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  On 5/30/2017 at 5:49 AM, NodGuy said:

I kept some of the longer sniper clips due to his in chat reaction and then falling down later on, but I guess I can speed those up slightly. I don't speed more than 4x because then sound is lost. I'd either have to put something in or cut the journey, i.e, when in the nook.

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On this newest video that's about to be up, I was able to retain sound on clips sped up by 10x. But for some reason, when I speed it up to 15x, the sound was lost on the export even though it was there in the timeline. I worked around this by recording from the timeline in Audacity then replacing the timeline sound with the .wav export of the same thing.

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So FRAYDO, Testament and I were trying to recreate some RA1 cutscenes, of course things will get out of hand quickly...

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A few more screenshots from the shenanigans yesterday:

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More screenshots from Beta times, part 2.

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  On 6/11/2017 at 12:32 AM, Silverlight said:
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The heavy was moving back and forth trying to squish anyone who tried to disable it, and I saw two engineers standing on the hill crouched just inside the GAP radius waiting for their chance. I went closer and the idea hit me... I'll wait for him to swing his tank forward a bit and I'll ram the back to stop it from covering the flare for a few seconds. To my surprise, it worked perfectly. It was a pretty cool team effort. Just goes to show that you can do big things even with unarmed units and fire support.

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