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Einstein

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Everything posted by Einstein

  1. Hey guys, here's a link to an archive I've been building. https://drive.google...U2VnOVc2RV9IWTg You can check out the different maps that have existed over time and see which ones you like! (also updated OP with this info)
  2. Um, okay sure. WOL still works and you can use Renlist for everything else. This is actually a thing. Where have you been? haha
  3. Caught this little tidbit Actually no, I believe this version of the Aegis is actually a model that was donated to the AR project from a defunct project.
  4. Do take note of Pushwall's time zone.
  5. There is a "windowed mode" checkbox in the launcher config tab. Try toggling it and see what happens
  6. Since RA1 was my first (around age 7 or 8, not totally sure) then definitely Crush, Bigfoot, and Workmen Hell March is probably the most identifiable track of the whole saga so I didn't include it for that reason. TBH, I'm a Klepacki junkie though, I like it all haha
  7. Just a thing thats been there forever. Even though it doesn't have a weapon that does anything, you're still trying to "fire" so it decloaks, as would any other unit that fires while in the gap cloud.
  8. Would be worth testing. I think it might just be an effect activated by you progressing to a certain point in the campaign. Though in campaign, the way I understand it, there are things happening in the background that dont happen at all in a normal multiplayer match. And if it does seem to have an AOE effect? It could just be activated map-wide (for all players if it wasn't a SP mission) when you step into a script zone or something.....could be super hacky haha.
  9. Hey man, glad you enjoyed it! Make yourself a regular!
  10. With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots. Possible to add a Q-deploy to "lock" the turret if desired? Just a thought.
  11. Dude...it is a freaking blast! You have to jump in and play!
  12. Good times! I miss that map so much, especially the music! Too bad it was a ttfs download so no .mix file Also....rage much ICE?
  13. Barbed wire can now harm you in certain places too. Found that out by accident!
  14. 1 hole hour why tou idiot! Thats hilarious
  15. Hey man, welcome back! Sure, we always have room for more! We already have plenty of "oldies" among us Bring you and all your buddies, we want 'em all! As far as the APB changes, there have been many over the years. If you want some more in-depth info, you can check under the "Project News" subforum toward the top of the main forum page. It has a section of changelogs and blogs for each of our games that are in active development, with hopefully more to come! Also if you're looking for some more dated information from the APB gamma era (from around and after the time you say you left for a bit), you can check on the Bluehell Productions forum in the same general location as it is on our forum. Any questions, just let us know! Enjoy!
  16. That, or possibly set a limit like with demos? No more than 2 can exist simultaneously, etc?
  17. I'd be inclined to argue that this is not the case. If more people knew about APB, we'd have a full server and a much more expansive community. Nothing is putting people off from coming here, they simply don't know about it. We're in a dark corner of the internet that people can only find if they search for it. It's our job to get out there and spread the word about the stuff we're making. Our next major PR offensive will hopefully help us to push outwards and greatly expand our playerbase. When people become aware of our work and have an incentive to stay and play, then we'll have a regular playerbase once again. Simple! If streamers knew about us they would probably make APB videos. We can't assume that everyone has heard of us, otherwise we'll never get any new players. Looks like I stretched that a bit far in an effort to backup a point I was attempting to make. My apologies. I'm all for a big PR push! If they haven't heard of us, then they shall!
  18. The thing is, these tanks are not real. They are balanced by numbers that mean nothing in the real world and are only relevant to performance in the game. Any unit can be balanced to be however it needs to be, or simply how the dev doing the work wants it to be. Example: OWA wants a nod buggy that beats everything. Well he simply edits the nod buggy to do his bidding and b00m! Buggy of death! It could kill anything in 1 hit if he wanted it to. The answer to this question lies with what version of each that you pit against each other, as the Soviet mammoth has undergone a few balance overhauls since the beginning of APB, and the GDI one in a mod like IA might not be the same balance-wise as the one from 2003 Renegade. A fun test for sure, but really hard to determine which one is "better" because of the circumstance. No, they're not. In-game representations have nothing to do with how these units would perform in a real-life scenario. If they existed in real life and faced each other on a real battlefield, the modern GDI Mammoth would almost always beat the now-outdated Soviet one (unless the Soviet crew had some amazing luck or something). Like it or not, 40 years of technological advancement is going to make a difference. I tend to agree with the "40 years of advancement" view. This is simply logical. The GDI rendition of the mammoth would certainly not be any worse than the Soviet mammoth, even if the design somehow miraculously did not advance whatsoever in 40 years. If this were real, and you had a GDI mammoth tank...assuming that you could find a still-functional GWWII-era Soviet mammoth tank, I'd feel certain that the GDI one would win. If for no other reason than 40+ years of rust on the Soviet one might have a slight impact on performance
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