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Everything posted by Einstein
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Games Command and Conquer Rivals announced
Einstein replied to neko soldier's topic in Command & Conquer
Cartoon Kane reminds me of David Draiman more than Joe Kucan. Or maybe Howie Mandel? Definitely not Joe Kucan though. Just me? -
Games Command and Conquer Rivals announced
Einstein replied to neko soldier's topic in Command & Conquer
Actually no lol. You do know what we call " the ACK meme" right? Its a spin off that. Those are definitely different people haha -
Games Command and Conquer Rivals announced
Einstein replied to neko soldier's topic in Command & Conquer
I think this about sums it up P.S. I'm sorry. EDIT: Also, any "message" that EA might take away from the extreme backlash will likely be some stupidly inverted thing like "derrrr, I guess nobody likes C&C anymore". -
The rebellious bastard child of the Chozo. No matter how many times you kill her, she will always be waiting for you again in the next game. One bad gal...
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Hey guys, just a quick note about the launcher. Several of you have noticed that you can no longer log into the launcher and have notified us of this. After some digging, we have found the cause and we are working on it. Basically it is a side-effect of the last forum upgrade a few weeks ago. Between now and such time as we should have it fixed, it is possible that more people will begin to experience this issue. Fear not! This does not mean that things are still breaking or getting worse. We have our best people on it and hope to have a solution up and running Soon™ We will make an announcement when this issue has been resolved.
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Yeah, I'm going to have to agree that your system is lacking a little bit man... ?
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Welcome fellow brother/comrade/soldier/visceroid! As far as playtimes, its all random bud. Those times you mentioned are when things typically heat up, but it may not be completely consistent. However, the most sure way to get a game started is to join the server and hang out for a bit and be patient. Those that stalk the launcher will notice the activity and join up! We have many players that for one reason or another don't want to sit in an empty server, but will watch the launcher, just waiting for someone to take the plunge Any more questions, please feel free to ask!
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If you haven't already seen it, check this out: https://drive.google.com/open?id=0Bzcnim4baG7fU2VnOVc2RV9IWTg Lots of old goodies Fun fact: The vanilla renegade community actually still uses gamespy (GSA protocol) for server connections, just not hosted by gamespy... Someone built a "clone" server after it all went down, and tools like Renlist show the servers that are advertised there. It would be neat to have it like in the old days though...
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Games [Game Over] CYOR - Battle of the Gods Edition
Einstein replied to TheIrishman's topic in Forum Games
@TheIrishman I'm moving house currently, so yeah.....no sorry. I'll do it one day, promise! -
I should probably update that server... Its only a year behind
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Expansive Civilian Warfare Sewers/underground Map V01
Einstein replied to Veyrdite's topic in Community Creations
Oh mang. Hey this looks good! I'll definitely be keeping it -
Looks like something @Pyryle made.
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Apocalypse Rising AR :: December 2017 Update
Einstein replied to Apocalypse Rising Team's topic in Red Alert 2: Apocalypse Rising
Read before replying. OWA answered this literally the post before you asked. Look.... We all do this for fun, in our spare time (I'm speaking about all the staff, devs, testers, moderators, admins). None of us are paid, and many of us have donated not only our time but our money to keep these projects alive, so not only are we not paid, it costs us to be here. If we were a massive AAA dev company that should be making quick awesome progress, then I could understand your impatience. But we are not. We are all volunteers. So what does that mean? It means that development goes as quickly as we can make it go. There are many factors that contribute to how quickly or slowly progress is made. A major factor is motivation. One great way to help things move faster is to encourage the developers. It works! Don't you feel better about what you do, and thus do better when someone gives you a compliment about your work? Sure, thats human nature. But motivation is a double-edged sword. How you ask? Well to put it bluntly, when people come along and start badgering and rushing and demanding progress in certain areas, and that we should even go so far as to stop development of one game, just because they want to see progress be made on another game, then you have demotivation, or the taking away of what motivation that might have been present, because who wants to work when there is such hostility present? Nobody. So how can you help? @Mihaita12 Give compliments and stop making demands. Tell the devs how good they are doing (because they really are doing great) instead of demanding more updates, or that we make radical changes to our development process to appease your boredom. Thats not how this works. Just be nice, updates will come when they are ready. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Oh heck, one of my ideas actually got used Those building edits look really good pushwall, maybe that will have a good effect on gameplay. And yeah, I agree too about waiting a bit for the rooftop flare decision. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
I'll just drop a random thought here since we're talking about the WF. So you know the pipe in the top of the WF? Everyone knows the pipe right? (The one that you can walk on from the back to the front) I think it would be cool to have a walkway about where that pipe is, and extend around to be on three sides as it is on the back (all sides except the front). That could open up some possibilities. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Yeah it would definitely have to be a not-every-map thing, kinda like tunnels. Only where it actually works (if at all). -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
You made treetop jungle right? This may indeed look silly but it actually sounds kinda cool. -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Can we have a "time to impact" countdown then? Kinda like the superweapon timers in RA. I'm willing to compromise here -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
New idea. May or may not be possible, but I suspect it is. Flares placed on rooftops take twice as long to deploy, twice as long for the nuke to actually hit, and disarm in half the normal time. Boom. -
Expansive Civilian Warfare ECW Installation failed
Einstein replied to Threve's topic in Help & Support
I totally read "buttering" our infrastructure... -
@testman has anything changed? Got it working? Also, are your time/timezone settings correct? Stranger things have happened, and I've been bitten by this on several occasions Let us know if you're still having issues so we can try to get you fixed up!
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A Path Beyond APB 3.1.6.0 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
Whats this? Voe will be pleased -
A Path Beyond Remove rooftop access from buildings?
Einstein replied to Pushwall's topic in W3D Hub Discussion
Interesting thought. Not to derail, but what if we did look at some balancing here? A few will remember that the RenAlert (APB Alpha) version of this map had some tunnels and a cavern too I believe. What if we added an underground area like was on Hourglass? That was nice. And it could be used in some way to "equalize" things. Thoughts? Might be better to do this in a different thread though.