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Einstein

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Everything posted by Einstein

  1. I don't even know. Since when can we notify whole groups on the forum?? I totally would have been using that for the testers.
  2. Well stated, and I can agree. From what I hear, we have some pretty cool big ideas bouncing around on the PR front
  3. V-sniping was a hacked up sniping mechanic used back then. Instead of a traditional zoom, you could hold V and move the reticle around the whole screen freely. We did not intentionally remove it, but rather it just happened as a result of upgrading the engine. Also, the Y and T traditional chat keys work, as well as the F2 and F3 keys, to match whatever preference you may have.
  4. So the map itself is probably fine, the newer engine just really doesn't like ID collisions, which it complains that CamosCrossing has apparently. So it refuses to load it until we sort that out. The 9935 version of the map works, but I'd rather save that for actual 9935 (as it is slightly different).
  5. Ahem! Is this thing on? I need to make an announcement! My time machine has proven its worth once again by delivering us a blast from the past. An ancient technology that some of you may remember. . . A game from a bygone era. . . Our engineers have been hard at work in the lab, inspecting everything to make sure that it has survived intact the journey from past to present, and ensuring that it can survive on computers in this new time line, as much has changed. Things are looking well, and it is almost ready. . . W3D-Hub is proud to (re-)present to you: Red Alert - A Path Beyond [BETA] 1.2.0 Coming soon to a launcher near you! Over 10 years ago, the APB team moved the project into its [BETA] era, which was the height of player counts and online gameplay, clan games, mp-gaming, oxi-stats, demo noobs, and so much more! It was the "golden" era that defined the game in many ways. The game then moved into its "Cold Fusion" (1.3) and "Nuclear Winter" (1.4) updates, then Gamma (2.x), and finally what we all play now - Delta (3.x). And while Delta is undoubtedly the best and most advanced version of the game yet, it is fun to go back and see how things used to be, if for no other reason than to gain a deeper appreciation for what it has become in recent years. But if you're like me....you like to play Beta, because it was lots of fun, and there are lots of good memories associated with that point in time. To give a little more info on what this actually is, it is simply a "system update" of the original game. Starting with Windows 8 and moving forward, it is increasingly annoying to even get the stock game to run, much less "as it should", depending on your computer. This is largely due to the old version of the engine that Beta was built on (3.4.4). So we have ported the game forward to the latest TT4.6 scripts, which is the same version as Interim Apex, and probably most up-to-date stock renegade servers as well. The point is that it is made to work on modern computers. This was the first step. After that was done and the game was running stable, it was time to do some cleanup of old files, and of course fix some new bugs that appeared due to changing scripts versions. It was said by some that it would not even be possible, nor worth the effort to try to fix everything. But we found that surprisingly little was truly broken in the upgrade. The largest issues were related to Purchase Terminals and Aircraft settings, but of course there was a handful of other things. But it has come together quite nicely, and our testing phase is almost complete! What you will notice has changed from the stock Beta experience: It runs faster and more stable. It runs smoother and so much better overall than it ever did back in the day, and crashes less. You can have a near-miss with a tree or building while driving a tank, and you won't lag-warp back to it 3 seconds later. 10+ years of engine updates are to thank for this. It won't make you reboot your PC if it does crash. The old engine was notorious for causing a scene when it would crash. Most common issues from this were a black screen which the user could do nothing about, a "dead" area on the screen, in which nothing could be clicked, computer stuck in low resolution, and other forms of weirdness. Again, thanks to a much newer engine version, all of these are now non-issues. (Also, you can Alt+F4 to exit the game at any time now, which is cool). V-sniping is gone. For those that remember, V-sniping was a "feature" of Beta. It does not exist in the new version of the engine, so you will get a more "normal" sniping experience. There are 60 clicks on the scope zoom, so that should suffice The stealth shader is different. The stock Renegade stealth shader is being used because the one that was used in beta did not carry over. We might be able to implement this (or a better one) in a future update, but not at this time. A misunderstanding on my part previously. The shader was not activating at all, due to lack of configuration on the new engine, and thus merely displaying the underlying texture. This has been mended. Scroll-wheel in the sidebar! A happy accident of the engine upgrade, you can now use the scroll-wheel on your mouse to quickly navigate the sidebar purchase menu. Enjoy! Better and easier-to-find screenshots. Another happy accident, screenshots are now stored in their own folder with the other games' screenshots folders in your Documents folder. Absolutely ridiculous FPS (700+ on my PC!!!). Same old song, the newer engine made it better....maybe a little too good Unless you are still running a computer from when this version of the game was new, I would recommend that you max out all of the settings for this game, and run it in the highest resolution that it supports. Also be sure to tick on V-sync. Else you'll have super high frame rates, to the point that it will actually start to cause physics bugs to happen. Also, in order to play online, it is always best with games on the W3D engine if the client FPS and the server FPS are as close as possible. Our test server has been keeping a near-constant 59 FPS, and with maxed out settings, the clients run at 60 FPS - which is perfect. Bluehell is GONE! Another major benefit of using a newer engine, the bluehell bug (which is where you fall through the map into the blue "hell" below) was eliminated by simply upgrading! New (old) maps! In addition to all of the original maps that shipped with this version of the game (minus CamosCrossing until we fix it), we are also able to include several additional maps, which were made by fans or other staff members during the Beta era. Some you may have seen before, others likely not! Credit where credit is due. I would like to thank @moonsense715, @dblaney1, and @CMDBob for their effort in making this possible - these guys fixed the bugs. @Dghelneshi, @Jerad2142, @triattack, and @Pushwall for giving excellent tips, advice, and assistance in this. @A4R91N for providing me with some maps which I did not have previously (which was so long ago that he may not even remember doing it) @FRAYDO for accidentally giving me the idea to do this in the first place (he asked for old screenshots and I delivered a game ). @NoSoldier and @OrangeP47 for taking some extra time to test this. The Tiberian Technologies Team, as this would have not even gotten started if new engine updates were not available. And I would also like to thank all of the people who put work into making this game and the maps so many years ago. There are too many of you to name, and I don't know all of you anyway. But thank you. We are still enjoying your work. [blurb]Red Alert: A Path Beyond [BETA] 1.2.0 - coming to the launcher soon![/blurb][thumb]thumb_apb.3.png[/thumb] 0.9935 is next
  6. Dang, I was hoping it would be the new super-balanced Enforcer's gun....oh well.
  7. For the Admins: When will I get my testing server access? For Jonwil: What did you do before you began the scripts project? How did you begin, and where did you start breaking into Renegade?
  8. Speak up more often you! I had wondered where you went 😛
  9. @The Great Your video card and current drivers also need to support it, along with your monitor.
  10. Thats odd, we haven't had any trouble with this in a while...
  11. *puts moderator hat back on* Lets not continue to hurl insults at each other in public. It will only make things worse and derail this, drag it out longer, you get the idea.... Thanks. *takes moderator hat back off* Since you elected to start this in public, and air out everything where the whole world can see on this forum, do you not think it would also be a great idea to let the whole world see how we solve this? I really think hiding the discussion at this point is a very poor move.
  12. Oh no wait, I didn't mean to kill the discussion off. I just want to understand what is going on because I don't. I didn't mean for you to go hide the discussion now, that is not necessary. And plus, things are kinda transparent right now so it might be good if they stayed that way.
  13. Well, you replied before I was done typing my book 😛 This was done literally forever ago and has been talked about numerous times. It is very common knowledge, I'm sorry that you were not informed. [Original post] Let me preface this post by saying that I will not be speaking right now on behalf of W3D Hub, but rather as just me, Einstein, a player/user, nothing more. I've been pretty inactive in recent months, not doing as much as I normally do, or being present as much as I have in the past. I hear about current events and occasionally visit the forum and read a little bit, etc. Don't really have time right now to be "involved" as I usually am, thus me speaking as myself and not as a representative of this place. I have a reputation among those who know me for being (or attempting to be) unbiased and objective, respectful, and a little bit over-analytical. Its just my nature. So briefly here, I am going to 1) state what I am seeing/have seen, and 2) analyze what I have seen. Many weeks ago, an issue was raised by the leadership of RenCorner and MPF to the general public of W3D Hub in this thread here, which at face value seems to be a sudden demand and/or call to action regarding the Interim Apex project (previously Imperial Age). After some heated discussion, the roots of the problem are exposed, etc. Some solutions are proposed, nothing really gets done, the discussion goes to PM, I lose track of it, and it eventually basically dies from what I understand, though the problem was never resolved entirely. Some aspects of the problem (ex: the mishap with the IA download accidentally containing some renegade files which were thought to have been removed in the initial release version) were promptly addressed and resolved, and as far as I know, that was one of them. Other bits, such as "the fairness of the IA project existing in the same universe as stock Renegade", have been rather put off by both sides for another day. The entity in command of the Renlist backend blocked the IA server from the list, and then *silence*. Though I do hear that as a result of these happenings, @danpaul88 has stepped up and volunteered his own time and keystrokes to develop and evolve the W3D Hub launcher into a platform which can one day support stock Renegade, as well as all the stock (and modded) servers, which are currently available via the Renlist tool, in addition to all of the in-house projects which are currently available via the launcher. Fast-forward like idk....couple months or something. Earlier today anyway. Unrelated drama about things that I admittedly do not understand (because I've been out of touch) is happening in this thread, and again seemingly very suddenly, and for some reason hi-jacking a thread of completely unrelated subject matter entirely, another post, by the same, representative of the same, expressing basically the same. In response, @OWA resumes the conversation from somewhere close to the point at which it died before, reiterating that there are some questions from the prior discussions which were posed to the individuals which have grievances, which have never been answered. A little bit more back-and-forth, and OWA's questions are now answered. OWA has presumably not seen the reply yet, and has not responded yet. Whew! Now we have arrived..... In the interest of remaining unbiased, and also putting forth that image, let me just make one general clarification point. A person's Point of view / Frame of Reference can easily be mistaken for bias, but they are two different things entirely, though related. The angle at which an event was witnessed (Frame of Reference) when described by the witness, may appear to take the form of a bias, when in reality it is simply an incomplete picture of the event which transpired. Simply put, all of the accounts logged above being from one viewpoint does not necessitate that the witness (me) is biased towards that viewpoint. And now the Analysis.... Everything I have seen so far has consisted of forces/entities outside W3D Hub suddenly coming to the W3D Hub forum to air out grievances about how things are done here. Even going so far as to demand that certain things not be done the way in which they are, followed by threats which follow the pattern of "if you don't stop doing (or start doing) ABC, then we will retaliate by doing XYZ", which was followed through, citing repeatedly "cause and effect.....cause and effect". Lets look at some cause and effect then shall we? Exactly how would these individuals feel, if the staff of W3D Hub showed up in these other communities and started making demands? "Cause and effect". What would happen? What would happen, if after the W3D Hub staff, who, assuming that they were completely in the right (because they had perceived, completely unbeknownst to the inhabitants of these other communities, that they had been wronged by them in some way) showed up in these other communities and after making their demands, made threats, and followed through with these threats, because these other communities did not conform or bend to their will? "Cause and effect". How might that play out? It is peculiar to me, the double-standard which seems to exist in some aspects of this situation. Moving forward, please examine the following quotes: It would appear that there is some sort of breakdown in communication here. Correct me if I am mistaken, but it appears that @shaitan is stating here that the ultimate solution to this problematic situation is exactly what @OWA has said that W3D Hub is already actively working on and in the process of implementing? If this is the case, then will someone PLEASE explain to me what this is actually about? Because this looks to me as if it has solved itself, but that people were too occupied with the fighting itself to actually notice! Eh?
  14. Looks great! I have always loved the display images you come up with for each unit too, it makes these threads fun to look at
  15. @FRAYDO is a like-farming weeb. I mean look at this guy, nothing is below him. Using Santa's name to boost his rep, and all of you fell for it smh....
  16. Try downloading the .NET framework 4.6.1 installer from the Microsoft website and installing it manually. I see in your screenshot that you have an "E" drive. It has happened before that installing to a different drive has not played well with the launcher. Please let us know if this worked or not. Thanks!
  17. Please look back at some previous posts and read carefully. W3D Hub is not out to destroy anyone or anything. Our original "mission" here was simply to be a place for all the mod projects that wanted a part in it. Now, this has morphed somewhat, and as danpaul mentioned earlier, we eventually plan to support renegade and list all the servers which wish to be listed on our launcher along with that. Something which we are not in any way obligated to do, but have chosen to do anyway for the good of all W3D communities and projects. No strings attached. EDIT: Clarification: It appeared to me as if you were referring to all parties in this statement. I see now that this might not be the case. Ignore if I misunderstood.
  18. We do not "troll" in any official capacity. Any comments made about soft drinks or such like are intended to simply remind us that this is a gaming community and whatever happens is likely not worth fighting over, while simultaneously working towards a solution (even when it may not exactly look like it).
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