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Everything posted by Einstein
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You mean to tell me that I've always misunderstood what those meant?? Everyone get a good laugh in, go ahead 2. No comment as Reborm vs APB arguments are old and don't address issues. They are for kids who like to throw mud at each other I think we all know that throwing mud on another game was not the intent here. This almost looks like a red herring. The point he was trying to make is that he is not going to use a secondary fire such as was suggested, for: reason given. Also not possible with C4 logic because W3D, so possibly just use an alternate weapon. If you have to ask for a model of a damn GRENADE of all things with a completely straight face... you might want to take a long hard look at your development team. Just saying. Uncalled for and not even sure why you are saying this tbh. Call me all you want, Waffle, but when lack of a model for a small prop for a 10+ years old engine mostly obscured by a hand anyway is considered a valid obstacle in a way of implementing a feature... then idk. Where did he use the lack of a model as an obstacle/excuse? That was a 100% serious question. He gave an alternative that is actually possible within the bounds of the engine. He then asked if there was another model that could be used. I think he actually wanted to know if we had another model easily accessible, vs having to find or make one. When you are a one-man development team, its acceptable to ask for help sometimes. I have never understood why patch notes/changelog threads turn toxic more quickly than any other type of post. Lets bring the pH down in here a bit shall we?
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This acutally makes a good bit of sense IMO
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You rang?
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Wait a minute..... So we're focusing on this: So for $500 I get a unit that does less damage vs. buildings and vehicles than the $300 RPG trooper, no anti-air capability, but better versus infantry and slightly longer range.with no LOS needed. And just ignoring the rest? There is nothing preventing your grenades from sticking to aircraft. So lets add this all up... He got a "jumping" buff (the gravity effect), a range buff, a splash radius buff, damage falloff removed, sticky logic added, a damage buff against buildings and naval, a HUGE increase in credit yield, and also got a shiny new pistol, and above all else, the poor guy finally got a defined role on the battlefield....yet he sucks more than before? I'm not following... He isn't supposed to be a RPG trooper. That guy also has a role, but it differs from the 'nader.
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Discuss RA1/APB units VS TD/TSR units in W3D
Einstein replied to ganein14's topic in W3D Hub Discussion
See if you can spot anything about this in the video that might shed some light. Video -
IDK man, could be
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Because he finally has a defined role now, outside of being a slightly more fun alternative to the rifle soldier. Also, I spy with my little eye......A River Raid!
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Stealing mah ideas! Kidding I've actually tried this a while back, and if you'll allow me to give you a word of advice on it: Its much easier to just do PC building and service work for people that actually live where you do... Business like this over the internet without having a really nice e-commerce site is pretty difficult to pull off. I certainly don't want to discourage you from doing it the right way but either way, be warned that there are obstacles. (Also hit me on skype if you want to talk about what happened in my case haha)
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Discuss RA1/APB units VS TD/TSR units in W3D
Einstein replied to ganein14's topic in W3D Hub Discussion
You forgot to read the red text there mister Thighs -
Does the supply truck refill the wrench as it does the C4?
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Elaborate a bit for us on this. For what purpose?
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By default, the engine does not support this at all, as it was built when single core processors still reigned supreme. I believe, ECW is the only project here that makes use of more than one thread, but ECW is really a thing unto itself anyway. Its not fully multi-thread aware, but rather just a few operations have been assigned to an additional thread. Jerad2142 is the one to ask for more info on this. Also jonwil and Saberhawk could shed more light on the internal workings surrounding this.
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Get 'em before they're gone! ~5000 remaining!
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A Path Beyond Vehicle Destruction and Mine Limit
Einstein replied to des1206's topic in W3D Hub Discussion
des1206, delta...i think you both might have a little something on your noses Expiring mines...thats an interesting thought. Not sure how I feel about that. I would assume that its possible, but I have a feeling it all hinges on whether or not the ML can place an object that has timed logic applied to it? Might be the same as C4? Can a mine layer drop a C4? Maybe I'm close to making sense. I'll leave it to Pushwall though. -
Except that this is almost completely and totally false. We really have to be careful with how we advertise things. APB is pushing 14 years old!!! Most people in most far corners of most C&C based communities or otherwise just generic gaming communities have at least heard a rumor of a RA1 FPS project. Even if they've never played it or even bothered to look it up, they've at least heard about it. In other words, we're popular in a sense (which seems kinda backwards I know). We would be hard-pressed to get any streamer to even look at it if we said it was new, because they would most likely know. Worse yet, if we advertise a game that is over 13 years in the making as new, we'll be committing PR suicide and likely be labeled as liars. Streamers are a great idea but lying to them to get them to play our game is not. W3D Hub did not acquire the A Path Beyond project. Nor have we changed it. Pushwall made the decision to move the project that was, and is still under his control, to a new home. Any changes brought about since the move were either done by Pushwall himself or by one other person who was authorized by him to make changes. We do not acquire games and projects. We welcome them into the fold. There is a difference. Lastly, THE GAME IS IN MAJOR (and final) VERSION 3.0.X.X. THIS HAS BEEN DISCUSSED ALREADY, PLEASE READ.
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delta gets a gold star!
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Just a quick reminder that the.... Also: This has already been answered in another thread, and the idea applies to APB as well.
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A couple of C&C: TS GDI Unit Robocraft Missile builds
Einstein replied to VERTi60's topic in Off-Topic Discussion
Merged your posts but it kept the date as the 21st. Oh well. Nice robocraft build. I wish I had time for that these days :/ -
We already have a server with nearly 100% uptime. Adding another one would not only confuse players but also make them choose which server to play, thus making the matches smaller. This is why we only have 1 server per game. Also the server parts werent designed for linux, we've been down that road and its much easier to just use windows for serving in this case. (although i do prefer to serve everything that supports it on linux outside of this place)
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Yup. Large structures in FPS games are inherently more difficult to defend.
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how dare you but but job?! I believe so. Exactly how much, I'm not sure. The Advanced power plant is removed currently because it was considered at the time, a redundant structure. Will it make a return? No idea.
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Why yes, aside from the announcement across many C&C community sites, facebook, and many other places that all say that it is released and finished, I do personally feel that APB is more finished than TSR. TSR is still in major development, whereas APB has been retired from major development. Personal opinion though.
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You want to pitch a game that has many many still-being-worked-on bugs and flaws to a streamer so that he can advertise one of our games to the world while it still has issues? So that he/she will do that thing that most streamers do and bash the crap out of any game that they find a problem with for the next 4 hours while they continue to play for the sole purpose of looking for things to nitpick at? Sorry.....no thats a horrible idea. Don't get me wrong, TSR is a great game at the core, but currently it really needs some love in many areas. After TSR has had its next "overhaul patch", I feel that it will be much more presentable. But in its current state, while it is fun to play (once you understand all the quirks), I would not recommend pushing a streamer into it head first, especially with him/her not knowing all the quirks, and want them to show it off to the world for us. "Oh that blinding thing right there? Oh thats nothing, just a crazy flipped-out tiberium moss texture. Nothing to worry about. Completely normal." - Bad PR 101
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The PR discussion has been split to here.
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This thread was split from the Power Plant Function thread to maintain the direction of that thread. Also, these go here: