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Everything posted by Einstein
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You said it brother. Indeed a good watch though, and fairly accurate.
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For a normal member (ie: not a tester or staff) the login function does nothing of benefit. The server listings will still show and the games can still be downloaded or updated when not logged in. There were/are planned features that all members could use that would require a login, but those aren't here yet so its not hurting anything as is
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Well personally, I've always had a slight issue displaying emotions, and even processing them internally. At most funerals, I have not cried until much later when I was alone. I don't believe this is anything to be ashamed of, I just think that everyone processes traumatic events at a different rate. My "negative energy" if you will, is similar to how a capacitor works (if you are familiar with electronic components). It charges up, charges up, keeps charging until it can't and then it releases all at once. With practice and a bit of therapy, I believe anyone can learn to live with this sort of thing. Its just important to be alone at some point so that nobody witnesses the initial break (in my case at least). I do believe it is important though, as you said, to remember that a funeral in most cases should be a celebration of life instead of a mournful gathering.
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Bahahah, moonsense's tag
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A Path Beyond APB 3.0.8.8 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
Before e-brakes existed. -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
Alright folks, here we go! I finally have something new for you all. As you can see in the above screenshot, I've refined the UI a bit more and moved the majority of the buttons (along with the new ones) into menus at the top for a cleaner look. This list of changes will overlap some with the list a few posts back about what I thought was coming for this update. Internal code cleanup and general refinement. Fixed bug where focus was not reset on secondary forms between calls. Fixed some overlooked input validation and enforcement issues. Added Feature: Menu option to "Save Current Profile As Default". Added Feature: Automated !auth user in IRC. Very useful for server mods or anyone that uses a protected nickname.*** Reminder: Themes are temporarily disabled pending a debilitating color bug fix. (Yellow on white = bad) For those wondering, ChAoS's wwconfig replacement tool will be available in the next update. He's still got some hurdles to get over before he's ready to release his work. Again, I'm impressed with what he's come up with. I won't repeat the known bugs list because it hasn't changed (to my knowledge ) ***This feature will not work if you are already logged into IRC with the same nickname that you plan to !auth with. Its just a simple name conflict. If you want to keep your IRC client open when you launch the game, you will have to !auth through it because it will cause the Asterisk !auth to fail. If you find a bug, please let me know either in this thread or via the email address that is listed in the program's help screen. [Old version removed]- 39 replies
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- connect tool
- better than a batch file
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A Path Beyond APB 3.0.8.8 Changelog
Einstein replied to Pushwall's topic in Red Alert: A Path Beyond
Its all my fault for breaking the timeline with my time machine that also doesn't fit the time period -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I sense that you hold your own creations in too low esteem. I'll leave it at that -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I actually liked most of Raap's old maps, firewood forest included for reasons mentioned above. It would likely need to be done from scratch though -
A Path Beyond Even when the servers are empty...
Einstein replied to SirJustin90's topic in W3D Hub Discussion
Well the new bot logic is meant to follow actual player logic more closely. I think bot kills should just simply be worth less points and maybe affect K/D by 1/4 as much or something. Just a thought. -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
Spoken like a true beta player -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
Einstein replied to OWA's topic in W3D Hub Discussion
It has gotten better. We have some new assets being used, if you go check the last several AR dev blogs. More to come as well. I know of around 10 things that are still "in the pipe" -
Apocalypse Rising Red Alert 2: Apocalypse Rising - Ask a developer!
Einstein replied to OWA's topic in W3D Hub Discussion
Soon™ The AR project has not been going as quickly in some areas lately due to us trying to push out the new TSR public version. As soon as that happens, then development will start going a little quicker. As of yet though, still no release date. We aren't so good with nailed-down dates we've figured out -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
That would be CamosCrossing. It seems that nearly everyone but me hated that map Just remembered something else.....Hourglass anyone? I remember it had some issues that needed to be solved, but it was a gamma map so it would probably be easier than some to bring back. -
Personally I think a secondary server would be the best solution for this case. Isn't that how we managed clan games back in the day? Surely we can get one up for just a few hours for this to play out.
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- Clank War
- Multiplayer
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Jeep gets a klaxon horn. You know you want it
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That was very entertaining to watch
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I believe the stats system can be set and reset at our liking. Pretty flexible in that respect from what I understand.
- 65 replies
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- Clank War
- Multiplayer
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A Path Beyond Even when the servers are empty...
Einstein replied to SirJustin90's topic in W3D Hub Discussion
It can indeed be fun -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
I've been meaning to upload them to the forum's downloads section, but I haven't taken the time to do it yet. They would definitely be easier to find there. I'll get around to it eventually -
A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
No problem! Share it around, I'm not hiding it at all! -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
Remember when I said that I thought the UI design was finally "final" and then made a joke about how many times I've said that before? Welp gg. As you can see, some things have changed...again. I removed many of the buttons in order to give it a more simple and concise look overall. There were too many buttons and I needed to add three more! So I opted to make some new menus to stuff my buttons into instead. I feel that this works better because those buttons don't get used a whole lot, even though they are necessary. All adding/editing/deleting of games, server profiles, and IRC profiles is now done through the menus at the top. Also notice the addition of an "IRC Profile" dropdown box. The functionality is there, but I'm still finalizing the input window for that information. This feature should be complete for the next version that I make public. You may also notice that the menu strip color matches the theme now. Good news and bad news there! The good news is that it does look cool! The bad news is that because there isn't an easy way that I can find to make all the menu elements behave (change color properly) the way I need them to, I have temporarily disabled the theme module. I'll probably have to do some digging to get this working as intended but I've fixed the default theme to look alright for now.- 39 replies
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A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
Hey guys! If anyone wants to take a look at these old maps being discussed, I have an archive here that you can get most of these maps from, as well as many others from the past. Have a look! https://drive.google.com/open?id=0Bzcnim4baG7fU2VnOVc2RV9IWTg The maps are stored separate from the game installers, so you'll need to download the version(s) of the game you want, and then manually place the map files into the data folder of the appropriate installation (for maps that are not packaged with the game). Pay attention to the install location during setup so you'll know where to go! -
Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
Einstein replied to Einstein's topic in Community Creations
The entire world would explode. Kidding. There are a handful of reasons why we can't do this though. On that note, I have heard something about someone else possibly taking on fixing up the official launcher soon. I'll hold my tongue in case that person wants to reveal it in their own time.- 39 replies
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- better than a batch file
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A Path Beyond Which old APB maps should we bring back?
Einstein replied to ChopBam's topic in W3D Hub Discussion
All of them ChopBam. All of them