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[GAME OVER] Tiberian Sun: Reborn Mafia I


Killing_You
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3 minutes ago, ChopBam said:

So game starts today then???? :D :D :D

Yep. Sending out role PMs in about 40 minutes. Might go ahead and start the game right then and there as well and have D1 last an extra hour. Don't see why not, everything is set and ready to go.

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5 minutes ago, Killing_You said:

Yep. Sending out role PMs in about 40 minutes. Might go ahead and start the game right then and there as well and have D1 last an extra hour. Don't see why not, everything is set and ready to go.

Awes!!! Can't wait to lynch Jeod play!

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DAY 1XenpEvE.png

After a long, terrible Ion Storm, the sun finally shines once again over Outpost Alpha. However, it's not long before the base crew realizes that their communications have been sabotaged. This means only one thing: Nod infiltration. Cut off from reinforcements and with no way to contact GDI command, the outpost personnel have no choice but to try and discover the enemy within before it's too late.

GDI will win if all Nod operatives are killed.
Nod will win if their numbers match or outnumber GDI.

Day 1 ends in 49 hours.

 

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Right, so as far as balance is concerned.

It looks like Nod basically has a counter for every GDI power unit in game. So GDI's main advantage will probably actually be their superior number of day kills.

So I'm going to suggest holding unto those till later on in the game, and then killing off suspicious players underneath a volley of coordinated fire.

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1 minute ago, Shade939 said:

Right, so as far as balance is concerned.

It looks like Nod basically has a counter for every GDI power unit in game. So GDI's main advantage will probably actually be their superior number of day kills.

So I'm going to suggest holding unto those till later on in the game, and then killing off suspicious players underneath a volley of coordinated fire.

Yes, roger that sir.

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1 minute ago, Shade939 said:

Right, so as far as balance is concerned.

It looks like Nod basically has a counter for every GDI power unit in game. So GDI's main advantage will probably actually be their superior number of day kills.

So I'm going to suggest holding unto those till later on in the game, and then killing off suspicious players underneath a volley of coordinated fire.

Weapons are mainly a flavour thing anyway. 25% kill chance on a 75% fire chance is pretty poop at the best of times.

Hello, team. Long time no mafia.

[b]##vote iLTS[/b]

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1 minute ago, Louis said:

@OrangeP47 do you believe in the brotherhood?

I also feel the need to state I really am town, but the pedant in me also feels the need to state they exist, they're not like ghosts, which truly don't exist, you should have phrased your question better :p

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1 minute ago, Louis said:

Noooo if I'm going to shoot anyone it would be Orange, I decided to trust him last time and he ended up betraying my trust

iLTS betrayed my trust as far back as 2013. Are my feelings irrelevant to you?

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