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Everything posted by Einstein
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Yes to this, except I think it would need to be full soviet co-op, otherwise it would be biased to allies unless there was some really debilitating limits placed on them. -
Instructions unclear....
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Or even a nice docked stationary cruiser (a building basically) with an accessible deck and lower decks (assuming someone ever makes a model). -
A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Do you read posts that are not yours? You can't balance a unit that can't fundamentally exist in this game in the first place. Balance is not the problem, its the "works" behind the unit concept itself (and the little tiny thing called a model). The mechanics are not currently possible and due to a cease in major development that has been referenced dozens of times already (yet somehow gets ignored), it is most likely that these mechanics will never get created. I really hate to bring it to this but..... These things (all of these requests that are piling up) must be made by someone if they are to exist at all. These things would take lots of time to even have a semi-functional mock-up. Nobody is getting paid to work on this. Nobody from the community is stepping up offering to do it, therefore.... These things must be made by the dev team. Pushwall is the dev team! If he says it isn't going to happen.... Is the writing on the wall really that faint? Again, I'm not being sarcastic with these replies. But folks, the reality is that if you suggest something that isn't a minor improvement to an existing feature, eg: "hey this texture looks like some guy made it in 2003, we might could make it look better", then it just has no way to get done.... A sad truth, I know. But truth nonetheless. -
Yeaahhhh...but it should probably be a 203mm though. I'm going to stop now before Pushwall murders the lot of us
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Apologies in advance for the orange text that I am about to use. Sometimes people flip out and try to use it against me later as a red herring logical fallacy-type thing, but I swear that I only needed a color to differentiate my text from other people's. You have been disclaimer'd. Once upon a time, there was a Sole Survivor mod that featured this gameplay. It was actually quite fun. Perhaps I'll resurrect this gameplay mode for an APB map sometime in april. Edit: The game mode involved two teams, each with an AI controlled MCV that patrolled the map. The two MCV's would essentially ride in a circle around the map, on the opposite side of the map. The game would end on the destruction of an MCV. The challenge in this mode came from making sure you kept your always-moving MCV safe, while taking out the enemy MCV. This required good team coordination to remain aware of where each objective was. Oh man, I remember that! That was a good one....moving on! they had identical speed (speed=6) and identical health (strength=600). however, the MCV had armor=light while the ore truck had armor=heavy. And, again, there's no point to adding a purchaseable MCV if it does nothing that can't be done by already existing units. Especially since it'll confuse new players into thinking "it can be purchased it's gotta do something right?" We could make it repair buildings, maybe some gamemodes or even have it deployable for repairing buildings. So you want it to be more like RA1 but yet you want things that were not in RA1? Also we already have a nice deployed Construction Yard that already does this. Otherwise you may use a technician or engineer. Plenty of things to repair buildings already in the game, right where they've been for over a decade now so I'd say that there's really no need for this. So if the plane was just a model than perhaps the same thing can be done for airstrikes or with other things. Nodlied already touched on this, but I'll try to clarify a bit further. The plane you see is a cinematic. In some ways, it doesn't even really exist. I like to think of it as being similar to something thrown on a green screen, like on the weather channel. The plane is there because 13+ years ago, the Renegade engine gods hung it there. It was never made pilotable because the engine is not capable of fixed-wing physics and until someone takes it upon thierself to heavily modify a 13+ year old engine to add one feature to a free game that is lead by a one man dev team, it will not happen. But i really would like to see all the non flying vehicles implemented in at least. Even if the 2nd turret of the cruiser is just AI controlled and doesnt shoot at buildings is entirely fine because it would need less balancing. See the above block of orange. Also, having the second turret be AI would make balancing worse because anything it destroys does not count points for the driver of the bote. This would also mess up other things like stats because if the AI turret was the thing that actually landed the kill, that means that you didn't get it. Then suddenly we have OVER 9000 people begging for the cruiser to be removed because its stealing its own driver's kills!!!! Not good. And while the reason not to implement the tech center would be space you could always place some buildings next to each other for more open space. In every C&C game its not uncommon the build buildings next to each other. If this was RA1, I would whole-heartedly agree. But this is a FPS game that is designed in the likeness of RA1, not intended to be an exact copy of RA1. While doing such a thing would be hilarious because we would all get the joke that the commander ran out of building space, it is not functional whatsoever in a FPS environment. Perhaps the fixed wing aircraft could be implemented as VTOLs assuming that kind of gameplay is acceptable. See the second block of orange text. The feature would have to be coded from scratch. Not happening unless we get some awesome volunteers to take that on and open a big ol' Version "2" was many years ago. We are now in major version 3, which will be the last version unless Pushwall goes full-on April fools on us or something More maps. This is something that is not only possible, but also planned! I hope that I didn't come across as sarcastic in this. It was not my intention. My intent was simply to clarify and elaborate on some points and reasons as to the "why" behind some things. I would like to ask you and others though that you read the multiple many dozens of posts in several threads about exactly these type things that outline the reasons why they simply can not be accomplished. Whether it be because of a severe lack of manpower to make it happen, or otherwise just because the Renegade gods did not deem it so. There is a reason for everything. Until we get a larger-than-one-man dev team on this project that has already been labeled as FINISHED though, I just don't see much if any of this ever happening. That being said, anyone with the necessary skill is welcome to make helpful contributions if they line up with the current design and direction, as always. -
Oi, relax mate. You know what you should do? Add cruisers! Dude! Thats the best idea I've heard all day! He totally should!
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Spot on. See the .9935 test maps Also, just put in cruisers to counter the yaks and migs! Duh! -
It does actually. I think the images don't load until the spoiler is clicked in IPB if I'm not mistaken. Either way, it makes a significant difference for some. BEHOLD THE IRONY:
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Forgive me if I misunderstand you....but doesn't this mean that the Construction Yard would be the only constructable building? The CY is the only structure of its type, in that has a deployable vehicle that transforms into a structure. Implementing this mechanic would not work, not only for the reasons mentioned above, but also because....what do we do about constructing every other structure? -
Balance APB Delta patch balance discussion
Einstein replied to Death_Kitty's topic in W3D Hub Discussion
Wasn't there a crazy map of some sort back then where units didn't do what they were supposed to do? I believe you're referring to the .9935 test maps Yes they exist -
Balance APB Delta patch balance discussion
Einstein replied to Death_Kitty's topic in W3D Hub Discussion
Ahhh, another variation of the age-old question with accompanying discussion has emerged once again! Reading this did give me an idea though. Why not (for a joke or even a LOLtest) redo all the balance of everything in APB to match RA 1-for-1? Mine layers automagically "do the hokey pokey and you turn yourself a-north", and make the tanya able to do walk-by's on buildings (with the one-second grace period of course), remove captains, kapitans, sergeants, starshinas, soviet RPG trooper, anything else we've added, make all rifle soldiers shoot in very slow 5 round (pop-op-op-op-op) firing patterns without them ever having to reload....Oh and be sure to bring back the olympic grenadiers that can kill anything from anywhere! EDIT: forgot to remove snipers -
Its cool man, nobody is in trouble.....yet... Kidding Keep the awesome screenshots coming guys!
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Just a note for the future of this thread: Starting here, would you guys mind putting your images inside spoiler tags? The thread is getting to that point where its starting to lag just a bit and if we start "spoilering" all of the images now, it prevents great horrible lag in the future In case you don't know how, it works like this: [spoiler] yourImageAttachmentGoesHere.jpg [/spoiler] And if you can't figure it out, I'll help you out. No worries Thanks guys! Also, I love all the shots!
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GET THAT THING OUT OF HERE
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It is possible to get a V2 over the hedgehogs without destroying a one of them
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Well for the Heavy, I'm assuming that the model design was the original reason but there might be a little more to it now....
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Also thanks for RA3 uprising and company of heroes!
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Yeah I remember that happening to me actually....its like its splits them all weird and stuff. Oh well :/
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I have wondered this myself but have always forgot to ask. I too was absent for much of the gamma days and would also like to see them return if its not a huge undertaking. Reminds me of some super good days and games!
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All true, but they also have totally different intended roles as well...
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I believe you're correct. And the first one is ivory wasteland
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BOTH OF THOSE POINTS REPRESENT BIAS