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Everything posted by Einstein
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@dblaney1Ahh yeah I forgot about that. You had to go and make it speshul (That was so that you can distribute ttfs packages via the launcher if memory serves?)
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It sounds like he is experiencing corrupted ttfs packages. @MAMMOTHTANK make sure your hard drive is not full. Go to C:\Users\USERNAME\AppData\Roaming\W3D Hub\games\ia-release\ and delete the "ttfs" folder and all its contents. Then run IA again, and it will re-download your ttfs packages, and hopefully won't corrupt this time. Let us know if it works. EDIT: As dblaney pointed out, IA uses a special ttfs location at C:\Program Files(x86)W3D Hub\games\ia-release\IAFiles\InterimApex\
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You may download them both for free from the internet! A quick google search for either one will get you pointed in the right direction
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Welcome to W3D Hub! I see you need help... Well for starters, you'll want to have a headset and mic, preferably both working. And then when plugged in correctly, you should be able to jump into Discord or Teamspeak and talk to others by joining the voice channels there. If you are having some sort of issue, can you please elaborate?
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Hello Rulue, welcome to W3D Hub! This version of the game is not in active development, because a complete revamp (TSR 2.0) is in the works. This was just a couple small patches that I decided to put together to get the game back to a playable state. The capability of the engine that this version of the game is bound to does not support as much in the way of bots as newer versions of the engine do. Bots could be added, but they would not be able to do as much as the advanced bots in the newest engine version (which TSR 2.0 will be running on), and it would be a lot of time-consuming work for very little gain. So long story short, if you can hold out for TSR 2.0, then there should be some bots coming with it. This version of the game may see some more Quality-of-life patches, but there will not be any feature additions such as bots coming here. Again, welcome!
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Funny Red Alert: A Path Beyond: Back to Beta
Einstein replied to Killing_You's topic in W3D Hub Discussion
YES HE DID YES HE DID FIGHT HIM EAT HIM ALIVE! -
You made my wife look at me funny and wonder why I just suddenly laughed hysterically. Thanks bro This. This is perfection.
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This is usually due to an unstable connection. Try pinging our game server's IP and see what the success/fail rate is. ping 176.31.21.180 /t Let it run for a few minutes and then stop it with ctrl + c It will then tell you a pass/fail percentage.
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No, all the anti-cheat stuff is built into the engine these days. What error are you getting when you lose connection?
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Hey yourself!
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Funny Red Alert: A Path Beyond: Back to Beta
Einstein replied to Killing_You's topic in W3D Hub Discussion
*polish victory noises* -
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There may be other places, but Jonwil keeps the tiberiantechnologies.org site up to date with all the major 4.6 releases. Btw, noticed you in the Beta event over the weekend Feel like old times?
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Hello! Welcome to the Help and Support section of our forum. We the staff are here to help. But in order for us to do that, we need some vital pieces of information from you first. So before posting a thread stating that "AHH MY GAME CRASHES HELP ME", or "AHH MY LAUNCHER ISN'T WORKING HALP", please check the help threads in this forum pertaining to the issue that you are experiencing. AFTER you have done that, if your problem persists, then make a new thread here, and calmly and clearly provide us with the following information for the issue that you are experiencing: For Launcher related problems: For Game related problems: Additionally, we need the following from you: Any extra information. Please tell us anything at all that you can think of that might be relevant to your issue. We are not magicians , we are nerds . The ONLY information that we have available to diagnose your issue is whatever you provide us with. Patience. We will do the best we can, but sometimes it takes a little while to figure out exactly what is going on. Please be patient and realize that we are helping out in our free time and for no compensation. So, do this for us when you ask your questions, and we will do all that we can (within reason) to help get you back into the action! Cheers!
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Interim Apex I keep crashing - any suggestion on fixes? internal error
Einstein replied to thx1138's topic in Help & Support
Lets not jump to conclusions too quickly. While that may be a possibility, there are hundreds of reasons this could be happening. Lets start by looking at the system, and looking for free answers within the crashdumps. EDIT: Also moved to correct section. -
Interim Apex I keep crashing - any suggestion on fixes? internal error
Einstein replied to thx1138's topic in Help & Support
Listing your system specs and uploading crash dumps would be very helpful. -
The PT refill situation was a byproduct of the engine upgrade, but its configuration was intentional. Infinite refill was determined to be not the greatest thing, and most servers back then ran plugins to combat it anyway. One of a few small changes.
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Yes Also, welcome back! Spreading the word I see! No pressure eh? Haha, hopefully it will not disappoint. Today is the day!
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Good thing his opinion doesn't matter, else I might actually be concerned
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Well, its as good as the original, because it is the original. Just with updated scripts, and some bug fixes. I made it a point to not change the game itself, only update it for compatibility, and clean it up a bit, etc. I think even the harshest critic will approve.
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Wait, what? Another one? That's right, Commander! What did we fix now? Shout-out to @Ice, for helping me identify and correct the duplicated Nod Radar dish bug. This has been fixed for a while now in TSR 2.0, but fortunately we were able to apply the fix here as well! Another engine update! When he noticed that I was working on another patch, @jonwil informed me that I should update to the latest scripts version once again because there have been some pretty important fixes regarding some animation bugs, as well as some other fixes and enhancements. Optimizations for Field, Gallows Cove, and Storm: Culled all duplicate assets within the map.mix files (because they just take up unnecessary space). Converted most textures from TGA to DDS format (again, to save space). Moved all loose assets from the map.mix files into always.dat (where they should be). Fixed a broken texture on the upper walkway support beams on Gallows Cove. Sneak peek! - TSR 2.0 Intro Movies! Sneak peek! - TSR 2.0 Main Menu Music! (note: you will have to open the game in Single Player mode to see/hear these) Miscellaneous cleanup in the game and data folders. What once was cluttered is cluttered no more! This is another large patch, because it makes changes to the main game asset archive file (always.dat), but by doing all of this now, we can avoid touching this file for a long time for future updates, making them much smaller and faster to install! Thats it! Now just think! If this is what I'm doing that you can see, imagine the work that the real devs are doing for TSR 2.0! This patch is now live on the server! See you ingame Brothers! ~The Team
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You'll have a pretty wide variety of maps this go-round Probably even some that you've never seen before!