ChopBam Posted June 1, 2017 Report Share Posted June 1, 2017 On 5/29/2017 at 10:49 PM, NodGuy said: I kept some of the longer sniper clips due to his in chat reaction and then falling down later on, but I guess I can speed those up slightly. I don't speed more than 4x because then sound is lost. I'd either have to put something in or cut the journey, i.e, when in the nook. On this newest video that's about to be up, I was able to retain sound on clips sped up by 10x. But for some reason, when I speed it up to 15x, the sound was lost on the export even though it was there in the timeline. I worked around this by recording from the timeline in Audacity then replacing the timeline sound with the .wav export of the same thing. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted June 1, 2017 Report Share Posted June 1, 2017 Speaking of. 1 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted June 1, 2017 Report Share Posted June 1, 2017 5 minutes ago, ChopBam said: lolwhot? You decided to jump off the roof at half health, which is death, which turns you Allied again. 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 1, 2017 Report Share Posted June 1, 2017 10 minutes ago, ChopBam said: Speaking of. Bah! Yes, I didn't check behind that damn crate. However the same round I believe I killed another Thief hiding behind the whatever they're called to the right, in the darker area. Also, YES! Stole your snipe kill with my V2. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted June 1, 2017 Report Share Posted June 1, 2017 Just now, NodGuy said: Also, YES! Stole your snipe kill with my V2. Wasn't complaining; just got a nice view of it through the scope. 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted June 3, 2017 Report Share Posted June 3, 2017 So FRAYDO, Testament and I were trying to recreate some RA1 cutscenes, of course things will get out of hand quickly... Landbote. If you actually did this in RA1 you'll know why this was done... another view A Jenga of Mammoth Tanks. What can possibly go wrong? what can go wrong, will... Hell, let's add MAD Tanks in the mix too! In observance of June's End Boss Month, why not have some fun attacking the Level 10 Tesla Coil? 2 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted June 3, 2017 Report Share Posted June 3, 2017 8 minutes ago, Pyryle said: of course things will get out of hand quickly... That they did :> shouts out to pyryle, testament, furs, cjtanya, and alp 4 Quote Link to comment Share on other sites More sharing options...
Testament Posted June 3, 2017 Report Share Posted June 3, 2017 What really became of the Philadelphia experiment 1 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted June 3, 2017 Report Share Posted June 3, 2017 5 minutes ago, Testament said: What really became of the Philadelphia experiment "We made it disappear, and reappear...but with very little control - we lost some men." - Einstein 0 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted June 3, 2017 Report Share Posted June 3, 2017 A few more screenshots from the shenanigans yesterday: Just like old times... Allies with a gapgen in Under. The soviets ran out of fuel as a result of a recent fire ant infestation Caged fire ant. Let it be known that the turrets are commandeered by absolutely nobody. Perhaps a precursor to RA2 robot tech? SSH! I'm gonna spook somebody, K? 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted June 4, 2017 Report Share Posted June 4, 2017 19 hours ago, Testament said: What really became of the Philadelphia experiment 3.2.0.0 patch notes leaked: - Keep of the Grass central area is now a ship graveyard, where ships go to die. 1 Quote Link to comment Share on other sites More sharing options...
A4R91N Posted June 8, 2017 Report Share Posted June 8, 2017 More screenshots from Beta times, part 2. This guy was afk in the Soviet war factory on Canyon River. Help *insert 70's disco music* Your avarage game as Soviets on Camos Crossing... No Allied captains allowed! Guess the map This is from RA_Glacier. This was a bug in the War Factory: if you stood too close to the MCT when someone bought a vehicle it would kill you. 4 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted June 8, 2017 Report Share Posted June 8, 2017 Screenshot from "together we aspire" video. Action on Canyon River from the War Factory roof. Light Tank rush on Under. It's the 4th of July on Guard Duty! 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 10, 2017 Report Share Posted June 10, 2017 3 Quote Link to comment Share on other sites More sharing options...
ganein14 Posted June 10, 2017 Report Share Posted June 10, 2017 dat headshot at the end LOL 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 10, 2017 Report Share Posted June 10, 2017 27 minutes ago, ganein14 said: dat headshot at the end LOL It ruined my whole day. 0 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted June 11, 2017 Author Report Share Posted June 11, 2017 This one was good, AZ pushed the HT (it was standing on flare) so we could disarm it. Drunk @FRAYDO Hey @NodGuy 3 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 11, 2017 Report Share Posted June 11, 2017 The first picture, that's me (on the other team) following you all in my supply truck. Also that Sniper screenshot, didn't you miss or hit me and I turned and landed a headshot? 0 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted June 11, 2017 Author Report Share Posted June 11, 2017 I didn't get the headshot and you shot me back but I ended up killing you 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 11, 2017 Report Share Posted June 11, 2017 That's not how I remember it. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted June 11, 2017 Report Share Posted June 11, 2017 ...that flare doesn't even look like it was in a position to kill anything but the pillbox. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 11, 2017 Report Share Posted June 11, 2017 36 minutes ago, Pushwall said: ...that flare doesn't even look like it was in a position to kill anything but the pillbox. That'll show that Pillbox who's boss. 1 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted June 11, 2017 Author Report Share Posted June 11, 2017 2 hours ago, NodGuy said: That'll show that Pillbox who's boss. + free points. Also, more Well... Fight! ... 1 Quote Link to comment Share on other sites More sharing options...
Popular Post Pushwall Posted June 14, 2017 Popular Post Report Share Posted June 14, 2017 An attempt to add bots to Wasteland hits a snag in how long the bots take to form attack teams. This is sped up 5x (so it takes 2 mins 30 secs for them to move out) and uses 40 bots just so that the attack team being formed can live long enough to move out. Which means I can't use the source audio because it's just a buzzsaw of nonstop M16/AK sounds. 5 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 14, 2017 Report Share Posted June 14, 2017 hai forg Damn Allied tanks! So alone Watch out, we got a couple of bad arses here Damn it! 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted June 14, 2017 Report Share Posted June 14, 2017 47 minutes ago, Pushwall said: An attempt to add bots to Wasteland hits a snag in how long the bots take to form attack teams. So pretty spot on with real player behavior then? /s 1 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted June 14, 2017 Report Share Posted June 14, 2017 Double thief rush on Siege. Flyin' back.. Ded. Stone dead Silverlight-kov after he rushed out and tried to steal a tank. One Light Tank keeps four V2s nervous. 1 Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted June 14, 2017 Report Share Posted June 14, 2017 On 11. 06. 2017. at 2:32 AM, Silverlight said: Hide contents This one was good, AZ pushed the HT (it was standing on flare) so we could disarm it. The heavy was moving back and forth trying to squish anyone who tried to disable it, and I saw two engineers standing on the hill crouched just inside the GAP radius waiting for their chance. I went closer and the idea hit me... I'll wait for him to swing his tank forward a bit and I'll ram the back to stop it from covering the flare for a few seconds. To my surprise, it worked perfectly. It was a pretty cool team effort. Just goes to show that you can do big things even with unarmed units and fire support. 1 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted June 17, 2017 Author Report Share Posted June 17, 2017 Hello there! Arty training. 2 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted June 20, 2017 Report Share Posted June 20, 2017 (edited) Here's some old pics from sometime in 2012. I don't know why I was using the "ilikePi" username. Edited June 20, 2017 by NodGuy 0 Quote Link to comment Share on other sites More sharing options...
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