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GraYaSDF

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Everything posted by GraYaSDF

  1. So, it will be nice moment for me to come back and write few new songs too, hah.
  2. Never be sure that everything was preserved in its original form. Few projects were lost completely, some weren't. Also, there is one problem there. As he said to me, he does not own the necessary rights to record or even release something for Command & Conquer series. I guess, maybe even some project files, but... if EA ask him to do remakes... who knows, maybe they together will find those ancient folders and restore WAVE-recordings from there and re-write whole songs. Anyway, it is just a matter of time for Frank to make a similar copy of or to remake that or this melody. As he said in our last interview, he can easily make something in Red Alert style, and Fogger was one of suggested examples. He has ancient vintage instruments from that age when he was writing songs for classic C&C, I relatively recently got samples from them too and some new extra also, so... can't wait for remakes, really)) Since his music is constantly evolving, maybe his remakes will sound better.
  3. Decided to stream my mod a bit. Started my first stream in Steam yesterday. Who wish to see the mod in action, you can join and watch. Also will be streaming Interim Apex as well. Not in YouTube and Twitch because of weak PC, but next year maybe I will upgrade it.
  4. As somebody from russian forums said... movies. In Full HD. I want them so hard. Especially from Command And Conquer Renegade and Red Alert 1. I hope that something still exists on video cassettes or on hard drives. And also... music. Some tracks do not exist in high quality, for example, I cannot find Fogger or Map Select from the first Red Alert. I could make a remake of that, I have necessary Roland samples and instruments and stuff, but have no specific mood to finish that, and I still hope there is a possibility to restore that in at least 128 kbps. Also... if players already bought the Ultimate Collection in Origin, I think it is better to make a 50% discount for them.
  5. Ah, I remember music from KKND, that was a sweet music, even from Xtreme. 4th tracks of Survivors and Evolved were the best.
  6. And "2080", as you may guess, is an instrument from Roland soundbank.
  7. But it also means I cannot launch it in 24/7 format. Basically it is up and running at weekend and also every second week in the evening on Moscow time zone.
  8. Just as I said - Extreme Co-op. Earlier it was Winter Assault, because I made the first script in winter, but decided to rename it to Extreme... because it is really not skirmish anymore))
  9. In December 2017, I decided to make my second best mod - Extreme Co-op. But this time, this is a server mod which sometimes appears in RenList. Just usual maps plus fanmade maps. But, there is one interesting thing: strong computer-controlled opponents, no mercy. They are challenging each other, blowing up bases, doing really dirty work, diffusing beacons, placing explosives, getting into empty vehicles, and so on! I've tried to play this with 7-8 players against bots with no bots in our team, and we somehow were losing tanks and characters. I have no ability to record a high-quality video of it, and screenshots are useless because they do not show all the chaos that is going on there. The idea was actually obvious: "Ok, I am tired to play online, why not to make some research and program smart bots, so I don't need to play online anymore and I can have fun from usual Skirmish mode." I started to make the first algorithm for rifle infantry from scratch. When I made it, I laughed and laughed for a long time, and still laughing. AI is almost completely random and making funny and crazy mess there. Today, I am adding new algorithms, fan maps, features, bots are slowly progressing to their final result. Maybe I will add base-building as it was in Commando Assault, who knows... ...Just wanted to let you know that I did not abandon the work on C&C Renegade, and there are always several ideas in my head about how to make old game a bit interesting. Also, I need to say thanks to people who played already and are still playing on my server. Have a good time! Here is a nice video to watch. Sorry for bugs and quality, but it is better than nothing:
  10. Me again going to say thanks to Frank in Facebook! Thanks for the interview, @Coolrock, I will read the full text later. The previous interview about one of his solo albums can be found here: http://download.ccassault.com/museum/articles/frank_interview_2/index.html Still listening to Digital Frontiers and Transform. I think it is the best part of what Frank Klepacki did for a wide range of listeners. The best is that he even inspired me to create and finally release my own album (which is Imaginary Frontiers, of course) and I have to say... this is very good to have such a person! 👍
  11. GraYaSDF: Hi there again, Frank! I of course have two new questions since our last conversation: 1) Which style did you choose for your next solo album? Does it sound like something between Static-X, Metallica, and/or Bon Jovi, or is it something completely new and incredible? 2) Do you plan to record your voice for upcoming metal album?
  12. The music that I love the most is music that I create by myself)) But seriously, my preferences in music which I am listening through radio are changing from time to time. For now, it is break-beat like what Seanicus did, something bright and technic like Hideki Naganuma, something rocky like Jun Senoue, and of course it is Frank Klepacki with his very catchy funk melodies and speech (Frank is a good soloist, you know).
  13. He-he)) And I was planning that interview one-two monts ago, after his announce of the album, but I wanted to wait until its release and, of course, after delivery date.
  14. Thanks for reading! If interview comes out and will be interesting enough to read, can you leave a reminder in W3D Hub personal messages, so I can translate it for my community? Because every single time I am translating something, I am making it not only to promote a person and their stuff, but also doing something good for many people and for myself. By the way, as Frank said to me, feel free to ask anything. For example, I asked many other questions, requested advices (about how to make professional orchestra and which devices are better for monitoring of sound), threw him all my new works, said many thanks, and also expressed my opinion on matters that we discussed. Here are couple of examples from the past:
  15. I see that I inspired you for the interview, @Coolrock)))
  16. http://download.ccassault.com/museum/articles/frank_interview_2/index.html - the full interview is below translation, photos of album are clickable and expandable. Thanks for you time, I hope you enjoy this interview ?
  17. Oh, thank you so much, and to Rebellion with BBI too, did not know the remake of Battlezone 2 has been released! I am a very huge fan of Battlezone Combat Commander and Battlezone Forgotten Enemies. By the way, the idea to make C&C Commando Assault has come from... Battlezone 2, of course! ? I have two versions of old Battlezone 1998, and I also have Battlezone 1998 on Steam. Two first old latest versions I downloaded for free, when Ken Miller, official programmer of Battlezone 1998, helped community with the latest patches. I am still in their community, they know me as a composer of alternative soundtrack. I still like this game, even if I am not playing it actively. What about Battlezone 2... it was fun to work on scripts for it (yep, I am a scripter of Battlezone too!), I really love editing in Battlezone 2 and its friendly interface, made few mods with massive battles on them, where over 200 pilots and tanks were fighting each other while sometimes freezing my weak PC into BSOD with 5-10% probability, lol (well, it was weak, now it can handle even more). At the time, I decided to make a remake of Command & Conquer on its engine, but after couple of troubles I decided to go back to Westwood 3D and make my mods there. Battlezone Forgotten Enemies deserves a separate topic, so I don't need to talk about it much, but few words will be appropriate. It has good story and hardcore campaign, improved Multi-player Instant Action mode, rich variety of tactics, and of course, graphics. Made entirely by the community, and that's great. In those days, graphics was wow. But these days, it is even more wow-er, so I am going to buy it. The memories, MPRA2, good memories! =D
  18. Cool works, realistic and very detailed ?
  19. Hooray! "The Sea of Mighty Sand", "Insidious Night", "Poisoned Extended" - these three tracks are now in Expanse RTS, playing randomly! I hope, developers will continue the great work on it, that game has a classic feeling of real-time strategy similar to Dune 2000 and also positioned as a mobile single and multiplayer game, so you can play it even on your smartphone.
  20. It could be a huge fun to join, but... eh, Jonwil will reject me anyway, even if I apply by myself, lol)) We discussed it already. I prefer to compose music instead. And yes, I like Chronicles of Dune.
  21. I already posted a commentary in MPF topic ( if you wish to read it, click here ). In addition, Zunnie was one of my closest foreign familiars. We never met in real live, but I saw his face in Skype, and I of course heard his voice several times. I remember the last time we met in Skype, he was ill, and, as he explained to me, it was just a common cold. This was months ago, we were setting up the server for Commando Assault, so I don't know what happened to him. And no matter, is it a joke to cover him or a real event, I will be always missing him. P. S.: Coffee time! Yep, definitely.
  22. The second masterpiece I made from scratch after Barren World and before the remake of Red Alert Menu Theme. Just about perfect. Almost. If only I could make it more diverse... https://soundcloud.com/user-193337613/the-sea-of-mighty-sand download.ccassault.com/museum/music/dune_st/Dune_-_The_Sea_of_Mighty_Sand.mp3 P. S.: Suggested for Expanse RTS devs too. They appreciate it.
  23. Thank you for kind words. I thought it may be unusual idea to put harmonica into, for me it feels more like western music. Otherwise, this melody would have gone into the trash very quickly, this is my hobby, and I am not a professional composer. I see that you are a producer of RA2AR, so I have a little question:
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