moonsense715 Posted October 5, 2015 Report Share Posted October 5, 2015 Hey guys! In order to make the Game Nights fit your availability more, I created a poll. We know that Sunday might not be the best for some people as they have to get up on Monday morning. The exact start time can vary as well. BST is the current British Summer Time, Europeans should be able to calculate from that. E.g. Berlin/Prague is +1. Please take your time and vote! The questions allow multi-choice, so if it doesn't matter, you can vote for all. But please, if you have a preference, vote for that only. If you have any comments/suggestions in connection with the Game Night, please write it down here or send it to me in a personal message. Go! 0 Quote Link to comment Share on other sites More sharing options...
Kai Posted October 5, 2015 Report Share Posted October 5, 2015 Saturday and Sundays are generally fine for me. But time wise I think 9PM BST is okay too. For future events, it would be nice if some sort of 'fun' elements were brought back from previous events. Like superweapons randomly going off, crates, CABAL being a magnificent douche and other zany stuff. That was fun. 1 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 5, 2015 Report Share Posted October 5, 2015 I would like Saturdays but I don't have a computer that can run TSR anymore. CABAL spawning cyborgs and empty vehicles while saying "fight for my amusement flesh bags" randomly would be neat. (on select maps of course) It would be nice to have random events on the game night like, maybe random A.I. turrets spawning throughout the maps. 1 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 5, 2015 Report Share Posted October 5, 2015 Could turn everyone into a Tiberian Dawn Commando. THAT would be fun. 1 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted October 5, 2015 Report Share Posted October 5, 2015 Sunday would be best for me, as Saturday is when my on-line college work is due. 0 Quote Link to comment Share on other sites More sharing options...
killer1 Posted October 5, 2015 Report Share Posted October 5, 2015 we need some special things like superwapeons or mutants 0 Quote Link to comment Share on other sites More sharing options...
DeviousDave Posted October 6, 2015 Report Share Posted October 6, 2015 Alas missed the game night as RLF demanded that I help him defeat Leviathan Extreme on FF14 (and what a battle joke disaster that was) I voted to have it earlier as 9pm BST is when my RLF come online and demand my blood time. Hope it went well for all who attended though 0 Quote Link to comment Share on other sites More sharing options...
AndrewGOLD Posted October 7, 2015 Report Share Posted October 7, 2015 (edited) This is amazing. I can finally join this events becasue most of you voted for Saturday and 8 BST. I can't wait for the next one. I think that Cabal should send groups of cyborgs to attack the bases and there should be a mutant base too, or atleast spawning mutants randomly on the map. Edited October 7, 2015 by AndrewGOLD 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 7, 2015 Report Share Posted October 7, 2015 I have massive plans for a Forgotten faction. That's going to take a while though, so it won't happen anytime soon. 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 7, 2015 Report Share Posted October 7, 2015 (edited) Well TS_123 was going to have The mutants playable, in that if you press "E" on a button in a civ tower you change team, and it still might but I have no clue how to make that work. Also it will have naval vehicles but only one model was made before my computer died and I have yet to get a new one. (The river was still dry,and by the way nothing has a finished model) TS_123 is very far from done. Edited October 7, 2015 by Isaac The Madd 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 7, 2015 Report Share Posted October 7, 2015 I recommend not doing it anyway until I get their arsenal in-game. Right now, only the Mammoth Tank and a few infantry units exist. Later on I will be putting in modified civilian vehicles and some more Tiberian Dawn and possibly even some Red Alert vehicles. Speaking of which... buildable mammoth tanks for GDI and Nod. 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 7, 2015 Report Share Posted October 7, 2015 Well currently I can not work on TS_123 anyways. Will you make any mutant structures? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 7, 2015 Report Share Posted October 7, 2015 I am more seriously considering the idea of Buildable Mammoth Tanks on certain days after I saw this picture of beta TS: 4 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 7, 2015 Report Share Posted October 7, 2015 I thought only nod had mammoth tanks in the TS beta. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 7, 2015 Report Share Posted October 7, 2015 Yes... but having it on only Nod would cause significant issues, mainly for balance reasons and the fact that only Nod has them, so everyone wants Nod. Give them to both factions, and no-one complains. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted October 8, 2015 Report Share Posted October 8, 2015 I'm thinking if Nod has Mammoth Tanks, nobody will ever use Tick Tanks. For that matter, GDI would probably use nothing but Mammoths as well. At least, assuming if they keep their current stats as the one on TS_Snow. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 8, 2015 Report Share Posted October 8, 2015 While thats a valid point delta, I have to disagree. If both teams were given the mammoth, I think other vehicles would still be used and it would add more "dynamic" to the gameplay. Like in APB, you don't always get a mammoth on Soviets or a medium on Allies. The heavy and light tanks are used a good bit as well. Why? Because they serve a different purpose. This might actually serve to give the vehicles more "identity". And since TSR is based on a broad time period in that universe and not a specific game (I think its been said TS + Firestorm until this point, someone correct me if I'm wrong here), I think it's reasonable to include tech from the time in the past closer to when Nod was still coming out of the age of Soviet tech. That being said, I don't think the 2 tanks should have the same model. Maybe make them slightly different in some way? Food for thought 0 Quote Link to comment Share on other sites More sharing options...
ChAoS Posted October 8, 2015 Report Share Posted October 8, 2015 So I thought the game night was at 10 pm my time because I saw it on facebook, (for some reason I thought it had auto time-adjust.) I just happened to be online and decided to play during the actual time because I was at home and had nothing to do lol. Speaking of that is most of your Facebook audience central Europe? IT kinda seemed like an oddball timezone on facebook. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted October 8, 2015 Report Share Posted October 8, 2015 There would certainly be situations where I'd want an Attack Bike or Stealth Tank over a Mammoth, but the Tick Tank just doesn't seem to offer much in the way of flexibility or speed the way the Heavy Tank does over the Mammoth in APB. Similarly for GDI, I might want a Hover MLRS for the speed and mobility, or a Titan occasionally for hammer buildings, but the Mammoth would probably see much more use in general. The Disruptor would probably just disappear from use entirely. 0 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted October 8, 2015 Report Share Posted October 8, 2015 (edited) I doubt the Disruptor would disappear from use, for as long as you can get it in range, there is little if anything that it can't fight one on one and win. Mammoth MK.II and the obby not withstanding. Edited October 8, 2015 by ganein14 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 8, 2015 Report Share Posted October 8, 2015 I would think you would make a mammoth 1.5 for GDI. (A small four legged walker that shoots tank shells and has an automatic anti air gun. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 8, 2015 Report Share Posted October 8, 2015 Speaking of that is most of your Facebook audience central Europe? I believe so. Moonsense715 would be the one to ask for a 100% correct answer. mammoth 1.5 Is......that a real thing that i don't know about?? 0 Quote Link to comment Share on other sites More sharing options...
DeviousDave Posted October 8, 2015 Report Share Posted October 8, 2015 (edited) The way I would do it, in regards to the MK1 mammoth being purchasable by GDI and Nod, is to instead call it the Mammoth MK1-2 and have it as a later mass production model that is inferior to the original prototype vehicles (the one currently ingame that the Mutants use/guard) as it lacks the self repair system and some of the armor reinforcing (less health) You could say that this was as an attempt by GDI treasury to reduce the vehicles cost, Although on the upside it moves a bit faster due to its reduced weight. That way you still have a reason to fight over the Mutant controlled Mammoth as it's the superior version. (edited to not be a big'ole blob o text) Edited October 8, 2015 by DeviousDave 0 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 8, 2015 Report Share Posted October 8, 2015 Make mutant controlled versions of vehicles the fire blue tiberium projectiles so that they all have an explosive weapon (that is also good against infantry). Lets say GDI has the mammoth mk 1.5 and it is a small slow strong legged tank. Lets say Nod has the mammoth mk 1 modified to be a faster slightly weaker tank. 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted October 9, 2015 Report Share Posted October 9, 2015 I have massive plans for a Forgotten faction. That's going to take a while though, so it won't happen anytime soon. Capturable Forgotten techbuilding somewhere on the maps so you can build some of their stuff. The techbuilding should be guarded by AI. If captured, you can build mammoth tank and some mutant infantry. 2 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 9, 2015 Report Share Posted October 9, 2015 That might be a good idea for an interim actually. My plan revolves around an ENTIRE playable forgotten faction in some maps. With their full arsenal available. As for the tech building... I already have a good idea of what it could be. 1 Quote Link to comment Share on other sites More sharing options...
Isaac The Madd Posted October 9, 2015 Report Share Posted October 9, 2015 That looks wonderful but I think it looks too pristine, maybe make it look like the mutants replaced bits with tiberium when it started break down over the last thirty years. So you have to run through and capture the tech building while slowly dying of tiberium poisoning that is healing the mutants. Also make the yellow green, see if you can make it look spray painted over. 1 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted October 9, 2015 Report Share Posted October 9, 2015 Possibly even with some spray painting words like 'Down with GDI!' or 'Fight the Brotherhood of Nod!'? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted October 9, 2015 Report Share Posted October 9, 2015 I would prefer not to mess with too many textures honestly. Maybe some dirt on the outside is good enough. Remember this isn't my work to be mucking around with. These were created by Synaesthesia for an old project of his (a prototype "Tiberium" in a map, Noddingham), granted to us for use in our mods. 0 Quote Link to comment Share on other sites More sharing options...
DeviousDave Posted October 9, 2015 Report Share Posted October 9, 2015 (edited) I doubt he would mind, just credit him somewhere on the texture itself... or ask for his permission beforehand... or add in the modified version as an alternate texture that people have to activate on their own... or give me a few weeks (whenever I get around top it/find the time) after it get's added and I'll probably end up modifying it to fit in with my games texture pack (Paint.net 4 the win) (speaking of which, whatever happened to the whole downloads section where people could place their modified textures etc?) also kinda appropriate seen as the BF(not3)EA Beta just came out Edited October 9, 2015 by DeviousDave 0 Quote Link to comment Share on other sites More sharing options...
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