-
Posts
3,447 -
Joined
-
Last visited
-
Days Won
144 -
Donations
260.00 USD
Content Type
Profiles
Forums
Events
Documentation
Bug Tracker
Downloads
Everything posted by Einstein
-
There is a "windowed mode" checkbox in the launcher config tab. Try toggling it and see what happens
-
Since RA1 was my first (around age 7 or 8, not totally sure) then definitely Crush, Bigfoot, and Workmen Hell March is probably the most identifiable track of the whole saga so I didn't include it for that reason. TBH, I'm a Klepacki junkie though, I like it all haha
- 29 replies
-
- music
- frank klepacki
-
(and 1 more)
Tagged with:
-
A Path Beyond It does what now? (New Delta Features)
Einstein replied to des1206's topic in W3D Hub Discussion
Just a thing thats been there forever. Even though it doesn't have a weapon that does anything, you're still trying to "fire" so it decloaks, as would any other unit that fires while in the gap cloud. -
A Path Beyond can we make the support classes more rewarding?
Einstein replied to Ginosaji's topic in W3D Hub Discussion
Would be worth testing. I think it might just be an effect activated by you progressing to a certain point in the campaign. Though in campaign, the way I understand it, there are things happening in the background that dont happen at all in a normal multiplayer match. And if it does seem to have an AOE effect? It could just be activated map-wide (for all players if it wasn't a SP mission) when you step into a script zone or something.....could be super hacky haha. -
A Path Beyond Looking to get back into APB
Einstein replied to Mic609's topic in Off-Topic Discussion
Hey man, glad you enjoyed it! Make yourself a regular! -
A Path Beyond can we make the support classes more rewarding?
Einstein replied to Ginosaji's topic in W3D Hub Discussion
Yes, second mission. Don't think that was AOE though... -
A Path Beyond It does what now? (New Delta Features)
Einstein replied to des1206's topic in W3D Hub Discussion
With all honesty, i hate that feature Makes my aiming with arty even worse because i cant freely move the camera without reticle moving left & right and forcing me to reposition to have clear shots. Possible to add a Q-deploy to "lock" the turret if desired? Just a thought. -
Bayonet 'nades.
-
A Path Beyond Looking to get back into APB
Einstein replied to Mic609's topic in Off-Topic Discussion
Dude...it is a freaking blast! You have to jump in and play! -
A Path Beyond Looking to get back into APB
Einstein replied to Mic609's topic in Off-Topic Discussion
Good times! I miss that map so much, especially the music! Too bad it was a ttfs download so no .mix file Also....rage much ICE? -
A Path Beyond It does what now? (New Delta Features)
Einstein replied to des1206's topic in W3D Hub Discussion
Barbed wire can now harm you in certain places too. Found that out by accident! -
1 hole hour why tou idiot! Thats hilarious
-
A Path Beyond Looking to get back into APB
Einstein replied to Mic609's topic in Off-Topic Discussion
Hey man, welcome back! Sure, we always have room for more! We already have plenty of "oldies" among us Bring you and all your buddies, we want 'em all! As far as the APB changes, there have been many over the years. If you want some more in-depth info, you can check under the "Project News" subforum toward the top of the main forum page. It has a section of changelogs and blogs for each of our games that are in active development, with hopefully more to come! Also if you're looking for some more dated information from the APB gamma era (from around and after the time you say you left for a bit), you can check on the Bluehell Productions forum in the same general location as it is on our forum. Any questions, just let us know! Enjoy! -
A Path Beyond can we make the support classes more rewarding?
Einstein replied to Ginosaji's topic in W3D Hub Discussion
That, or possibly set a limit like with demos? No more than 2 can exist simultaneously, etc? -
I'd be inclined to argue that this is not the case. If more people knew about APB, we'd have a full server and a much more expansive community. Nothing is putting people off from coming here, they simply don't know about it. We're in a dark corner of the internet that people can only find if they search for it. It's our job to get out there and spread the word about the stuff we're making. Our next major PR offensive will hopefully help us to push outwards and greatly expand our playerbase. When people become aware of our work and have an incentive to stay and play, then we'll have a regular playerbase once again. Simple! If streamers knew about us they would probably make APB videos. We can't assume that everyone has heard of us, otherwise we'll never get any new players. Looks like I stretched that a bit far in an effort to backup a point I was attempting to make. My apologies. I'm all for a big PR push! If they haven't heard of us, then they shall!
-
You are correct.
-
Discuss RA1/APB units VS TD/TSR units in W3D
Einstein replied to ganein14's topic in W3D Hub Discussion
The thing is, these tanks are not real. They are balanced by numbers that mean nothing in the real world and are only relevant to performance in the game. Any unit can be balanced to be however it needs to be, or simply how the dev doing the work wants it to be. Example: OWA wants a nod buggy that beats everything. Well he simply edits the nod buggy to do his bidding and b00m! Buggy of death! It could kill anything in 1 hit if he wanted it to. The answer to this question lies with what version of each that you pit against each other, as the Soviet mammoth has undergone a few balance overhauls since the beginning of APB, and the GDI one in a mod like IA might not be the same balance-wise as the one from 2003 Renegade. A fun test for sure, but really hard to determine which one is "better" because of the circumstance. No, they're not. In-game representations have nothing to do with how these units would perform in a real-life scenario. If they existed in real life and faced each other on a real battlefield, the modern GDI Mammoth would almost always beat the now-outdated Soviet one (unless the Soviet crew had some amazing luck or something). Like it or not, 40 years of technological advancement is going to make a difference. I tend to agree with the "40 years of advancement" view. This is simply logical. The GDI rendition of the mammoth would certainly not be any worse than the Soviet mammoth, even if the design somehow miraculously did not advance whatsoever in 40 years. If this were real, and you had a GDI mammoth tank...assuming that you could find a still-functional GWWII-era Soviet mammoth tank, I'd feel certain that the GDI one would win. If for no other reason than 40+ years of rust on the Soviet one might have a slight impact on performance -
Fire that engineer!
-
You mean to tell me that I've always misunderstood what those meant?? Everyone get a good laugh in, go ahead 2. No comment as Reborm vs APB arguments are old and don't address issues. They are for kids who like to throw mud at each other I think we all know that throwing mud on another game was not the intent here. This almost looks like a red herring. The point he was trying to make is that he is not going to use a secondary fire such as was suggested, for: reason given. Also not possible with C4 logic because W3D, so possibly just use an alternate weapon. If you have to ask for a model of a damn GRENADE of all things with a completely straight face... you might want to take a long hard look at your development team. Just saying. Uncalled for and not even sure why you are saying this tbh. Call me all you want, Waffle, but when lack of a model for a small prop for a 10+ years old engine mostly obscured by a hand anyway is considered a valid obstacle in a way of implementing a feature... then idk. Where did he use the lack of a model as an obstacle/excuse? That was a 100% serious question. He gave an alternative that is actually possible within the bounds of the engine. He then asked if there was another model that could be used. I think he actually wanted to know if we had another model easily accessible, vs having to find or make one. When you are a one-man development team, its acceptable to ask for help sometimes. I have never understood why patch notes/changelog threads turn toxic more quickly than any other type of post. Lets bring the pH down in here a bit shall we?
-
This acutally makes a good bit of sense IMO
-
You rang?
-
Wait a minute..... So we're focusing on this: So for $500 I get a unit that does less damage vs. buildings and vehicles than the $300 RPG trooper, no anti-air capability, but better versus infantry and slightly longer range.with no LOS needed. And just ignoring the rest? There is nothing preventing your grenades from sticking to aircraft. So lets add this all up... He got a "jumping" buff (the gravity effect), a range buff, a splash radius buff, damage falloff removed, sticky logic added, a damage buff against buildings and naval, a HUGE increase in credit yield, and also got a shiny new pistol, and above all else, the poor guy finally got a defined role on the battlefield....yet he sucks more than before? I'm not following... He isn't supposed to be a RPG trooper. That guy also has a role, but it differs from the 'nader.
-
Discuss RA1/APB units VS TD/TSR units in W3D
Einstein replied to ganein14's topic in W3D Hub Discussion
See if you can spot anything about this in the video that might shed some light. Video -
IDK man, could be
-
Because he finally has a defined role now, outside of being a slightly more fun alternative to the rifle soldier. Also, I spy with my little eye......A River Raid!