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APB Dev. Blog :: December 11th, 2016


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Looking great!

 

I could have pushed things quite a bit more, visually, but Siege is a very large and open map with a lot of open "background" space (also, flight enabled with underground sections, AKA the recipe for VIS disasters), so for performance concerns I opted to focus the detail on the most played regions of the map.

 

My last map will be MUCH more compact, so I won't be forced to choose which areas get to be more detailed, I simply get to make everything Delta-level detailed.

 

Edit: Regarding some sort of ETA for the map, Pushwall ran into a few issues that didn't exist on my end. This is presumptuously the side effect of having two different working environments, since myself and a select number of people who previewed the map, never encountered problems. I'm sure however that things will get resolved soon.

Edited by Raap
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like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

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like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

 

It's NOT a helipad as you are used to, they are purchase landing pads, with no refill capabilities.

 

The reason I added them was to better communicate to players where aircraft land on purchase, and avoid a lot of "accidental" deaths.

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like the new helipad design for the map, and the 1 way vehicle lane..... It'll give breathing room to smaller games, or teams who cant defend on multi-vehicular lane maps, as well as saving catting, me, alstar, etc. from having to repairwhore/defend/v2snipe everything.... gonna have to watch out for sneaky infantry rushes I'm assuming. cant wait to camp the cannons as well.

 

It's NOT a helipad as you are used to, they are purchase landing pads, with no refill capabilities.

 

The reason I added them was to better communicate to players where aircraft land on purchase, and avoid a lot of "accidental" deaths.

 

good idea, now I dont have to be crushed when running by an actual helipad when someone decides to buy something.

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