bring this experience to you! The Interim Apex update is expected to ship out soon so keep an eye out for it! [blurb]Announcing Interim Apex! Formerly Imperial Age, Interim Apex aims to bring an unprecedented amount of new units and vehicles to Command & Conquer Renegade. Read all about it![/blurb] [thumb]thumb_w3d.0.png [/thumb]
  3. Happy Birthday to Kane's Wrath, which turns 10 years old today! Kane's Wrath is one of our personal favourites out of the C&C series here at W3D Hub because it's just an absolute blast to play in multiplayer! In the past we've had some epic games with the likes of @Voe, @madrox8, @Killing_You, @VERTi60 and others which we've gotten a lot of fun and laughs from over the years. CNCNZ has also reported on this, providing some of the history behind the game in their coverage as well. Be sure to check out that article here! Also, on top of that, GameReplays.org have organized the Decade Cup and it's all culminating today with the final being held today! Catch it being streamed here live on Twitch by bikerushownz and kochevnik (if you're a Russian speaker)! The finalists are Phoenix and Masterleaf, and the prize pool is $2200, which is the largest since the EA-sponsored Ladder Season 3! More information on the event is available here and last week's semifinals and quarterfinals are also available to watch. Look out for the replays of the finals somewhere soon! Here's to another 10 years to this great expansion for this great game! Here's hoping that C&C Online is still serving the community by then as well, so that we can continue to play online. [blurb]Happy Birthday to Kane's Wrath, which turns 10 years old today![/blurb][thumb]custom_thumb_kaneswrath.png[/thumb]
  4. We are currently experiencing a TeamSpeak Server outage. We're not quite sure what's causing it just yet, but we'll try and get it fixed as soon as possible. Please bear with us as we work to rectify the issue. For now, please feel free to use our Discord server as an alternative for VOIP. Cheers![blurb]We are currently experiencing a TeamSpeak Server outage. Please bear with us as we work to rectify this issue. Edit: This has now been resolved! Thankyou for your patience![/blurb][thumb]thumb_tsr.0.png[/thumb]
  5. Gamefront is officially back from the dead! The team over at DBolical (ModDB & IndieDB) bought the rights to it back in 2016 and now the dream of re-hosting it has now come to pass! Back before it's untimely closure, Gamefront was one of the best places to find game-related files on the interent. There's a ton of old C&C content hosted over there and they are hoping that the community can help them fill in the blanks! Check out their announcement video! Check out this post here to find out more! There's also an FAQ here![thumb]custom_thumb_gamefront.0.png[/thumb] [blurb]Gamefront is officially back from the dead thanks to the guys over at DBolical![/blurb]
  6. A big congratulations is in order for the Red Alert 2: Apocalypse Rising crew, as we have snagged an honourable mention in the Indie DB Players Choice for Best Upcoming Indies 2017! This means that we actually made it into the top 5, but didn't get any higher than our previous record (3rd place). Check out the news on Indie DB's site right here! We should be really proud of this, as we are standing shoulder to shoulder with commercial Indie Games such as Mount & Blade, as well as games that have been crowdfunded. The fact that we're still here placing high on the awards roster shows that our project is truly special and our fans are with us all the way! This is a brilliant Christmas present and a great way to round out the year; so, from the AR team to you, the fans, we thank you! There's more results coming tomorrow, so we'll be keeping our eyes peeled to see if Red Alert: A Path Beyond and Tiberian Sun: Reborn have managed to win anything, as well as other mods from around the C&C community! Also as a side note, our friends over at Tiberian Sun Rising, won 5th place in the best upcoming mod in the Mod DB awards this year! Big congratulations to them! You can check out Assassin's long-anticipated project by clicking here! [thumb]custom_thumb_ioty2017.png[/thumb] [blurb]Red Alert 2: Apocalypse Rising has received an honourable mention in this year's Players Choice for Best Upcoming Indies hosted by Indie DB![/blurb]
  7. The entire team at W3D Hub wishes everyone a Merry Christmas! We hope you all have lots of joy during the holidays and spend some time with your families and friends! [thumb]custom_thumb_xmas.0.png[/thumb]
  8. Hi everyone! We've been busy behind the scenes updating the forum a little bit, so allow me to quickly take you through the changes! The Tiberian Sun: Reborn skin was causing errors across several different areas of the forum, so we've re-made it. It should be a lot nicer to use now and should be less broken now. This will also pave the way to allow us to create more forum skins. (APB next!) We now have a forum calendar! We will be putting events on it (like game nights) so that you guys can easily see what's coming up. You can also subscribe to the events calendar as well which will notify you when new events are posted! Handy stuff! We've also got more plans for this feature in the future, so watch this space! Our Bug Tracker has now gone public! If you find any issues with our games, feel free to leave us a bug report! More projects will become available for bugging when they are released! Big thanks to @moonsense715 for creating and improving the bug tracker that we prototyped ages ago! We'll be providing a tutorial on how to post bugs soon, but feel free to have a go if you feel like it! There's now a link under the Chat menu tab which contains all of the TeamSpeak info! We didn't have this before, but we do now! There are now a few quick links listed under the Forums menu tab which act as a shortcut to the major discussion forums! The reputation system is back! You can now like posts again, which was something that a few people missed when an IPB update broke the visual styling a few months back! As ever, if you have any comments or feedback on how to improve the forum, please let us know and we'll be happy to hear them! [blurb]We've been busy behind the scenes updating the forum! Read all about it in this update![/blurb] [thumb]custom_thumb_ipb.png[/thumb]
  9. That's right folks! Red Alert: A Path Beyond, Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising have all made it to IndieDB's top 100 for released and unreleased categories respectively! You also can still vote for us to be narrowed down even further and get a shot at winning some awards by heading here and voting for us! http://www.indiedb.com/groups/2017-indie-of-the-year-awards/top100 We've had a bit of bad luck with the awards in recent years, but thanks to all your dedication as W3D fans, we've shown the world that once again we can brush shoulders with the best of them. Every year the competition gets stiffer, but the fact that we made it just goes to show and there's still life in the old dog yet. Finally, a big congratulations goes out to other C&C projects that made it into the ModDB top 100 this year! Feel free to head on over and support our friends making C&C mods (especially Tiberian Sun: Rising) at the following link! http://www.moddb.com/groups/2017-mod-of-the-year-awards/top100 Cheers everyone! [thumb]custom_thumb_ioty2017.png[/thumb] [blurb]We've made it to the IndieDB top 100 with Red Alert: A Path Beyond, Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising! Thanks to everyone who voted for us![/blurb]
  10. We were recently approached for an interview by our friends over at the German fansite, C&C Saga. Special thanks to AnNo1935 of C&C Saga for conducting the interview and to ChopBam of our own staff for being our representative. Be sure to visit their website @ http://www.cncsaga.de/ Interview available in German and English! Follow the link here to read the interview or click the image below. [blurb]We were recently approached for an interview by our friends over at the German fansite, C&C Saga. Visit their website and read all about it! Interview available in German and English![/blurb]
  11. [blurb]Hot on the heels of version 0.7.5, version 0.8 of the launcher brings you the first functioning version of the chat lobby! This has been a long requested feature and I hope everyone finds it useful.[/blurb] Hot on the heels of version 0.7.5, version 0.8 of the launcher brings you the first functioning version of the chat lobby! This has been a long requested feature and I hope everyone finds it useful. Additional changes include; Tweak how URLs are launched to try and fix issue with Chrome crashing (#50) Login dialog now focuses the nickname field when opened (#49) Please report any issues on the Launcher Issues Tracker or here in the forums
  12. [blurb]The issue tracker for the launcher is now available to the public. This allows you to report bugs, suggest new features or improvements or just have a look at what's on our roadmap for the launcher. You can also vote for issues to let us know which features you want the most![/blurb] The issue tracker for the launcher is now available to the public. This allows you to report bugs, suggest new features or improvements or just have a look at what's on our roadmap for the launcher. You can also vote for issues to let us know which features you want the most! You can access the issues list at https://gitlab.com/w3dhub/w3dhub-launcher-net/issues Note that you will need a gitlab account to report issues, but you can also login with Google Auth, Twitter Auth and GitHub accounts so most users won't even need to create a completely new (unless you want to). If you report a new issue you can sign up for email notifications when we reply to your issue and once we've fixed it. You can also subscribe to existing issues by clicking the "Subscribe" button in Notifications section of the toolbar on the right (when you are signed in)
  13. i have some new for you!!! TSR OFFICIAL SERVER IS ONLINE AGAIN GO AND START ENJOYING THE GAMEPLAY!!
  14. An update is available to the W3D Hub launcher which improves the login process and integrates with the live forum environment correctly. Thanks to @moonsense715 for his efforts in reverse engineering the missing parts from the original IPB v3 integration. Note that, as has always been the case, unless you are a staff member or tester there is no benefit to logging in at present.
  15. [blurb]A few forum updates are in the works, read about them here![/blurb] [thumb]thumb_w3d.1.png[/thumb]Hi everyone! Just a few small community updates really. You may have noticed that the forum thread icons have changed slightly. Today I went through and gave them some much needed love which should hopefully make navigating the forum a lot easier on the eyes and provide a much more consistent visual experience! A couple of other things that I want to mention. Since we've moved across to IPB's 4.0 version of the forum software, we have only managed to get the Reborn skin back up and working. However, work has begun on bringing back the classic APB skin, so watch out for that one in the future! Finally, @moonsense715 and I have been working hard to bring the bug tracker back online! This will be fully integrated into the forum, so there won't be any external links for you to bookmark! Special thanks goes out to everyone who has donated to us! We really aren't able to bring big community improvements such as the download manager, bug tracker and other add-ons without you guys, so please know that you are helping shape and improve this community in an incredible way. We've got more improvements in the pipeline that we'll be sharing with you in the future, but for this is a taste of what to expect in the next few weeks. As ever if you guys have any feedback, or want to see us add something to the community that you think would benefit it, please feel free to let us know! Leave a thread in the W3D Hub Discussion forum or pm one of the admins!
  16. [blurb]As July draws near a close, check out what's been happening here![/blurb] As July draws near a close, check out what's been happening here! Staff Updates Nodlied Nodlied has been shifted up a notch from Staff to Staff Moderator. Our Testing Director now wields a shiny obelisk with which to ban rowdy testers with! NodGuy With full recommendations from our moderation team, NodGuy has been brought aboard as our newest half-moderator for the APB server. He's a regular player, level-headed, and knows the rules. Jeod Furthermore in the Server Moderator usergroup, Jeod has been promoted from half-moderator to full moderator. He has proven himself trustworthy in his moderation duties and as such been granted full permissions in IRC and in-game. Congratulations you guys! Project News The team behind Expansive Civilian Warfare (or ECW) has just opened their sub-forum to release Dev updates in. Read up on their announcement here if you missed it! A Reborn update was also posted today, which you can read here. Closing That about wraps up this small community update. Until next time!
  17. [blurb]Red Alert: A Path Beyond featured on the Mod DB front page![/blurb] Red Alert: A Path Beyond featured on the Mod DB front page! Edit: Tiberian Sun: Reborn also featured!
  18. [blurb]Hey, how about a little community update! Couple happenings here and there within our community and others, so let's get up to speed.[/blurb] Hey, how about a little community update! Couple happenings here and there within our community and others, so let's get up to speed. Long Live CNCNZ! If you missed the commotion from this past week, founder of CNCNZ.com Sonic stepped down and the website was on the verge of going offline. Fortunately, returning administrator Zee Hypnotist has taken it upon himself to keep the site running and continue the legacy. Alongside admins Plokite_Wolf and Nmenth, CNCNZ will prevail! Give those guys a visit sometime! They have also recently upgraded their Technical Support & Help Guides section, otherwise known as the Service Depot, to assist fans in installing all C&C games under modern operating systems! Link provided by clicking on the image. "It's time to play the game(s), commanders, and now you have the means of doing so!" - Plokite_Wolf New Hires Back to our community, we have some new hires to our staff team. They're likely familiar faces to you, or perhaps completely new. Whichever the case, please welcome our new team members! Ice Lifetime RA-lism advocate and long-time member of the community, Ice has been brought on to the team. Collaborating closely with Wallywood, Ice will be helping out with Tiberian Sun: Reborn 2.0 and already has a couple of new models to show off! Expect to see these in a TSR update soon! Testament Testament has been a long-time member of the Expansive Civilian Warfare mod, going way back to when the project had the name Roleplay 2 and even before the now Lead Producer Jerad joined. A dedicated player and fan, he not only has done numerous bug testing over the years but has played the role of ECW planner and testing director on occasions. Now an official member of our staff, Testament will be in charge of ECW Public Relations. Be on the lookout for announcements and previews of Expansive Civilian Warfare as we look to release it! SilverShark Better known ingame as Totd, SilverShark has been brought aboard our staff. We just really like his APB Madness videos. Discord Little milestone here. Since launching our Discord server, we have hit over 100+ members! In interesting happenings there, CMDBob has been revealing his Civilian Tech Centre progress in the #a-path-beyond channel as well as collaborating with Pushwall on some scripts work. Our official testing communications has also moved over here, so for you potential tester applicants Discord is a must! Even if you are not a modeler, a scripts junkie, or interested in become a tester, come join the discussion anyway! We have folks watching the progression of our projects from there, some even showing off their own and looking for feedback. You can even just talk about your day, maybe share a meme or two in our #general-chat, and find some friends to play other games together with. Closing This wraps up this little update! Be on the lookout for some project news going out soon!
  19. [blurb]Version 0.7.3 of the W3D launcher is now live. [/blurb]Version 0.7.3 of the W3D launcher is now live. This version fixes some issues with the server list when logging in and out multiple times and includes additional diagnostics for cases where non-english versions of Windows are having problems downloading packages. If you are running a non-english version of Windows, please report the errors.log contents if you have an installation failure with this version - it will include additional information about exactly which package name it's having problems with.
  20. Now that my entire family knows I'll announce it here. If all goes as well, in January of 2018 an AkheroMini shall greet this world. This is my first, so naturally I'm nervous, happy, scared shitless, excited, etc. Any 'veterans' out there have any advise for a first time daddy? :)
  21. Kotaku UK have featured W3D Hub in a fairly lengthy article that sheds a nice light on what Command & Conquer-related projects we are working on. A while back I met a freelance journalist who was really interested in covering the work that we do here. Over the course of a few months, I gave them some info about the community and the result was this article! A link to the article can be found right here: http://www.kotaku.co.uk/2017/05/02/the-renegades-remaking-command-conquer-as-firstperson-shooters Although it's great to get acknowledged by a major gaming publication, there are unfortunately a few inaccuracies that are mentioned in the article. I've listed the facts below to set the record straight: Renegade was a 2002 game, not a 2005 game @OWA is currently moonlighting as a Seconded Game Designer at creative Assembly, so no longer a Tester (for now) Renegade X was in development as far back as 2007, so the devs didn't all leave to make Reborn in 2011 as the article suggests @OWA didn't have much of a hand in the handing over of Reborn at all. That task was masterminded by @Wallywood, who made sure that the game was in good hands before moving it back over to what was then Bluehell Productions It's Nod, not NOD (old joke is old) MCT terminals, i.e. Master Control Terminal Terminals Reborn doesn't feature Thieves The section about 2009 graphics upgrades is uninformed. Here's the scoop straight from @saberhawk: "We slowly took over the rendering engine and rebuilt most of it a few times; the original game was D3D8 (DirectX 8), all the latest things are D3D11 (DirectX 11)" Even with these inacurracies, it's really great to see this level of attention from a major game news site (even if it's only from the UK branch of Kotaku) and get our message out there that C&C isn't quite dead yet. This shows that even though we're creating games on an older engine, it still continues to spark interest, which I think is amazing. I'm really proud of what we achieve every day here and I think we should all enjoy being in the limelight as one of the few teams still standing that is continuing to carry the banner for the Command & Conquer franchise and fans everywhere! With improvements and new site features on the way, W3D Hub is going to be a community that will be around for years to come! Stay tuned for more good stuff right here! [blurb]Kotaku UK have covered W3D Hub in an exciting news article, featuring our very own OWA![/blurb] [thumb]thumb_tsr.j.png[/thumb]
  22. [blurb]Announcing another Pick-Up Game for this weekend![/blurb] Announcing another Pick-Up Game for this weekend! JOIN TEAMSPEAK @ ts.w3dhub.com TO PLAY on Saturday (May 6th) at 7:00 PM GMT (EU) / 2:00 PM CST (US) Come on by and join the fun! Time has been set an hour earlier than the previous PUG. Full details pertaining to PUG rules and how to join can be found here. See you on the battlefield!
  23. [thumb]thumb_w3d.0.png[/thumb] [blurb]Version 0.7.2 of the W3D launcher is now live.[/blurb]Version 0.7.2 of the W3D launcher is now live. This version adds under the hood improvements to the server listings to make them more reliable.
  24. [blurb]Forum Mafia news! Our community has received an invite to participate in the Mafia World Championship![/blurb] [thumb]custom_thumb_thekgbspy.png[/thumb] Interesting news on the Mafia front. Our community has received an invite to partake in the Mafia World Championship held annually over at Mafia Universe. Our chosen representative will be Voe, with Category5 as alternate. Communities from all over participate in these games, and this is our opportunity to come out on top! Join me in cheering on Voe! May the odds be ever in his favour! Full thread in our Off-Topic section :: https://secure.w3dhub.com/forum/topic/416196-invitation-to-mafia-championship/
  25. [blurb]C&C Renegade turns 15 today! Come join us by celebrating the game that started it all, as we recall past battles and look back at the game's history.[/blurb] [thumb]custom_thumb_ren.png[/thumb] It's been 15 years since C&C Renegade was first released to the public! No matter what the critics say, this game is an incredible and unique experience that has only been matched by the mods that it has spawned. Without Renegade, this community wouldn't be where it stands today because the hours spent tinkering with modding projects has shaped the way that this community has grown over the years and brought us all together to make awesome things! Renegade is a game with an engine that still manages to keep surprising us and it's truly a fun engine to mod for. Hopefully we'll still be here in another 15 years time at W3D Hub to celebrate Renegade's 30th birthday. Every day the community for the original game gets smaller, but we hope to keep it's spirit alive for as long as we can. Here's to you old friend.
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