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Posts
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Everything posted by Einstein
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A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
You made treetop jungle right? This may indeed look silly but it actually sounds kinda cool. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Can we have a "time to impact" countdown then? Kinda like the superweapon timers in RA. I'm willing to compromise here -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
New idea. May or may not be possible, but I suspect it is. Flares placed on rooftops take twice as long to deploy, twice as long for the nuke to actually hit, and disarm in half the normal time. Boom. -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
I totally read "buttering" our infrastructure... -
@testman has anything changed? Got it working? Also, are your time/timezone settings correct? Stranger things have happened, and I've been bitten by this on several occasions Let us know if you're still having issues so we can try to get you fixed up!
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A Path Beyond APB 3.1.6.0 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
Whats this? Voe will be pleased -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Interesting thought. Not to derail, but what if we did look at some balancing here? A few will remember that the RenAlert (APB Alpha) version of this map had some tunnels and a cavern too I believe. What if we added an underground area like was on Hourglass? That was nice. And it could be used in some way to "equalize" things. Thoughts? Might be better to do this in a different thread though. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Got anything specific in mind? -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
RIP me. In beta, I was that guy.....the one that always got kicked for heli-bailout -> rooftop camping. -
It would appear that someone did their homework before posting the question. Kudos to you sir Maybe we can get this worked out for you!
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W3D Hub New Members Introduce Yourselves Here
Einstein replied to Einstein's topic in Off-Topic Discussion
xD -
A Path Beyond APB 3.1.5.0 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
I'm curious about this change. My guess is because if these are the only two buildings you have left, you're just delaying the inevitable anyway? (anti-stalemate feature) -
Apocalypse Rising AR :: December 2017 Update
Einstein replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Hey so....when are we going to make that hall'o'fame subforum guys? xD -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
Einstein replied to OWA's topic in W3D Hub Discussion
Both of us actually. You should know, we hired you at one point @kubolek01 Read through that thread that Jeod posted, as all the information you need is there. If its something that you think you would be willing to put time and effort into, then feel free to apply when we begin accepting applications again. But please understand that we don't just take anyone as a "tester" who just wants to see the unfinished product. To remain a tester, you have to do the job. Thanks for your interest! -
Yeah! haha so I was PM'ing with him a couple years ago, something about TibDawn, and I mentioned that the EA folks have really just forgotten this franchise/don't care anymore, etc, thus me contacting him for help on the issue I was having. And he replied with that He's a pretty cool guy, and knows his stuff!
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For this reason, we're trying to collect as much information in our tutorials section as we can find. If you have anything to contribute to it, it is most welcome!
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Apocalypse Rising AR :: December 2017 Update
Einstein replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Not sure honestly. Some of your ideas sound plausible if we were to include the vat, but unless something changes, we wont be seeing the cloning vat in AR. -
Bug Red Alert: APB Failing Installation
Einstein replied to ThunderStruck115's topic in W3D Hub Discussion
Go to this folder: C:\ProgramData\W3D Hub\Launcher\package-cache\games\apb\3.1.4.0 and delete the offending package file. Try the install process again and let us know if it works please. Also, I'll move this thread to the appropriate help forum once you've seen this. -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
Anytime bud. Glad you got it working! -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
Thats after deleting that folder? Strange. -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
Alright then. Try deleting this folder: C:\ProgramData\W3D Hub\Launcher If that doesn't work then please post your launcher logs and danpaul will take a look. -
Awesome I animated a Fallout music video!
Einstein replied to Squid Empire's topic in Off-Topic Discussion
Looks good man! -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
Make sure you aren't out of disk space. You'll need at least a few GB free for the patching to happen successfully. If thats not the issue then there are some other things we can look at too. -
What if anyone carrying a flare had some sort of floating icon notation thing above their head that let only their team members know that they possess a flare? A little glowy nuke symbol or something. I know such things are possible. Any reason why its a bad idea? EDIT: And maybe a notation in the B/N screens as well, in case nobody can find the player physically.
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Four people (as of this post) have fallen victim to fraydo's tactics to collect all the likes. Dont be a victim. Resist!