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Einstein

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Everything posted by Einstein

  1. There may be other places, but Jonwil keeps the tiberiantechnologies.org site up to date with all the major 4.6 releases. Btw, noticed you in the Beta event over the weekend Feel like old times?
  2. Hello! Welcome to the Help and Support section of our forum. We the staff are here to help. But in order for us to do that, we need some vital pieces of information from you first. So before posting a thread stating that "AHH MY GAME CRASHES HELP ME", or "AHH MY LAUNCHER ISN'T WORKING HALP", please check the help threads in this forum pertaining to the issue that you are experiencing. AFTER you have done that, if your problem persists, then make a new thread here, and calmly and clearly provide us with the following information for the issue that you are experiencing: For Launcher related problems: For Game related problems: Additionally, we need the following from you: Any extra information. Please tell us anything at all that you can think of that might be relevant to your issue. We are not magicians , we are nerds . The ONLY information that we have available to diagnose your issue is whatever you provide us with. Patience. We will do the best we can, but sometimes it takes a little while to figure out exactly what is going on. Please be patient and realize that we are helping out in our free time and for no compensation. So, do this for us when you ask your questions, and we will do all that we can (within reason) to help get you back into the action! Cheers!
  3. Lets not jump to conclusions too quickly. While that may be a possibility, there are hundreds of reasons this could be happening. Lets start by looking at the system, and looking for free answers within the crashdumps. EDIT: Also moved to correct section.
  4. Listing your system specs and uploading crash dumps would be very helpful.
  5. The PT refill situation was a byproduct of the engine upgrade, but its configuration was intentional. Infinite refill was determined to be not the greatest thing, and most servers back then ran plugins to combat it anyway. One of a few small changes.
  6. Yes Also, welcome back! Spreading the word I see! No pressure eh? Haha, hopefully it will not disappoint. Today is the day!
  7. Good thing his opinion doesn't matter, else I might actually be concerned
  8. Well, its as good as the original, because it is the original. Just with updated scripts, and some bug fixes. I made it a point to not change the game itself, only update it for compatibility, and clean it up a bit, etc. I think even the harshest critic will approve.
  9. Wait, what? Another one? That's right, Commander! What did we fix now? Shout-out to @Ice, for helping me identify and correct the duplicated Nod Radar dish bug. This has been fixed for a while now in TSR 2.0, but fortunately we were able to apply the fix here as well! Another engine update! When he noticed that I was working on another patch, @jonwil informed me that I should update to the latest scripts version once again because there have been some pretty important fixes regarding some animation bugs, as well as some other fixes and enhancements. Optimizations for Field, Gallows Cove, and Storm: Culled all duplicate assets within the map.mix files (because they just take up unnecessary space). Converted most textures from TGA to DDS format (again, to save space). Moved all loose assets from the map.mix files into always.dat (where they should be). Fixed a broken texture on the upper walkway support beams on Gallows Cove. Sneak peek! - TSR 2.0 Intro Movies! Sneak peek! - TSR 2.0 Main Menu Music! (note: you will have to open the game in Single Player mode to see/hear these) Miscellaneous cleanup in the game and data folders. What once was cluttered is cluttered no more! This is another large patch, because it makes changes to the main game asset archive file (always.dat), but by doing all of this now, we can avoid touching this file for a long time for future updates, making them much smaller and faster to install! Thats it! Now just think! If this is what I'm doing that you can see, imagine the work that the real devs are doing for TSR 2.0! This patch is now live on the server! See you ingame Brothers! ~The Team
  10. You'll have a pretty wide variety of maps this go-round Probably even some that you've never seen before!
  11. It comes and goes. Hop on discord when you want to get a game started! You can highlight all APB players by doing @apb players People will join
  12. Probably got shot down over San Casina.... @Jerad2142
  13. Newegg.com I'm slightly saddened, as I bought things there as a kid, but seriously they did this to themselves IMO. Their reputation as far as their employees go, and their mega-ripoff trade-ins, failure to adapt to a changing market.... I'm honestly surprised they were able to hold out this long.
  14. Haha, yes the stock game does still work on some systems, but compatibility seems to be a bit random and many players have experienced the "black screen" bug, along with many others. The newer the system, the less likely it will work correctly, if at all. The updated one I've been working on though will use the latest 4.6 engine, so no worries about any weird stuff like that. It has also been modified accordingly, to compensate for any unintended changes that the engine upgrade may have had. There were several...
  15. Unlike games such as Minecraft, where you can increase the render distance to a ridiculous distance as long as your PC can handle it, the W3D engine is set up a little differently. As Pushwall said, it won't really have an effect without changing the fog level of the map itself, which as he mentioned, is there by design. Rendering objects beyond what the fog will allow you to see would only slow your system down, and still not allow you to increase your view distance, which is what I believe you are actually looking for. And most likely, the render distance is already farther than what you can see, as it is a global setting (not per-map). Notice on large clear maps like Ridge War, you can see a long way! Therefore, increasing the render distance would do absolutely no good.
  16. Went to a MASSIVE used book/video/game store today and found this! Never played the N64 version so this should be interesting
  17. Hey yeah, absolutely! AZ is more gifted at wording comments than I am, but I suffice it to say that I agree with everything he said Keep up the good work!
  18. @GraYaSDF Don't be depressed Comrade! Progress is being made!
  19. Ah yes, ye olde Classic colors skin pack. <3
  20. So like Can I be on the nice list if I release APB Beta for Christmas?
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