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Everything posted by OWA
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Amazing dude! Congrats!
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Gamefront is officially back from the dead! The team over at DBolical (ModDB & IndieDB) bought the rights to it back in 2016 and now the dream of re-hosting it has now come to pass! Back before it's untimely closure, Gamefront was one of the best places to find game-related files on the interent. There's a ton of old C&C content hosted over there and they are hoping that the community can help them fill in the blanks! Check out their announcement video! Check out this post here to find out more! There's also an FAQ here![thumb]custom_thumb_gamefront.0.png[/thumb] [blurb]Gamefront is officially back from the dead thanks to the guys over at DBolical![/blurb]
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Renegade turns 16 years old today! This game has shaped all of our lives in some way and is the reason why W3D Hub exists as a community today! This odd little game released and captured the hearts of many C&C fans with it's unique multiplayer mode back in 2002 (and during the beta before that). The fact that the game was so flexible from a modding standpoint has pretty much brought us to where we are now. Here's a nice article about Greg Hjelstrom developing the modding tools for Renegade, most of which we still use today: http://uk.ign.com/articles/2002/02/01/cc-renegade-designer-diary-pt-7 Consequently Renegade X, the UDK re-imagining of C&C Renegade also turns 4 years old today! Big congrats to the team over at https://renegade-x.com for all of their hard work! I think Renegade X developer (and C&C Reborn alumni) FobbyGen said it best on the Renegade X Facebook page earlier today, so here's a slice of what he wrote. Check out the full post here: https://www.facebook.com/CNCRenX/posts/10156246743512431 I think that it's astonishing that even today Renegade continues to get a somewhat small but steady stream of players that keep the game alive for anyone wishing to return to it. Renegade Forums may be very quiet these days, but that hasn't stopped communities like W3D Hub from flourishing and building our own fan-bases. Keep your eyes peeled in the next few days for some more exciting announcements about some of the stuff we've got planned for this year! [thumb]custom_thumb_ren.png[/thumb][blurb]Happy 16th birthday to Command and Conquer Renegade! Also a happy 4th birthday to Renegade X![/blurb]
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Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
We've actually closed tester applications for the time being. -
Something along those lines yeah. Battlefield 2 does it slightly differently where you actually repair the bridge itself using a spanner/wrench so that could be a possibility too. Although it might look a bit strange since our repair tools are the little keypad multi-metres.
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If bridges were repairable, then that would probably fix the problem of destructible bridges eliminating entire routes from the map when they are destroyed.
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A Path Beyond Remove rooftop access from buildings?
OWA replied to Pushwall's topic in W3D Hub Discussion
Just to jump in on the flare discussion. If flares get disabled from being placed on rooftops, can't we just play the "Cannot deploy here" sound to communicate to players that they can't deploy the flare there? If players think it's dumb, then they are welcome to come and complain here, where we will be waiting to provide answers. -
Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Yeah, actual pilotable Kirovs! They are a bit on the small side currently because they have to actually fit inside the War Factory, but we're planning on scaling them up a bit in the future. The current idea is to have them inflate as they come out of the top of the War Factory. The size and slowness is actually fine for lag! It's fast vehicles that cause issues. Here's a quick video: -
Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
ECW isn't worked on by the AR team. Stopping work on it wouldn't make a difference. -
Oh it's possible, but with our limited workforce it's just not a priority.
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Cheers @Romanov and @moonsense715. AR Team is best team! <3
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If you keep your eyes on the server, a game or two might happen anyway.
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Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Glad you like the idea of Reinforcement Bays Jack! We'll have Migs in the game already, but they are currently part of Boris' airstrike ability. We've got no plans for soviet air bases currently, but they will definitely be getting the Siege Chopper and Kirov Airship! -
Hi there! I've renamed your thread from "Funny Pictures" to "Image Macro Memes". Mainly because it's more accurate to what's actually in here. Whilst we don't usually like image macro spam, we don't really have an outlet for it either, so using this thread to contain these image macros is probably for the best.
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Help Horrible luck: cannot get ECW or W3Dhl working on any of my OS's
OWA replied to Veyrdite's topic in Help & Support
Hey man! I remember your name from a while back! I just wanted to point out that all of the RenHelp tutorials should be re-hosted here: https://w3dhub.com/forum/forum/171-w3d-tutorials/ Let us know if we're missing any! Cheers! -
I have VR and was thinking of getting this. But lack of friends who own it and the steep price tag has put me off so far. Would be willing to get it if there was interest in putting a crew together though!
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The bridge is looking good @Raap! I can't see the other stuff because the firewall at work blocks google drive for some reason though. If you want to upload attachments to the forum I think you should be able to do that. Edit: I also wanted to add that I have taken a look into enabling the forum source editor stuff and I might have a solution. I don't think it's a good idea to edit HTML editing, since there are some security risks involved. IPB switched the text editor to CKEditor when they pushed out IPB4, which dropped the BBCode source edit button. I think I may have found a way to get it back, so I will take a look tonight!
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Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
I think it might be a little bit longer than that! xD -
I'll look into this for you @Raap, there might be something that we can do.
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Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
It's a little box you can pop up where you can select a target for a something to occur and it then occurs where you select it. Like an overhead map of sorts. -
Apocalypse Rising AR :: December 2017 Update
OWA replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Spawning an AI was how we were looking to do it back when we thought it was a good idea to include the Cloning Vats. If we ever include the building, it will probably be in the form of a mission map or something similar. -
Awesome I animated a Fallout music video!
OWA replied to Squid Empire's topic in Off-Topic Discussion
This is great man! The composition on your shots is spot on! You've clearly got an eye for filming stuff. Carpenter Brut always wins as well. -
Good to see you around again Dave and thanks for posting this thread! I'll make sure that this file review gets put on our road-map for this year so that we can get it done. Our download section is looking a little bare after all!
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A big congratulations is in order for the Red Alert 2: Apocalypse Rising crew, as we have snagged an honourable mention in the Indie DB Players Choice for Best Upcoming Indies 2017! This means that we actually made it into the top 5, but didn't get any higher than our previous record (3rd place). Check out the news on Indie DB's site right here! We should be really proud of this, as we are standing shoulder to shoulder with commercial Indie Games such as Mount & Blade, as well as games that have been crowdfunded. The fact that we're still here placing high on the awards roster shows that our project is truly special and our fans are with us all the way! This is a brilliant Christmas present and a great way to round out the year; so, from the AR team to you, the fans, we thank you! There's more results coming tomorrow, so we'll be keeping our eyes peeled to see if Red Alert: A Path Beyond and Tiberian Sun: Reborn have managed to win anything, as well as other mods from around the C&C community! Also as a side note, our friends over at Tiberian Sun Rising, won 5th place in the best upcoming mod in the Mod DB awards this year! Big congratulations to them! You can check out Assassin's long-anticipated project by clicking here! [thumb]custom_thumb_ioty2017.png[/thumb] [blurb]Red Alert 2: Apocalypse Rising has received an honourable mention in this year's Players Choice for Best Upcoming Indies hosted by Indie DB![/blurb]
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This should be fixed now. Cheers for highlighting it!
