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Showing most liked content on 02/19/2021 in all areas

  1. You are scum because you did post first! Like the original Pokemon games?
    5 likes
  2. IM HAVING FRIED CHICKEN WITH BISCUTS AND GRAVY!!!!
    4 likes
  3. I'm pretty sure you're responsible for at least half of those likes.
    4 likes
  4. CURRENT VOTE COUNT PLAYER VOTE Killing_You OrangeP47 Shade939 OrangeP47 OrangeP47 OrangeP47 ChopBam OrangeP47 Coolrock OrangeP47 Category 5 Hurricane OrangeP47 Anon_Kat OrangeP47 Retaliation OrangeP47 FRAYDO OrangeP47 Mojoman OrangeP47 Louis OrangeP47 LEAD OrangeP47
    4 likes
  5. [blurb][/blurb]Hello everyone its been a while, but its time for some Dune game news! New Weapon Renders for the Harkonnen TeamWolf and the BFD team have been working on updating the models and textures for the Harkonnen weapons. They have been working on the Pistol, the Shotgun, and the Sub-machine gun. Without further ado lets see the new designs! The Harkonnen Mauler Automatic Pistol, as the name implies is a semi-automatic Pistol that is lethal in close range. It is carried as a sidearm by all Harkonnen classes. The Harkonnen Shoutgun, is a semi-automatic Shotgun that is carried by the Harkonnen Engineer. It is lethal in close combat against infantry and can inflict significant damage to a Building's Main Frame (weak point) located within Structures. However it is useless in long range. The Harkonnen Slaughterer MK.5 is a Sub-machine gun that is carried by the Harkonnen Light Infantry. It has two firing modes, burst and automatic. In burst mode it is more effective in long range combat, while in automatic mode it is more effective in close range. For the Baron! That's it for the update, we hope you liked the new designs for the weapons. If you have any concerns or questions, please feel free to voice them! As always follow us at the greatest and latest over on Facebook, catch us Tweeting @W3DHub on Twitter, catch up with everything else BFD over on IndieDB! Also be sure to join our discord server at Discord!
    3 likes
  6. This statement alone almost warrants a draw, but I will let it slide this time.
    3 likes
  7. Removing headshots, because you get one shotted, and then reintroducing one shotting V2s at the same time?
    2 likes
  8. DO WE ANNOUNCE DRINKS TOO? I AM DRINKING WATER. PLEASE REMEMBER TO STAY HYDRATED.
    2 likes
  9. Two of Orange would be insufferable. We should lynch one to prevent that.
    2 likes
  10. Hi everyone! As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube this Saturday at 8Pm GMT! We want to know what questions you have for the team here at W3D Hub! This could be anything from what our future plans are to what we had for lunch, so please feel free to be creative with your questions! We will be curating the questions a bit however, so if your question is a bit on the controversial side, it may not get answered! Fair warning to you! Head to the question form here to submit your questions! <- Clicky Head here for more information on the event! Don't worry if you cannot make it to the live stream either, as we will be recording the Q&A for later as well! Cheers! Edit: This Q&A has now finished. Please check out the video below to view it! [blurb]As part of the celebrations for Renegade's 19th Birthday, the W3D Hub team will be doing a Q&A session on Discord, Twitch and YouTube sometime next week. (Keep an eye out for the date).[/blurb]
    1 like
  11. On an unrelated note, Coolrock didn't get a stuck result when he fired his weapon, so he clearly can't be a missile silo if we lynched him.
    1 like
  12. Orange is just jealous because I do a better version of him than he does
    1 like
  13. I am interested and would like to subscribe to your newsletter.
    1 like
  14. I was tempted to start talking this game only in pictures just to be an ass, but thought you guys had suffered enough.
    1 like
  15. ...Did we revert to Beta when I wasn't looking or something? There are no point blank dead zones, only ones that are too far away to throw C4 from (like behind distant trees). Even if Chop can pull off whatever voodoo is needed to get rid of the thing that doesn't exist, that doesn't stop the power plant from being spied (which is the only way your story makes any sense aside from it being dead) or in the case of flame towers, doesn't stop Tanya from just waiting until after it fires to hop out of her vehicle (or just let it be destroyed) and safely place a C4 before it fires again. Hence double C4, forcing her to stick around longer.
    1 like
  16. Compared to last game, his dialog this game makes perfect pancakes.
    1 like
  17. 1 like
  18. No, that's actually me, you see ##vote Retaliation
    1 like
  19. Hmmmgh, clearly I need to start an alternate train in this scenario to make the game even more confusing. ##Vote Killing_You
    1 like
  20. Orange is scum because he didn't post first!!!
    1 like
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