Changed Status to Fixed
Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2020_10/1465987536_game2020-10-0520-24-08-593.jpg.2d8d8819f9f590496bf10016e20336ad.jpg,https://w3dhub.com/forum/uploads/monthly_2020_10/196399029_game2020-10-0520-24-39-163.jpg.27322b41ebf302676d704515d92935d5.jpg
Changed Status to BackBurner
Changed Attachments to https://w3dhub.com/forum/uploads/monthly_2017_08/tracker-10339-0-28178900-1475526641.jpg.e44a08f46e27ae58edac3a041b1232a2.jpg,https://w3dhub.com/forum/uploads/monthly_2017_08/tracker-10339-0-82252800-1475526645.jpg.2d1c0c734b99ef3653a2003896cd12b1.jpg
Changed Status to Needs More Info
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Adjusted the AI Ore Truck wheels, and having run this on a test server for a while we haven't had any issues. So marking as fixed until we see the issue again.
3.5.1.0 Changelog
General
Made an adjustment on AI Ore Trucks that should assist in resolving the issue with random SFPS server "deaths."
Fixed wing Aircraft can no longer fire while sitting and refilling at the Airfield. This solves an issue with aircraft stolen by spies effectively getting unlimited ammo to fire on the enemy base.
Fixed a bug where there was a duplicated weapon in infantry's hand while climbing and swimming.
One of the sets of ruins used on some maps could make players stuck in one of the corners. This has been adjusted so players won't get stuck there anymore.
Bots now ignore supply trucks so they don't get in and sit there till the end of time.
No longer should there be duplicated kill messages for bots.
For level designers: Common rally/patrol points for AI's have been added to the presets rather than using a system that involves repetitive script/param attachments on instances every time a map is made that has bots. Level designers can place these as proxies on their map files, and the SDK has been updated with these proxies as well.
Vehicles
APC
New weapon reload sound.
Tesla Tank
Weapon splash damage increased to 20 (was 15). This was a change reported in an earlier release that didn't take.
Buildings
Pillbox
New weapon reload sound.
Maps
Bonsai
Added bot support.
Complex
Removed VIS due to a bug with objects disappearing where they shouldn't.
Fixed a visual issue with overlapping meshes near the entrance to the Allied tunnel.
AI players behave better in the same entrance area mentioned above.
Pipeline
Removed the Allied Turret inside the Pillbox, and two Ore Silos that aren't supposed to be there.
Ridgewar
Added vehicle blockers so the rocks on the ridge just in front of the Soviet base can no longer be hopped over.
Seamist
AI players now buy Longbows, and are set to attack vehicles on priority.
You're welcome! I did get a response; the launcher disallows these characters for a few reasons. One of them being that it would mess with the way nicknames work in the chat tab.
It works if you direct connect, but not currently when you use "set nickname" on the launcher. I am inquiring about this. Keep in mind, if you direct connect to the APB server with these characters, they may appear to be shovels instead of the character you want. We can fix the shovels thing in a future update if people really want to use that character or the [ and ] characters (which show as other icons).
P.S. your forum avatar is fitting. :D
P.P.S. Welcome!
There is a settings page on the launcher (accessible by using the button on the top right of the application) lets you select a package cache folder, or you could use it to locate and clear out the default one.
If you hold still for 1 second, your blip falls off your opponent's radar compass. If you shoot or move, you will become visible again. Prior to 3.5's release, players could crouch walk to stay hidden on radar, and it proved to be an abusable mechanic, making it impossible to find attackers in one's own base. In any event, the new indicator is intended to give players feedback on whether they are currently off-radar or not.
Patches won't generally be this frequent, but we wanted to get things smoothed over for the planned games today. Thanks for your patience folks!
Hotfix 3.5.0.2
MapsBonsai
Fixed misplaced swimming plane. Now the Soviet missile silo basement can be accessed properly.
Guard Duty
Fixed a hole in the ground behind the Soviet War Factory.
Players who manage to hop the blockers at the two hills near the Soviet base will be rewarded with death.