des1206 Posted March 30, 2016 Report Share Posted March 30, 2016 (edited) Things I only found out through APB delta patch notes: http://pastebin.com/giZJhsAa I had no idea! - Flamethrower takes 50% extra damage when shot in his fuel tanks. - Medic Kit now heals armour if the target's health is full; however, it does this at 5% of its health healing speed. - Engineers has EOD armour; compared to regular infantry, he takes 50% less damage from explosions and cannot be ignited by high-explosive/fire damage. Passive mine detector has been improved; enemy mines within 30m of the Engineer become visible on his team's radar, making them much easier to sweep. - Shock trooper is now completely immune to Tesla splash damage. Artillery - cannon can now can now be rotated horizontally 1.25 degrees. APC - Infantry that enter the vehicle will have all of their armour restored. However they will not gain ammo back like the Supply Truck. Phase Tank - Secondary fires unguided rockets MRJ can now carry a passenger. Demos get destroyed in one hit by enemy MAD shockwaves. Subs - Has an alternate "periscope" camera. Shooting animated parts of buildings (such as doors) will actually damage the building now. Refinery - Molten ore in the basement in the "tunnel" version is lethal if you stand on it. Edited March 30, 2016 by des1206 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted March 30, 2016 Report Share Posted March 30, 2016 Barbed wire can now harm you in certain places too. Found that out by accident! 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted March 30, 2016 Report Share Posted March 30, 2016 MRJ can now carry a passenger. This is actually no longer true, it had to be removed because it interferes with the "has to be manned or deployed to do something" logic (iirc if a passenger gets out it would turn off even if it's undeployed with a driver or deployed period?) MGGs also had a passenger slot at the start of Delta and this was removed for the same reason. Refinery - Molten ore in the basement in the "tunnel" version is lethal if you stand on it. This is also true of the ore in ore silos. 0 Quote Link to comment Share on other sites More sharing options...
delta Posted March 30, 2016 Report Share Posted March 30, 2016 (edited) I actually jumped out of a helicopter into the top of silo and found that out the hard way Surprised you actually bothered putting that in. Edited March 30, 2016 by delta 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted March 30, 2016 Report Share Posted March 30, 2016 Medic Kit now heals armour if the target's health is full; however, it does this at 5% of its health healing speed. 10% now. Enough to give "naked" teammates just enough armour to matter. 1 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted March 30, 2016 Report Share Posted March 30, 2016 Just a few more useful tips of new features in Delta. -Your radar blips that are above or below you will now tell you whether they are above you, or below you, rather than just getting smaller and you not being sure where they are. -Standing still or crouching (including crouch-walking) will take you off enemy radar and make your name disappear. -Tanks receive varying damage depending on what parts you shoot (hitting the back does more damage, so aim for that if you can, but settle for the sides if you can't). -Supply trucks refill C4. Great for Engineer or Tanya rushes. -Bases that use tunnel basements typically have team-locked doors to accompany them, but spies can assist their friends in getting through Soviet doors (an underused feature that's extremely useful on KOTG). -Just a nicety, but gap bubbles can now be seen into from the outside by friendlies. 1 Quote Link to comment Share on other sites More sharing options...
Alstar Posted March 30, 2016 Report Share Posted March 30, 2016 Artillery - cannon can now can now be rotated horizontally 1.25 degrees. With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted March 30, 2016 Report Share Posted March 30, 2016 Artillery - cannon can now can now be rotated horizontally 1.25 degrees. With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots. Possible to add a Q-deploy to "lock" the turret if desired? Just a thought. 0 Quote Link to comment Share on other sites More sharing options...
Ice Posted March 30, 2016 Report Share Posted March 30, 2016 Artillery - cannon can now can now be rotated horizontally 1.25 degrees. With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots.Have you tried the alternate view modes? 0 Quote Link to comment Share on other sites More sharing options...
Alstar Posted March 30, 2016 Report Share Posted March 30, 2016 Yes. Arent very helpful. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted March 30, 2016 Report Share Posted March 30, 2016 Tried combining the alternate views with free-aiming? 0 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted March 30, 2016 Report Share Posted March 30, 2016 still not very helpful, imo. 0 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted March 30, 2016 Report Share Posted March 30, 2016 Since when does a thief only have to get inside the ref, instead of the top floor, to steal credits? 0 Quote Link to comment Share on other sites More sharing options...
des1206 Posted March 30, 2016 Author Report Share Posted March 30, 2016 When I use the MGG and press the primary fire button it decloaks for a bit. Is that supposed to do anything? 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted March 30, 2016 Report Share Posted March 30, 2016 Just a thing thats been there forever. Even though it doesn't have a weapon that does anything, you're still trying to "fire" so it decloaks, as would any other unit that fires while in the gap cloud. 0 Quote Link to comment Share on other sites More sharing options...
Aprime Posted March 30, 2016 Report Share Posted March 30, 2016 Surprised you actually bothered putting that in. I actually pushed for this, lol. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted March 30, 2016 Report Share Posted March 30, 2016 I'm still taking in that someone actually found the patch notes! Good going. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted March 31, 2016 Report Share Posted March 31, 2016 Since when does a thief only have to get inside the ref, instead of the top floor, to steal credits? Since uhhh willing to share what map this happens on since the changelog says they have to be on the MCT floor? 1 Quote Link to comment Share on other sites More sharing options...
Alstar Posted March 31, 2016 Report Share Posted March 31, 2016 Since when does a thief only have to get inside the Refinery, instead of the top floor, to steal credits? Since uhhh willing to share what map this happens on since the changelog says they have to be on the MCT floor? This happened on Stormy Valley afaik. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted March 31, 2016 Report Share Posted March 31, 2016 ¯\_(ツ)_/¯ 1 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted March 31, 2016 Report Share Posted March 31, 2016 Weird, then, because I chased a thief into the ref, killed him before he got to the stairs, and we still lost half our cash :/ 0 Quote Link to comment Share on other sites More sharing options...
forg0ten1 Posted March 31, 2016 Report Share Posted March 31, 2016 Weird, then, because I chased a thief into the Refinery, killed him before he got to the stairs, and we still lost half our cash :/ maybe there was a second thief lol. double thief rush 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted March 31, 2016 Report Share Posted March 31, 2016 plot twist: forg was the second thief 3 Quote Link to comment Share on other sites More sharing options...
Ginosaji Posted March 31, 2016 Report Share Posted March 31, 2016 that's impossible though because he's always a spy. even when he plays for the soviets he's a secret spy. 0 Quote Link to comment Share on other sites More sharing options...
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