GeneralCamo Posted June 14, 2015 Report Share Posted June 14, 2015 Hey everyone. Sorry about the recent silence, we have been busy. VERTi60 has recorded some neat footage from yesterday's test however, and I thought I would share it to you: Just a few notes: HUD was an experimental change in this patch, it isn't finished. The reason for the missing health and ammo displays is because I forgot to include font files... The enforcer is using placeholder models for the character and weapon. While the character MAY be released with the placeholder, the weapon for sure will not be. You may notice Field_2 is back. It has been renamed to Field, with the original Field being renamed to Desert_River So what is left you may ask? Add new logic for Jumpjets so they cannot fly inside buildings or tunnels Fix up some maps Add the new Sabotage beacons to Chameleon Spies Finish off the new HUD These will take a bit, but the wait shouldn't be too long now. This patch pretty much finalized the disk thrower and the enforcer balancing, and really the only tweaking needed is in Jumpjets and some new features. 1 Quote Link to comment Share on other sites More sharing options...
Madin Posted June 14, 2015 Report Share Posted June 14, 2015 Nice video! 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted June 14, 2015 Report Share Posted June 14, 2015 Tsr is copying the AR HUD now? Wouldn't it be better to design an actual tsr themed HUD? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted June 14, 2015 Author Report Share Posted June 14, 2015 Actually I copied the Battle for Dune HUD. Funny how they get a freepass but we don't. But we needed a concept, so someone else could later go in and design a proper HUD, like this concept: This was made by Dentistman, one of our testers. He certainly has talent, and this will likely be used to make the final version 1 Quote Link to comment Share on other sites More sharing options...
ShadowWarrior Posted June 14, 2015 Report Share Posted June 14, 2015 Pfff Ooooo maaaaaaan..... Why? New patch, new bugs again, again... Field 2 Flying towers ... New Patch= 10-15 new bug... pfff 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted June 14, 2015 Author Report Share Posted June 14, 2015 Pfff Ooooo maaaaaaan..... Why? New patch, new bugs again, again... Field 2 Flying towers ... New Patch= 10-15 new bug... pfff Hence the emphasis on "test version." Bugs happen in testing versions. Then we fix them so they do not go into the public version. This was something we made a mistake on the past few versions, so this version aims to correct that mistake. 0 Quote Link to comment Share on other sites More sharing options...
FekLeyrTarg Posted June 14, 2015 Report Share Posted June 14, 2015 "!setnextmap TS_Kombat"? I haven't seen TS_Kombat since the infantry beta. Was the music inserted during post production or has a feature, which changes music tracks during gameplay (like in Renegade-X), been implemented? It looks very promising so far and I'm looking forward to the update. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted June 14, 2015 Report Share Posted June 14, 2015 Was the music inserted during post production or has a feature, which changes music tracks during gameplay (like in Renegade-X), been implemented? Music was added post production - random from TS Soundrack. Usually during testing we don't have music running coz you can't hear other testers. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted June 15, 2015 Report Share Posted June 15, 2015 Actually I copied the Battle for Dune HUD. Funny how they get a freepass but we don't. Because as it happens, AR and BFD made the transition to that HUD at the same time without the other team knowing. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted June 15, 2015 Report Share Posted June 15, 2015 Actually I copied the Battle for Dune HUD. Funny how they get a freepass but we don't. Because as it happens, AR and BFD made the transition to that HUD at the same time without the other team knowing. Don't worry, the TSR hud will be unique from the other games. He just put the concept into it for this test version. 0 Quote Link to comment Share on other sites More sharing options...
Timeaua Posted June 15, 2015 Report Share Posted June 15, 2015 The arty drives straight! 1 Quote Link to comment Share on other sites More sharing options...
AndrewGOLD Posted June 15, 2015 Report Share Posted June 15, 2015 what map is Ts_Kombat? 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted June 15, 2015 Report Share Posted June 15, 2015 what map is Ts_Kombat? A terrible one. 1 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted June 15, 2015 Report Share Posted June 15, 2015 Just Barracks and HoN on a flat small surface, no class purchases (only techs available), a random crate spawns once in a while where you have a rough 15% chance to get a new class, 50% chance of getting either a RV ruining your game-play or armor boost Good game for people who like techie rushes but once somebody gets a cyborg... 0 Quote Link to comment Share on other sites More sharing options...
Kai Posted June 15, 2015 Report Share Posted June 15, 2015 (edited) Would've liked to have seen the Enforcer showcased from a GDI point of view but the limited shots were nice. And judging by what was said by TS_Kombat, sounds terrible indeed. Especially if said crate is only available once per X minutes. Edited because this original post sounded a bit demanding, not my intention. New maps are nice and all but please fix the originals before bringing in old ones which most likely contain problems. Edited June 15, 2015 by Kai 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted June 15, 2015 Author Report Share Posted June 15, 2015 That's unfortunately not my decision to make regarding maps. Trust me however, the existing maps are getting fixed and improved. I'm actually working on an improved version of Crossroads at this moment. 0 Quote Link to comment Share on other sites More sharing options...
AndrewGOLD Posted June 16, 2015 Report Share Posted June 16, 2015 So ts_kombat is beachfront or an old map i think, right? 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted June 16, 2015 Report Share Posted June 16, 2015 So ts_kombat is beachfront or an old map i think, right?TS_Kombat is basicly barracks vs hand of nod taking place on the top of a tiny mesa where you fight with Technicians. In TS_Beachfront you can buy all the units, the map looks much nicer, has a Tiberium field ans is generally much more fun. 0 Quote Link to comment Share on other sites More sharing options...
FekLeyrTarg Posted June 16, 2015 Report Share Posted June 16, 2015 And TS_Kombat, as the title suggests, uses/used the original Mortal Kombat theme by The Immortals. 0 Quote Link to comment Share on other sites More sharing options...
ShadowWarrior Posted July 2, 2015 Report Share Posted July 2, 2015 I hate this problem Service Depot immortal (Shallow, Crossroads, Field and Tiber map) Please improve the service depot BUG! https://www.youtube.com/watch?v=hwEctY3qS84 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted July 2, 2015 Report Share Posted July 2, 2015 I just checked this out in LAN. The problem is that the CY seems to be too good at repairing the Service Depot. 1 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted July 2, 2015 Author Report Share Posted July 2, 2015 You know, we have a bug tracker for a reason. Please use it instead of bumping an old update with irrelevant information. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted July 3, 2015 Report Share Posted July 3, 2015 I hate this problem Service Depot immortal (Shallow, Crossroads, Field and Tiber map) Please improve the service depot BUG! https://www.youtube.com/watch?v=hwEctY3qS84 Thank you for the report. It will be looked into. 0 Quote Link to comment Share on other sites More sharing options...
Renardin Posted July 27, 2015 Report Share Posted July 27, 2015 Hi there. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted July 27, 2015 Report Share Posted July 27, 2015 Hey Renardin! 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted July 27, 2015 Report Share Posted July 27, 2015 All hail Reborn's Lord of Texturing 0 Quote Link to comment Share on other sites More sharing options...
Bayonetta Posted July 29, 2015 Report Share Posted July 29, 2015 Renardin.. wow.. Funny that, i was thinking about you the other day lol (in a none creepy way) 0 Quote Link to comment Share on other sites More sharing options...
Renardin Posted July 29, 2015 Report Share Posted July 29, 2015 well I guess I will have to make some more texture some day... anyway, aren't we moving all this to Ren X ? 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted July 29, 2015 Author Report Share Posted July 29, 2015 Maybe... do you have skype or something? 0 Quote Link to comment Share on other sites More sharing options...
Renardin Posted July 30, 2015 Report Share Posted July 30, 2015 Have it but not available till mid september. (moving to a new house, to much work to do about that for now) 0 Quote Link to comment Share on other sites More sharing options...
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