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Einstein

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Everything posted by Einstein

  1. If it goes away, you can still do a bit of work to redirect it on your own
  2. I am by no means an expert on the launcher, and its pretty likely that danpaul is the only one that can say for sure what caused this, but I like to poke around and stab in the dark and see what I can learn So tell me, did you run as admin or otherwise grant it admin access in a UAC prompt? Because (this is a pure guess) it seems like these two lines refer to the actual ability of the application to start and do anything at all. at System.Windows.Application.Run() at W3DHub.Launcher.App.Main() If the program failed on these (along with the few dozen other errors) then the PC tech in me screams "perms". There are some funky situations in windows where apps can attempt to run but any elevation prompts will be suppressed or denied by default, even if you right click and run as admin! It can silently deny it. Just a guess again, but I would think that could cause an error of this sort. Why that would happen but then not happen later, and the program be allowed to run normally is beyond me though, unless you changed some security settings. Do you by chance have an "over-zealous" antivirus?
  3. Your English is alright, we can understand you Welcome to W3D Hub!
  4. Odd. I saw it working yesterday. It contained Totd in an upside-down ranger next to a dead silverlight
  5. After some testing, we've determined that there is an issue that seems to be tied to one specific area of ridgewar. Too bad it isn't the issue i've been having, but hey its still progress! Thanks for working with me on that OrangeP47.
  6. You click the link in the post above. Alternatively, you can get it from the downloads section of the MPF forum.
  7. This is a known bug and we're working to correct it. If your friend still has the join buttons (just no player counts or server info) then the join button still works. If the join button doesn't work, check to make sure that the game is installed properly and can be launched from the game.exe in your program files\w3dhub folder. If you can launch it single player but the launcher still doesn't work, then you can use this alternative direct connect tool until the issue is fixed. Note: this tool is also a work in progress and is not perfect, but it is very functional. https://secure.w3dhub.com/forum/topic/416129-updatedw3d-asterisk-connect-tool-beta
  8. So if I understand you, it doesn't happen in single player in that spot? The issue shouldn't be anything lacking in performance hardware-wise. I frequently run APB on my office PC which has an old i3-2100 and a HIS-Radeon 6570 (decent but old card). I'm guessing these crashes also don't generate crashdumps. Check that for us if you don't mind. They are located in documents\W3D Hub\games\apb-release\debug. I've also been having a freeze issue sometimes, but I can occasionally alt+tab out of it, and I can always hit the start menu key on the keyboard (though the menu never actually is visible) and type "tskill game" which is a kill command. Some versions of windows don't have the tskill command by default, so alternatively you can use "tskill /f /im game.exe" without quotes of course. Let us know on all this if you don't mind. If you can successfully kill the game like I do, then its possible that we share a similar if not identical issue. Every detail can be useful. Thanks for reporting this to us!
  9. Hotfix for the one-time error message issue in the previous version. The only other changes since the last version are a couple of labels I decided to change. [Old version removed] A side note about something else that may happen. One user reported that his antivirus didn't like this file, and labeled it a "confuser". This is due to the use of an obfuscator program on my part. Basically I run Asterisk through a program that makes it difficult for others to decompile and see my code. This is common practice though, so I'm not really sure why an antivirus would feel threatened by this.
  10. Many of my screenshots seem not have saved, hmm. Anyway, here are a few I was able to get. Successful rush!
  11. The forum won't let you download it? That could be a perms error I suppose. Hmmm. I'll post it as an attachment then. Thanks for bringing this to my attention! Here: [Old version removed]
  12. Oh man, the old cartoon sounds Reminds me of things like Scooby Doo and The Fliinstones!
  13. Update time! Here's the rundown for version 0.40: Added Feature: Help -> Reset menu, with various options inside for clearing some or all of the program's saved settings. More to come here! Added Feature: Menu item to toggle automatic saving of last used connection data (on by default still). Fixed bug where IRC profiles were not correctly linked to server profiles. Fixed bug where the title of secondary windows could read incorrectly in specific circumstances. Fixed bug where the program was performing an IRC join and !auth for single player launch operations. (whoops) Fixed bug in setting-saving code for single-player instances. Changed some minor UI elements. Added "GSA Server List" button. It is disabled for now as it doesn't do anything besides spit out a list of around 14 IP addresses + ports, but hopefully one day I'll have it completed. Still working with ChAoS on getting his work finalized. It was planned to be in this version but it seems it will get pushed back again. No new known bugs. Check it out! [Old version removed]
  14. Fraydo, my wife just looked at your avatar and said "hey, is that one of those Goku people?". xD

    1. FRAYDO

      FRAYDO

      "One of those Goku people"

      How dare she

  15. I still can't explain that....nor can I reproduce it on my side. I believe you though because I've heard several people say the same thing. It shouldn't work like that though. I don't think that "feature" is intended.
  16. You said it brother. Indeed a good watch though, and fairly accurate.
  17. For a normal member (ie: not a tester or staff) the login function does nothing of benefit. The server listings will still show and the games can still be downloaded or updated when not logged in. There were/are planned features that all members could use that would require a login, but those aren't here yet so its not hurting anything as is
  18. Well personally, I've always had a slight issue displaying emotions, and even processing them internally. At most funerals, I have not cried until much later when I was alone. I don't believe this is anything to be ashamed of, I just think that everyone processes traumatic events at a different rate. My "negative energy" if you will, is similar to how a capacitor works (if you are familiar with electronic components). It charges up, charges up, keeps charging until it can't and then it releases all at once. With practice and a bit of therapy, I believe anyone can learn to live with this sort of thing. Its just important to be alone at some point so that nobody witnesses the initial break (in my case at least). I do believe it is important though, as you said, to remember that a funeral in most cases should be a celebration of life instead of a mournful gathering.
  19. Alright folks, here we go! I finally have something new for you all. As you can see in the above screenshot, I've refined the UI a bit more and moved the majority of the buttons (along with the new ones) into menus at the top for a cleaner look. This list of changes will overlap some with the list a few posts back about what I thought was coming for this update. Internal code cleanup and general refinement. Fixed bug where focus was not reset on secondary forms between calls. Fixed some overlooked input validation and enforcement issues. Added Feature: Menu option to "Save Current Profile As Default". Added Feature: Automated !auth user in IRC. Very useful for server mods or anyone that uses a protected nickname.*** Reminder: Themes are temporarily disabled pending a debilitating color bug fix. (Yellow on white = bad) For those wondering, ChAoS's wwconfig replacement tool will be available in the next update. He's still got some hurdles to get over before he's ready to release his work. Again, I'm impressed with what he's come up with. I won't repeat the known bugs list because it hasn't changed (to my knowledge ) ***This feature will not work if you are already logged into IRC with the same nickname that you plan to !auth with. Its just a simple name conflict. If you want to keep your IRC client open when you launch the game, you will have to !auth through it because it will cause the Asterisk !auth to fail. If you find a bug, please let me know either in this thread or via the email address that is listed in the program's help screen. [Old version removed]
  20. Its all my fault for breaking the timeline with my time machine that also doesn't fit the time period
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