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Einstein

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Everything posted by Einstein

  1. And another one! Everyone wish Testament a happy birthday!
  2. I would love to add something such as that, but thats a tad beyond my knowledge range currently. Anyone that knows how to make this happen and wants to help, it would be greatly appreciated.
  3. @Jeod You really need to try chop's tool, its pretty great. Also nice pseudocode
  4. And If anyone is curious, here is a screenshot of my current progress. In an effort to make things a little easier when launching single player games, I've re-arranged a thing or two and added a "games list" in place of just the exe paths, and made the games in the list selectable via dropdown menu on the main screen for quick and easy access. It mostly works, I'm just working out some bugs mostly. After this, there is one more major feature that I would like to add later, but I'll keep that to myself for now. Unless someone has a really great and easy-to-implement idea, you're likely looking at the final UI design (haha, I've said that before).
  5. Thanks! The reason that it works faster all around can be attributed to the aforementioned nature and design. This can't download games or game updates like the launcher can, nor can it display whether or not the server is online and how many players, ping, etc. Its a one trick pony
  6. Alright guys, I had planned to keep this little project under wraps a little longer, but in light of the current launcher issues, I have decided to let this thing out into the wild a little early. Disclaimer: This tool is in no way affiliated with W3D-Hub or its developers or staff (except for me because its mine). This tool is not intended to be a W3D-Hub launcher replacement, and by nature can not fulfill the role of a launcher because it is by design different. It is a connect tool. There is a difference. This tool is provided as-is with no warranty, express or implied. This tool is a work in progress, and is considered to be in a 'beta' state currently. In May of last year, I began working on a simple direct connect tool that would be compatible with Renegade and any other mod running on the W3D engine. It was a simple idea, and it didn't take me long to produce something tangible. This is the first version that worked (I think) and I completed it on May 30 (notice the version number). It fulfills the basic function of directly connecting to a server and thats it! Then someone said, "hey, why don't you add (X feature)..? That would be cool..". So I added (X feature). Then someone else said "hey, why don't you add (Y feature)..? That would be cool..". So with a little bit of feedback from a handful of people, I made some changes and reiterations, and had a few new ideas of my own along the way. Eventually, it actually started to look alright. The first few versions were pretty hideous, as you can see from that screenshot. I realized that I might actually want to make it look nice, so I enlisted the services of Isaac The Madd to design me a logo! Skipping forward several iterations, a few hundred lines of code, and hours of headbanging because I suck at coding, I finally had something that I was (almost) pleased with. Citizens of W3D-Hub and the rest of the Renegade modding world, I give you the W3D-Asterisk Connect tool beta version 0.31! I have done everything I can to make this tool flow with an easy-to-use design. Here is a short list of features: The tool will retain the last set of data that was used to connect to a server. It supports saving/editing/deleting multiplayer profiles, so you can keep an entry for every server you play on, and easily edit the info if it changes. It has an option to close the tool upon connection, or leave it open. It supports additional launch commands. (useful for developers) It has themes. (this is not really useful, but I thought why not make it look nice) Its better than a batch file Bugs.... As mentioned above, this version is being released because I feel like the community needs it, even though I'm not quite finished with it. There are a few things that aren't yet "right" about it, but instead of telling you, I'm going to let you tell me. PM me here with any bugs you find, or find my email in the help menu of the program (where it falsely says "version 1.0" because I had not intended on releasing this while still in beta). I hope some of you will find this useful, and I hope that the ones of you that do not find it useful will tell me what I can do to improve it! Here's the download already!
  7. Lots of us here use mIRC or otherwise KiwiIRC. For mIRC scripts, @Chopbam is definitely your man, he's made a really cool tool that the mods use. (Sorry if we forgot to tell you, you should totally know about that). On another note (and sorry for the slight hijack)... For a long while now, I've been working "in the shadows" on a direct connect tool for use by renegade mod projects that either don't have a launcher, or like in our case, the launcher is misbehaving. I'm debating on whether or not to release what I have right now because it works fine, it just doesn't have all the features I want in yet. Its pretty simple. You put info in it, save it as a profile and it keeps up with it. After that you can launch the game really quickly. Here's a screeny.
  8. Thats the thing though, the launcher has not changed. I'm very confused by this myself now, especially since I can't produce the issue you all are describing
  9. It installs and runs fine from origin, and that version already has (I think) some slight compatibility mods as well as a no-CD patch since its made for digital download anyway. All they would really have to do is drop the price to $0 on origin. It would be nice if they did a standalone DRM-free download though. Om nom nom nom.
  10. So you don't get this? If you have this screen, then you can hit the join button and it will totally work. There is nothing on the backend that can break that can cause this screen not to function, unless the game servers are actually down. Help me out guys, screenshots, something. If you don't have that screen, then thats a new one.
  11. The posts in this thread are not in chronological order, please be aware of this. It appears to be a feature we gained in the upgrade I'm hoping we can disable that, its somewhat confusing if you aren't expecting it. So what you're telling me is that you don't have join buttons? At all?
  12. We are aware. Its been talked about in half a dozen other threads as well as probably a thousand messages' worth on slack.
  13. Danpaul is working on updating the launcher, but its not workable as of yet. There were some major changes with how that stuff works going from the old forum version to the new one, so he's having to re-design some things to get it working. We'll let you know as soon as its working, and it will likely make "the news" when it does. You should be able to see the two public servers though, that feature has never been dependent upon logging in. Its possible for it to falsely read a zero player count, but click join anyway to find out!
  14. Here we go again! Happy birthday ChopBam!
  15. So uh...in 2006 I was just starting my internet crusade into the world of command and conquer (I was that loser kid that always played offline ), so beings as I was very new online back then and didn't know hardly anyone in any community, I can't confirm this.....but we have a staff member here named Sentry. Could it be the same guy?
  16. Here ya go bud. Shrunk down to around 56%
  17. Our favorite "tea-drinking monstrosity" is turning another year older today. Everyone wish OWA a happy birthday!
  18. Well moonboy and I had some fun earlier. It was actually better than I thought it would be. There are lots of things to keep up with simultaneously, and that adds to the fun. Very immersive. Its only $7 on steam too.
  19. I'm assuming that you meant that you are not able to login to the launcher. If thats the case then yes, its broken for all of us. The forum upgrade broke a few things and we're still in the process of working it out. But you can still choose a nickname on the launcher and play the games from it as it is. Hopefully we'll have it all fixed up soon.
  20. Cool, thanks for the update! Sounds like things are going well!
  21. Don't be so depressing! And tell someone next time! Otherwise we don't know The one that I do know about today though, is Killing You! Happy birthday! Don't do anything Mack wouldn't do!
  22. Hey, hang on there bud. No need to spam. We are trying to help you, but this is not an exact process because everyone's PC is different. Sometimes it takes a little while to figure out the problem. And you've even gotten the attention of jonwil and some of his help in this. In case you didn't know, he wrote a large percentage of the code thats sending the error that you're seeing, so I would say that out of all of us, he is probably the best one that could be helping you figure this out. However, I will also make an attempt at helping: If the repair option does not work, then I suggest using the launcher to uninstall the offending game, via the same little menu where the repair option is located. Once you've done that, delete everything in "C:\ProgramData\W3D Hub\Launcher\package-cache\games\apb\" as well as "C:\ProgramData\W3D Hub\Launcher\package-cache\dependencies\". C:\ProgramData is a hidden folder so you will need to type it into the address bar in your explorer window, or otherwise enable hidden file viewing. Next, go back to your add/remove programs section of the control panel and remove the MS Visual C++ runtime versions 2012, 2013, and 2015. Once you have deleted the files, run the launcher as administrator and re-install the game. The above steps are an attempt to "reset" some things. It may or may not work, but there is no harm in trying. Let us know what happens, but do it in one reply next time
  23. Yeah thats on the list too...
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