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Found 29 results

  1. Hello, and welcome to another update from the Ground Zero team! In this update, we go over limited ammo mechanics, supply depots, the new Heavy Gunner class, and more! Limited AmmoYes, you read that right. As we push ourselves in a more realistic direction, we are reintroducing the concept of limited ammo for all weapons, including those mounted on vehicles. But fret not! While you won't have the traditional unlimited ammo, you will have plenty of ways to keep yourself supplied. For starters, you will always be able to resupply at your base, either from purchase terminals or service depots. As for resupplying outside of your base, don't worry. We have some options there. Supply Depot In Ground Zero, there will be several neutral structures that you will be able to capture, but one of the most important will be the Supply Depot. While we haven't hammered out the specifics of how it will work *quite* yet, we do know that it will resupply your ammunition. Aircraft, vehicle, or infantry, you can rely on this structure to keep your munitions in top stock. So you'll have your home base, supply depots, and of course supply trucks to keep you supplied in Ground Zero. But wait, there's more! In addition to dedicated structures and dedicated vehicles, we'll also have an infantry class whose job it will be to keep you supplied. Heavy Gunner While our original roster was mostly well-rounded, it was determined that we could use a class who could resupply his comrade's ammunition. Thus, we have decided to add the Heavy Gunner class. Here's how he works; His primary weapon will be a machine gun, and his secondary weapon will be an ammo cache. His machine gun will have a high ammo capacity and high rate of fire, but low accuracy. He will also be able to deploy his MG to a stationary position in order to greatly increase his accuracy at the cost of movement. His ammo cache, on the other hand, will be able to be deployed and resupply any ally in a short radius for a limited amount of time. All of this heavy equipment will make him a bit slower than his squadmates. This will hopefully keep him from being a "better Minigunner," while still giving him an important role to fill. At 200 credits, he will more than pay for himself in the field. Now, there is one more thing that will keep him from being a better minigunner. I hope you're sitting down, Commander. RecoilYou read that right! The scripts team has made a monumental breakthrough and implemented recoil into the W3D engine. While it's up to the heads of the individual projects whether or not to use this feature, you can expect Ground Zero to make extensive use of it. Check it out in action! (NOTE: None of the models, textures, or sounds are final) Big thanks to the entire scripts team, but especially to @Yah-Nosh and @CMDBob for putting in the work to make this happen in the first place. ConclusionThanks for reading! We'll have more juicy stuff in the next update! [blurb]The Ground Zero team has provided another update! Check out details on the new infantry class, limited ammo, and more![/blurb]
  2. Hello, and welcome to another Tiberian Dawn: Ground Zero development update! Like last time, this is more like an outline for the gameplay. However, this should be the last one before we get into the real meat of the updates. As in, some of the stuff we've been cooking up under the hood. To start us off, huge shout out to @CCHyper! He made us a new logo, featured above, and it's super awesome! OverviewAs mentioned, vehicles won't have quite the same amount of focus as they have in the past. Don't expect to see, for example, large battalions of Medium Tanks rushing the enemy base with the same amount of regularity as in APB, TSR, or IA. Rather, they will be designed to play a supplementary role. Furthermore, expect them to have a few more weaknesses than in the past, namely closer cameras, slower turret turning rates, and a more advanced weak point system. The compensation, however, is the sheer amount of power they will pack. They'll be able to both take and dish out a significant amount of punishment, and in the right hands, can turn the tide of battle. In short, while you probably won't see Mammoth rushes, just one Mammoth can do a lot of damage in the right hands, but a skilled and coordinated team can take it down. Shared VehiclesSUPPLY TRUCK Standard affair here. Supply Trucks, much like in APB, are low-tier, cheap transports that will allow players to refill their armor and ammunition after being inside for a short period of time. HARVESTER You gotta get money somehow. The Tiberium Harvester is the most important vehicle in your arsenal, being the source of your income and all. TRANSPORT HELICOPTER Flying buses. Take yourself and up to 5 friends around the battlefield. I'd love to say something more interesting, but you guys already know what's up, so I dunno what to add. GDI Vehicles HUMVEE Your basic scout vehicle, this low cost option is the perfect choice for getting the lay of the land early in the game. Lightly armored and armed with an FN MAG, this is also a good choice for chasing down enemy infantry... provided they have no Rocket Soldiers or vehicles. ARMORED PERSONNEL CARRIER Similar in visuals and function to APB, this is a squad's best friend. It's armored shell can protect up to 5 passengers, and it's deadly M2HB machine gun can ward off infantry and lightly armored targets. MEDIUM TANK If you want to go hunting enemy vehicles, the Medium Tank is your best friend. While a slower turret rotation means it won't be able to hit infantry as well as past W3D games, it's range and firepower more than makes up for it. Any GDI team would do well to have a few of these escorting the team. MULTIPLE LAUNCH ROCKET SYSTEM GDI's artillery unit subscribes to a single philosophy: "Paint an area with death until it dies." While it may not be the best choice for destroying vehicles, it is good for taking out bases from afar, as well as devastating dug-in infantry. MAMMOTH TANK The vehicle that has become the face of C&C. Armed to the teeth and heavily armored, this is GDI's go-to siege unit. While it's slow speed and slow turret rotation might not make it ideal for taking out enemy vehicles, it's more than capable of taking on Nod defenses. And let's not forget the TUSK missiles, which will help give it an edge against pesky infantry and aircraft. ORCA As the First Tiberium War raged on, GDI quickly realized that it needed a fast attack unit to counter Nod's hit and run tactics. Enter: the ORCA. Chase down enemy vehicles, drop a bunch of Hellfire rockets on their faces, return to base to re-arm, rinse and repeat. Nod VehiclesBUGGY Lighter, faster, and squishier than the Humvee, Nod's classic buggy makes for a good early game scout unit. It's machine gun makes it ideal for taking out squads of infantry. Against vehicles, though... Nod has a solution. RECON BIKE Now for the other half of Nod's early game Dynamic Duo, the Recon Bike. The fastest unit on the battlefield, and armed with missile launchers, this is the perfect hit-and-run vehicle, as well as the best choice for chasing down enemy ORCAs. Be careful, however, because with it's fast speed comes the lowest health of the vehicle roster. LIGHT TANK Since the announcement of GZ, some of you have raised concern about our decision to stick with an upgunned Bradley as opposed to looking for a different tank. Well, the decision wasn't made purely on visual merits. Nod's Light Tank will pull double duty as an APC, able to carry 3 passengers. This, combined with the 76mm gun, will help secure Nod's footing in a war against superior firepower. ARTILLERY Nod's preliminary field support/siege weapon, this mobile howitzer is ideal for shelling the enemy base or taking out dug-in infantry. Not that it won't do considerable damage to vehicles as well; there's just more optimal choices for it. Oh, and don't worry about trying to line your hull up with your target; Ground Zero will be using the Raad-2, which means you will have some limited access to a turret. Said turret will have a traverse limit, so you'll need friends to watch your back. Literally. FLAME TANK Heavily armored, short ranged, and packing a ton of literal firepower, this is Nod's battering ram. If you can get them into the GDI base, they will happily burn it to the ground for you. It's a risk/reward unit, especially since it won't have a turret and will be outranged by most other units, but it will have a high DPS and could be crucial for destroying the base. STEALTH TANK A natural evolution of the Phase Tank, this is perhaps the perfect ambush unit. It waits in silence on the highway's edge, waits for it's prey to pass, quickly launches it's anti-tank missiles... and then disappears as quickly as it arrived. Bear in mind that the Lazarus stealth shield will be your only defense against the enemy. If you're caught, your low health will drop fast. SSM LAUNCHER A lot of thought went into making sure the SSM didn't overshadow the Artillery. Ultimately, in my mind, it came down to comparing them to Age of Empires 2. Hear me out; the Artillery is the Scorpion, the MRLS is the Onager, the Flame Tank is the Battering Ram... and the SSM Launcher is the Trebuchet. Slow and steady, somewhat squishy, packing serious firepower (as in, two napalm-tipped Honest John missiles), and sporting incredible range. Be mindful of your surroundings, though, as the SSM will not be able to fire at close targets. APACHE Nod's air support unit is focused less on hit-and-run tactics and more on staying power. Armed with an autocannon and frag rockets, this will serve as an excellent support unit for Nod, and will be able to reasonably engage GDI infantry and light armor. Skilled pilots may even be able to soften enemy defenses and do some serious damage to ORCAs. ConclusionYeah, this took longer than usual, but I've been busy in my real life. Plus, development has kind of slowed to help focus on Reborn (2.0 HYPE!!!). Next time, we've got some cool stuff to show off, so stay tuned!
  3. Following on from a recent discussion about localising our launcher and games I've created this thread to crowdsource translations of various resources for the launcher. Right now this is going to be quite bare-bones and involve a bit of manual effort copying things back and forth and I'll need to add support for localising more parts of the UI, but I thought it would be nice to kick off the process by asking people to help localise those parts of the launcher which already support it. To contribute your own translations, copy (or quote) the table(s) below, mention which language you're providing translations for and fill in the 'translation' column with the appropriate translation. Note that you do NOT need to fill in all the translations in one go - however please do not edit previous posts because once I've taken the translations you've provided I may not notice if you edit extra ones in later. If you need any assistance with the purpose / meaning of any of the translation tags let me know. To help translators keep track of new things to be translated I'll add a new table at the end of this post with the date that the new tags were added and create a new post quoting it so you know it exists - I'd suggest subscribing to this topic if you want to contribute Translation Tags - May 5th 2019 Translation Tag English Comment Translation APP_INOFFLINEMODE In Offline Mode APP_TITLE W3D Hub Launcher BUTTON_EDIT_NICKNAME Set Nickname BUTTON_EDIT_NICKNAME_TOOLTIP Set the nickname you will use when playing online BUTTON_INSTALLGAME Install BUTTON_JOIN_SERVER Join Server BUTTON_JOIN_SERVER_TOOLTIP Join this game server BUTTON_LOGIN Login BUTTON_LOGOUT Logout BUTTON_PLAYOFFLINE Single Player BUTTON_PLAYONLINE Play Now BUTTON_PROFILE Profile BUTTON_PROPERTIES Properties BUTTON_REGISTER Register CHOOSE_NICKNAME Choose Nickname GVI_INSTALLING_APP Installing Application GVI_INSTALLING_APP_VERSION Installing {0} version {1} {0} - Application Name {1} - Version being installed GVI_PSTATE_DOWNLOADED Downloaded GVI_PSTATE_DOWNLOADING Downloading GVI_PSTATE_FAILED Failed: {0} {0} - Error Message (not currently localised) GVI_PSTATE_INSTALLED Installed GVI_PSTATE_INSTALLING Installing GVI_PSTATE_PENDING Pending GVI_PSTATE_VALIDATING Validating GVI_REPAIRING_APP Repairing Application GVI_STATE_DOWNLOADING Downloading GVI_STATE_FAILED Installation Failed: {0} GVI_STATE_FINISHED Installed Successfully GVI_STATE_GET_MANIFESTS Downloading Manifests GVI_STATE_INITIALISING Initialising GVI_STATE_INSTALLING Installing GVI_STATE_PREVALIDATION Validating Existing Installation GVI_UNINSTALLING_APP Uninstalling Application GVI_UPDATING_APP Updating Application LOGIN_STATUS_AUTHENTICATING Authenticating... LOGIN_STATUS_FAILED Login Failed LOGIN_STATUS_LOGGEDIN {0} {0} - Logged in username LOGIN_STATUS_NOTLOGGEDIN Not Logged In TAB_GAMES Games TAB_HOME Home TAB_LOBBY Chat TAB_SERVERBROWSER Server Browser TAB_SETTINGS Settings Translation Tags - May 5th 2019 (Batch 2) Translation Tag English Comment Translation BUTTON_GAMESETTINGS Game Settings BUTTON_INSTALLUPDATES Install Updates BUTTON_INSTALLUPDATES_TOOLTIP Update to version {0} BUTTON_OK OK BUTTON_CANCEL Cancel BUTTON_YES Yes BUTTON_NO No BUTTON_SAVE Save BUTTON_REPAIRAPP Repair Installation BUTTON_REPAIRAPP_TOOLTIP Attempts to automatically repair the installation of this application BUTTON_UNINSTALLAPP Uninstall BUTTON_UNINSTALLAPP_TOOLTIP Uninstalls the application LOBBY_BUTTON_SEND Send Message LOBBY_LOGINREQUIRED You must log in to your W3D Hub account to use the lobby BUTTON_IMPORTAPP Import BUTTON_IMPORTAPP_TOOLTIP Import this application from an existing installed location BUTTON_INSTALLAPP_TOOLTIP Installs this application BUTTON_PLAYONLINE_TOOLTIP Automatically join the best available server for this game BUTTON_PLAYOFFLINE_TOOLTIP Launch this game for single player play IMPORTAPP_DESCRIPTION This dialog allows you to manually import an existing installation of the {1} channel for {0}. Use the 'Browse' button to browse for the executable or type the path into the location field and then click 'Import Application' {0} - Application Name {1} - Application Channel (release / testing / etc) IMPORTAPP_BUTTON_BROWSE Browse IMPORTAPP_BUTTON_BROWSE_TOOLTIP Browse for the executable file for the application to be imported IMPORTAPP_BUTTON_IMPORT Import Application IMPORTAPP_BUTTON_IMPORT_TOOLTIP Import the application from the selected location IMPORTAPP_TITLE Import Application
  4. Hello there, I'm from Russian Renegade community. We mostly promote Command and Conquer news in our segment, but when it comes to convenience and trouble free gaming experience, we take it with all the seriousness. We would like to cooperate with W3D Hub and contribute to the common goal - making the Renegade great again. If speaking more precise, we want to make Russian translations of W3D Hub Launcher and all games it provides, so our players would not face the problem of long game learning process ever again. Surely, it would be much better, if there would be more languages support, so that's why this thread now exists - if you want to contribute to the Renegade community by making the games more accessible for non-English speakers, don't be shy to begin from here! Waiting for the answer from W3D Hub and its community members, who are wishing to help!
  5. Endgame is upon us! Get hype for the Avengers movie and choose your favorite MCU character! Note to the players in the Marvel Endgame Mafia. If you are choosing your profile picture to reveal your ingame character, you are either making a bold move or you are a fool. That said, my chosen character is Rocket Raccoon. Thanos did nothing wrong. Discuss. [blurb]Monthly Avatar Theme! Avengers: Endgame is upon us! Get hype for the Avengers movie and choose your favorite MCU character![/blurb]
  6. Good evening all. I believe the site or at least W3Dhub mobile got updated. However i’m Currently getting a weird message on almost every topic and was wondering if anyone else was getting the same error as well. I tried logging in/out and exiting out on my Mobile App but it’s still there. Thank you for any help. @danpaul88 Maybe it’s something on my end? it says it on some topic titles and some without. Just happened today.
  7. [thumb]custom_thumb_ipb.png[/thumb][blurb]Monthly Avatar Theme is back! This month is a simple one. Anything green![/blurb]Alright, so bringing this back - the Monthly Avatar Theme! March's theme is easy. Green! and it can be anything you like, so use your imagination! Also anyone who doesn't have green on St. Patrick's Day, March 17th, will be banned. Okay bye!
  8. Hello, one and all! Welcome to the first development update for Tiberian Dawn: Ground Zero! Well, sort of. It's more of an outline for our plans for the infantry. But hey, infantry will be a big deal in the game, plus outlining the design is a stage of development, so it counts! Plus, this will help serve as a handy guide for when you deploy on the battlefield!The BasicsTiberian Dawn: Ground Zero is designed to be a "tactical shooter." What does this mean? Rather than the high-octane arcadey action of previous W3D Games, Ground Zero will have a higher focus on strategy, teamwork, and observational skills. Ranges will be longer, weapons will be deadlier, and everything has a counter. A swarm of anti-tank infantry, for example, will get decimated by a complement of anti-infantry and support units. Battlefield assessment will be key. The ClassesUnlike previous W3D games, infantry will be split into "classes," each with their own defined roles in combat. These different classes will be represented by the classic types of infantry from the original game, with a new addition. TD had a rather limited (and heavily Nod-favored) roster, so we decided that this route was the best option to avoid major balance issues. GENERAL PURPOSE The backbone of each military, the Minigunner is the standard deployment outfit, and will be the class that you spawn with. Their primary weapons are assault rifles; the GAU-3 (fictional weapon based on the Calico M951) for GDI, and the M16A3 for Nod. They will also have a limited supply of fragmentation grenades (M67 for GDI, M61 for Nod) for tougher targets. This will allow them to reliably engage any foe, though specialized classes would be better suited for certain situations. ANTI-TANK While vehicles won't get the same amount of focus that they did in the past, they'll still feature quite prominently. And even when they don't, the enemy base will almost certainly have defenses up. Thus, the Anti-Tank Rocket Soldiers will be your best friends. Armed with a SMAW or RPG-29 (for GDI and Nod, respectively), armored vehicles and base defenses will crumble to dust at the hands of these soldiers. Both sides will also have access to an FIM-92 Stinger for all your flyswatting, Anti-Air needs! DEMOLITION The object of the game is simple: Destroy the enemy base. And nobody excels at this task quite like the Demolition class. In addition to taking down main structures, these soldiers will also be good at crowd control, so if you find yourself going head-to-head with one of these, you and your squadmates would do well to spread out. In addition, they are likely to explode on death. One does not simply carry around volatile weaponry without risks, after all. GDI Demolition units will be armed with the Milkor MGL, while Nod favors the sinister Flamethrower. SUPPORT Yes, you read that right. The Medic will be added to the game, fighting for GDI, and the Chem Warrior will play the role of Support for Nod. How does this work, you may ask? I'm glad you asked! The Medic will be fairly standard; armed with a UMP-45 and a Medkit for healing his fellow soldiers. It's a fairly common setup at W3D Hub, sure, but it works rather well. As for the Chem Warrior, don't worry, he'll still have his namesake chemical sprayer. In addition to that, he will be able to administer healing serums to his comrades, perhaps with a touch of damage reduction. The basic idea is that, while the difference will hopefully be within reasonable territory, the Chem Warrior will be better at killing infantry, while the Medic will be better at healing. ENGINEER Engineers will play a far more involved role on the front lines than ever before. Rather than packing a measly pistol, they will be armed with shotguns. The M3 Super 90 for GDI and Mossberg 500 for Nod, specifically. No need to switch classes to chase off intruders! In addition, they will be able to place (and remove) anti-tank mines, possibly even sandbag walls and hedgehogs! This will make them ideal for defending key areas, fortifying a besieged base, or even setting up an impromptu forward outpost. And, yes, they will be able to repair the base and capture tech structures. COMMANDO It wouldn't be a game based on Tiberian Dawn without the iconic Commando, would it? While costly, this powerful unit will pay for itself in no time at all. They will be able to scout the battlefield and remove infantry based threats from a far, before infiltrating a building, fighting his way to the Master Control Terminal with suppressed PDWs, and finally leveling the building with a block of C4. It's not likely that you'll see him, but when he shows up, his presence will be felt. GDI will outfit their commandos with the MSG90 and MP5SD, while Nod will rock the G3A4 and Škorpion. TECHNICIANS Oh, you didn't think we'd leave them out did you? But you see, W3D Hub, you're not dealing with the average Technician anymore. He has risen above the limits of a normal technician, and into the realm of legend- the legend that you fear. The legend known throughout the entire universe as the most powerful unit to ever exist! He has become... the Legendary Super Technician! Nah, just kidding. They will be your standard free repair units. Armed with pistols (specifically the Beretta 92FS for GDI and Walther P99 for Nod) for self defense, and of course, repair tools. Conclusion We hope you enjoyed our very first exciting development blog! Next time... maybe vehicles? How does a breakdown of vehicles sound? Yeah, let's do that.
  9. [thumb]thumb_ia.1.png[/thumb][blurb]Interim Apex is now on the W3D Hub launcher! Check it out now![/blurb]W3D HUB PROUDLY PRESENTS: Created by Kaskins(Yap) and dblaney1 You heard right, Interim Apex is now available on the W3Dhub launcher. Interim Apex began its life as the popular Renegade mod Imperial Age, and has since become wholly different and unique experience through the efforts of dblaney and Kaskins. Interim Apex is what I had hoped the original Renegade would be, with its unique approach to the engine that makes you feel as though you really are inhabiting the boots of a soldier on the front lines for Nod or GDI. Featuring whole new maps, well detailed vehicles, expansive new base buildings, naval combat, and even the ability to build your own obstructions and base defenses. I hope you'll be as amazed as I was when I first stepped in game. Communication Centers - These buildings allow you to research new technologies or buffs for your entire team that can give you the edge you need to be victorious on the battlefield Construction Yard - Just like in the RTS games , the construction yard isn't just for show. While it is still operational, you can rebuild a destroyed building for a hefty fee. Naval Facility - Many maps feature a naval yard in close proximity to your base. Capture it, and rule the high seas with insurmountable firepower. Losing your original base defenses is no longer a death sentence! With enough cash, you can utilize a Sapper or Pioneer to build rudimentary defenses and barricades to keep on the defense, or to hold down checkpoints. Playing support is a vital role for your team which will help mitigate enemy attacks on your journey towards victory. Captain massive battleships that feature dozens of guns, all controlled by AI with the option to manually choose targets. There is nothing quite like this in Renegade! Utilize a trusty bridge layer to get your team to where it needs to be! They can be used to create shortcuts to the enemy base, ease passage, or to open up routes to valuable tiberium! There are other support vehicles such as the mammoth recovery vehicle, which will help you repair destroyed tank husks, vehicles, and buildings at an incredible speed. Tiberium has had years to rapidly mutate organisms, drastically changing the earth's ecosystems. There are many different types of tiberian fauna on some maps; from visceroids to veinhole monsters. Some of the others, you'll just have to get acquainted with yourself. Furthermore, tiberium fields visually grow and deplete over the course of the game Interim Apex is a fantastic addition to the W3DHub lineup and provides a unique experience that we hope you'll all enjoy. Download it via the launcher, and join the one and only official Interim Apex server in the community and see what the tiberium age has to offer!
  10. Why did you guys allow Interim Apex to be a part of the w3dhub launcher? It is not a stand alone mod, it is Renegade. You can join the server right from your Renegade client. The only thing you've done is give it publicity, and jacked Rencorner and MPF's playerbases in less than a day by using this launcher. People go where it has more players, that server sat empty for 2 years. The only fairness I see is allowing Renegade overall to be apart of that, as this launcher is just installing Renegade split up...twice.
  11. Got some news for you folks! Seems we have taken on plenty of hires onto our Staff team, some new faces and some familiar ones! This post here is our quick run-down of them! Since rediscovering our community, Coolrock has rejoined the Staff to help out with PR and various other things. In fact, since being here he has been out on a successful hunt tracking down oldbies from all corners of the Internet! Check our Discord server and you'll see some names like steppo, drunkill, Vader6, and many others from yesteryear! Sir_Kane has come aboard the scripts team, having done development back in the day and being on the scene for some time now. Working with the team, he is looking to do things for APB such as allowing LSTs to carry vehicles! Since pushing our job posting for hobby programmers to join us, we have had quite a number of responses! Damoch joins our scripts.dll dev team, offering the right amount of enthusiasm and interest in learning that we seek in our applicants. Very soon after, we received another email application from Dghelneshi. This man has the skills for sure, and jonwil was all too eager to hire him onto the scripts and programming team. The programming list goes on! Mad Ivan joins our team, bringing with him considerable experience with over 4 years programming games professionally. Combined with his extensive education, Mad Ivan more than exceeds our qualifications and we're all too happy to have him aboard! Fun fact: He and Eggman891 know each irl and at work. Scorpio9a will be joining us as well! He wrote RenegadeEx and various other network patches for older C&C titles to help them run on modern OSs and will be having a play at our code. In his oldbie search, Coolrock brought along TheKGBSpy, who had previously worked on his own Renegade-to-RA2 project; Red Alert 2: Vengeance and has also done work Tiberian Sun: Reborn. He will be joining the scripts team and may become a contributor in the future as well. Lastly on the latest scripts hires, Nexiuz will join the team! Irl friends with Scorpio9a, Nexiuz brings his knowledge of 3D math and graphics programming! That should do it for the scripts hires, and we're still taking applications! Apply here if you're interested. You will be working with a legendary team of passionate coders and programmers, and this is experience you can use and place on your CV/résumé! Formerly in our Modder user group, ZΞPHYɌUS has been promoted to a full Staff member! Originally a modder for Mental Omega, he has familiarised himself with our Mammoth tools and mapmaking tutorials and everything else moonsense715 has tested him with. Joining the team with full access, expect great things from ZΞPHYɌUS! And that's everyone! For you tl;dr people, here's the list. Coolrock Sir_Kane Damoch Dghelneshi Mad Ivan Scorpio9a TheKGBSpy Nexiuz ZΞPHYɌUS Welcome our new Staff team members! W3D Hub continues to improve by the day, making the impossible possible!
  12. Good Evening all. A long time ago I came across a website concerned with C&C and there were actual pictures of the Rank that you were given (I wish I remembered the name). Now I know you guys certainly don't have enough on your plate with ECW, APB, and Reborn.... But it got me to thinking and I honestly loved the way it looked. I fixed some pictures with possible image rankings for you all to see and get a feel for. Ideas for implementation. - The pictures are just to show a general picture or what it would look like. The size of the icons and units can be adjusted according to how you guys see fit. - You can go two different paths for ranking. Allied or Soviet Units. You are also able to change your picture (More appropriately icon) to past ranks. So if you really like the Engi you can change it even though your rank is a Medium Tank. - If you don't want the rank image on your profile you can switch it to have the current theme or layout. - When you rank to max level with the max level of posts you unlock the option of Tanya, Volkov, Phase Tank or Demo etc. - Admins are able to access a special rank of missile silo if they desire. - Only Staff or Mods can have access to Flame Towers/Tesla Coil Defenses - If concerned with Shitposting/Spam you could possibly have the rank image tied into your Rep. which encourages better posting and discourages posting just to raise your rank. - Uploading texture, sound or map files could grant some extra rank somehow. Possibly encouraging more files or download base and customization for the games. - Could have it possibly tied to a system where if you donate to the site/server you unlock special icons such as Demo, M.I.G., Forklift, M.A.D. Tank, Spy or a Pink Mobile Radar Jammer or maybe the icons have animations. This encourages donations, gives way to new ideas, and still keeps people who don’t donate relevant with normal units (medium tank, Rifle Inf, light tank, engi) so they don’t get screwed. I would gladly donate $10 to get a M.A.D. Tank for my icon just because. - I don’t know the system of this forum and how flexible it is or if this can even be done but its a start. - Possibly later if the idea is favorable then you could have Tiberian Sun Icons for the Tiberian Forums and RA 2 Icons for Apoc Rising etc. I understand its a little nitpicky but I think it looks great. I would love to help any way I could if the idea goes through as there are more important matters atm but let me know what you think.
  13. 'Tis the season! Get festive and get those avatars changed! Don't forget to check us out in the IndieDB Top 100! [thumb]custom_thumb_xmas.0.png[/thumb]
  14. [blurb]A new version of the launcher is now available! Read the changelog on the full post.[/blurb] A new version of the launcher is now available. Changes include; Login state will no longer show 'Login Failed' if a login session expired from a previous run of the launcher Added support for resuming a package download from a previous installation attempt UI performance tweaks to the game installer dialog Reduced network usage when loading news article images by deduplicating and caching image requests Fix rare crash when a news image was loaded on the wrong thread Added setting to configure the render distance in ECW Improved installer with better support for self update installs. Will now re-run the launcher after an auto-update with the installer Stopped packing dlls inside the executable to improve future maintainability As always please report any issues here on the forums
  15. [blurb]Community update post! Hmm, this may be a bit of a long post. I originally intended to write to you and give you all the heads-up on our moderation changes, and then I added more. So! Moderation Restructure 2017, new forum rules, Mafia Hub, and a shout out to our friends at CNCNZ.com! Also introducing Tester of the Month! [/blurb] Community update post! Hmm, this may be a bit of a long post. I originally intended to write to you and give you all the heads-up on our moderation changes, and then I added more. So! Moderation Restructure 2017, new forum rules, Mafia Hub, and a shout out to our friends at CNCNZ.com! Also introducing Tester of the Month! Moderator Restructure Our moderation team has been restructured and reorganised into three tiers. The tier list looks like this: Staff Moderator Full Moderator Game Server Moderator For a brief rundown of who does what, Staff Moderators moderate staff members and basically everything else; from our forums and our games, to the Discord and TeamSpeak servers. Full Moderators moderate the forums, game servers and our TeamSpeak and Discord. Game Server Moderators moderate the game servers and the game server forums. In addition to that, we also have Lead Moderators appointed to our sections: Forum: @Pyryle is still the main point of contact, but all members of the Staff Moderator group share this responsibility between them as well, since the forum is a big place. Game Servers: @triattack TeamSpeak: @Lord_Kane Discord: @FRAYDO For your convenience, you may refer to the full Staff listing here. New Forum Rules Along with our moderation re-structure, we have re-written our forum rules! Whilst our previous set of rules has worked for many years now, we figured it was time to freshen them up and re-write them in a way that represents our community identity and our ideals; rather than piggybacking off of the ideas of others. You can view the new rules here! A link has also been embedded in the menu at the top of the page. Please take time to read! If anyone has any issues with or feedback for these new rules, please feel free to send a PM to @OWA. Mafia Hub / Forum GMs With the Mafia fever going strong on our forums, we henceforth are changing our name to Mafia Hub. /jk You'll notice a new usergroup floating around on our forums. Hosts of mafia games will be granted the title of Forum GM so they may effectively moderate their game threads as needed. Note that Forum GMs are not moderators nor staff. There are allowed the permissions only to edit posts within their own threads for the purpose of running their games, so please refer to the moderation team for any issues that you may come across. A new set of rules for Forum Games will be published shortly, so make sure to keep your eyes peeled for future updates! Feel free to stop by our Forum Games section any time! CNCNZ.com 20th Anniversary One of the few dedicated Command & Conquer fansites running, CNCNZ.com has celebrated its 20th anniversary this past month! With the change in staff, the site is set on the road to much improvement to its content and coverage. The CNCNZ team intends to form the site into a source on the C&C series like it’s never been before, so keep an eye out for updates! In celebration of its milestone, do check out what they have been up to! CNCNZ.com has since launched C&C Radio! Featuring all of your favorite C&C music along with audio clips from the games and commentary from the CNCNZ staff, C&C Radio is sure to keep you entertained for hours! Thanks to the efforts of @Plokite_Wolf, one of the administrators of CNCNZ.com, they even secured an interview with a composer we all hold in high regard, the man himself - Frank Klepacki! Read the full article here as he shares his thoughts on his past work on the C&C series, and his current and future projects to come. CNCNZ has since recently launched their own Discord server as well! Stop by for the latest in C&C news or if you need help with modding any C&C games! Get the invite here. Show your support for the team and @Zee Hypnotist and go visit CNCNZ.com today! You won't want to miss a thing! Tester of the Month Our testing team puts in quite a fair bit of work to keep development running smoothly. Without their efforts and feedback, we couldn't possibly continue to bring quality to our games. Today, we want to especially thank @Liten for his continued service and dedication. Not only does he show up consistently for our testing sessions, he's just the right kind of character that keeps things lively and fun around here. Why, we're practically best friends! As Tester of the Month, Liten wins an all-expenses-paid vacation to Giedi Prime, homeworld of House Harkonnen. Server Donations Our server bill is due, and @TeamWolf would appreciate any help in meeting our bill! If you are able, please send donations to TeamWolf's Paypal account @ christopher_johnston_@hotmail.com Every bit is greatly appreciated! This section will be removed once the target goal of 72€ (72 Euros) is met. Closing That's it in community news! Stay tuned for dev updates and videos!
  16. [thumb]thumb_halloween.0.png[/thumb] [blurb]It's that time of the year, ghouls and goblins! The time to celebrate all things spooky. You know what to do.[/blurb] It's that time of the year, ghouls and goblins! The time to celebrate all things spooky. You know what to do. If you don't, you set your avatar to anything within the theme of spooky, scary, and Halloween.
  17. You might think i am really new to this site, no, actually i had an account since 2015 but i forgot it entirely, even i forgot i had an account, so the main question here is: why cannot i sign in to the W3D Launcher if i already have an account? i am even sure of my username and password, EDIT: it actually happened to me since my very first time trying the bluehell launcher in the old times.
  18. [blurb]June is End Boss Month. You know what to do.[/blurb] It's High Noon that time of the year again, ladies and gentlemen! As per tradition, June is End Boss Month! It's the time to celebrate those wicked characters that torment you, those vile beings that scheme to dominate the world, and those baddies that kidnap your princess. Show your support for your favourite (or not-so-favourite) end boss! I'll get the ball rolling with Mega Man's arch-nemesis, the one and only brilliant mad scientist, Dr. Wily!
  19. [blurb]The new and improved W3D Hub download system is now live![/blurb] [thumb]thumb_w3d.0.png[/thumb]With the forum upgrade we have yet another addition to enhance your W3D Hub experience! It's a forum feature long-missed by many, and one we have been eager to unveil! After some time and internal testing, the brand new Downloads section is now live! From custom textures to audio modifications and everything in-between, the Downloads page will be your one-stop shop for all of your APB and Reborn needs. You can find it in the forum's navigation menu or at the handy link below! Downloads It goes without saying that all community members are welcome to contribute! Show off your personal textures for others to enjoy, share your enhanced sounds for our in-game weapons and vehicles, or even give us a sneak peek into one of your own fan maps for others to provide feedback! We only ask that you adhere to the File Submission Guidelines, which you may review here. Any files uploaded by the community will prompt the download system to post a thread here, which will hopefully allow us to showcase an exciting timeline of community-generated projects and content! Be sure to leave your comments and feedback on items that you download! Special thanks to those of who who have donated over the last few months! Your contributions help us to improve our community even further with great new features like this! We hope you enjoy this addition and we anticipate great things to come!
  20. Well, hello people! Good to be back here. It's been a looooong time since I last played A Path Beyond...Back then, the studio was Bluehell Productions. There was a detail I wanted to talk about first hand, since it seemed kind of important. When me and my friends from CnCSaga arrived on the W3D Hud website to download the new version of APB, we all struggled to find the download button, until... We realized that it was right in our faces, but in a spot we typically learned to ignore over time. Mostly because, this is where publicity usually appear, on all other website. So yeah... I'd recommend moving this button somewhere else. It may seem trivial, but on website, ergonomics is very important and most users will simply get the heck out if they don't find the download link where they expect to. Thank you for reading and looking forward to see you guys in-game!
  21. Trick-or-treating! Haunted houses! Frightening festivals! It's Halloween weekend, folks! Trick-or-treating! Haunted houses! Frightening festivals! It's Halloween weekend, folks! If you're hopping into the APB server over the weekend, what better way to get into the spooky spirits than becoming the Pumpkin King himself, Jack Skellington! Grab Threve's special Volkov texture if you haven't already. Love your work as always, Threve. [Download Link] Be safe out there when you go out, ghouls and ghosts! Celebrate and have a spooktacular time with your friends and family! Show off your costume, haul in tons of candy, or give someone a good ol' fashioned scare! Have a wondrous All Hallows' Eve! "When black cats prowl and pumpkins gleam may luck be yours on Halloween." - Author Unknown
  22. Hey guys, I'm looking for ideas on how an APB (or reborn if there's a big build that comes out) tournament could be done. How many people would be on a team? How many matches each? What would be the best way to determine team composition (RNG, self-choose, pairs of better and poorer players)? I'm thinking of putting up a hundred bucks or so for the first prize (not a lot but ya know). I hope it will get the community a bit energized and maybe draw a few people in, Thoughts?
  23. Throwback Thursday! Today we look back at the Brothers In Arms mission, featuring none other than the infamous Molotov brothers! Borrowing a page from our friends at CNCNZ, today we are doing Throwback Thursday! Today we look back at the Brothers In Arms mission, featuring none other than the infamous Molotov brothers! Suspicious of their loyalty to the Soviet Union, you were tasked with spying on the brothers. Discovering them to be traitors, the mission then was to deal with them as all traitors are dealt with. Handling the Molotov brothers would prove troublesome, as the brothers themselves were armed with powerful weapons. To make matters worse, the Molotov brothers would receive aid from the Allied forces. Nonetheless, the Soviet commander and his forces would persecute the brothers for their traitorous actions and eliminate all traces of their base. Do not make enemies of the USSR, comrades. That's it for this Throwback Thursday! Friendly reminder that this October 31st marks the 20th anniversary of Red Alert!
  24. hey guys, anyone using android to browse W3D? sure, the chrome/mobile version of the forums are really great and look nice in-browser BUT are there any Android apps out there for IPB that can be used for moderation & Browsing??? (e.g. notifications for PMs/reports/subscriptions) it'd really help speed things up and help me keep tabs when I'm AFK
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