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NodGuy

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Everything posted by NodGuy

  1. Yeah, but I'm a Tiberian Sun fanboy so the thought of TSR possibly having it is exciting.
  2. Damn, Pyryle. Very nice setup you have there. I would post a picture of my area buts it's shit except for a nice monitor, keyboard and mouse. Maybe when I decide to throw monies at it I will.
  3. Yes. It's satisfying as it is to sink those pesky LSTs with my V2 rockets, but if they're also carrying vehicles then they would be my favourite target.
  4. It causes vehicles to move slower but not by much.
  5. I've been sitting on some of these clips for a couple of weeks now. I only now decided to stop being lazy and edit them.
  6. As do I. It's actually gotten to the point where I get pissed when I need to update games because it's way more frequent than the Xbox 360 was.
  7. Again, deploying is an option. You don't have to do it if you don't want you. This would just be an option for those with high ping or those on uneven terrain who have difficulty lining up their shot.
  8. My stated reasons are a legitimate need for it. It may not be an issue for you but it's a serious issue for me, and the fact that its use is optional should mean that no one is against it because I don't believe it would be hard to implement, though I'm no W3D expert. Maybe the poll was a mistake because, again, people shouldn't be against additional options.
  9. Then you should've voted Yea because the poll was for deploying and not pivoting.
  10. Any particular reason for being against the pivot? You only need to aim it like pretty much every other weapon in the game but this one is limited to a certain distance left or right. I try to avoid using Artillery now because it takes too long for me to line up my shot on the defensive structure. Pressing A or D just moves it too much and I usually have to reverse, drive forward and turn to get it on target. By this time, after missing my first shot or two, the enemy is already aware of my presence and I've lost my advantage. That's just when the surface is flat, it's even more difficult if I'm on uneven terrain (hello, CanyonRiver's stream) or on the side of a hill. And I'm confused, you said 'voting against deployed artillery units' but then said you can get behind it. Are you against having to deploy in order to fire (something I never suggested) or deploying in general?
  11. I'm sure others are sick and tired of their Artillery and V2 vehicles slightly moving when trying to line up a shot. You could try exiting and entering the vehicle but on some terrain this just doesn't work. I don't know if it is the game or my 180 ping but it's very annoying. My suggestion is the option to press Q to 'deploy' the vehicle. I use quotations because there would be no animations for this, it's not really deploying but the vehicle would simply stop moving completely, like the Nod Artillery from Reborn. This would save so much time when preparing to attack enemy defences and buildings. Speaking of the Nod Artillery, it would be awesome if when the Artillery is deployed we get the previously removed slight pivot to the left and right back. This was extremely helpful for me when hitting defences. For those who don't like the pivot then they just don't deploy and use the vehicle like it is now. I'll throw a poll up so people can vote if they would like this or not, although I don't see why not as those who are against can simply never press Q while in these vehicles.
  12. Wow, can't believe those awesome images were uploaded there around 8 years ago. Time sure does fly.
  13. So satisfying to see that happen to you.
  14. Just a random thought but would it be possible to make it so the wrench can only repair empty vehicles? This way the Mutant Hijacker can't repair friendly vehicles who are engaging GDI.
  15. Sure, but it depends on the game. Battlefield? No. Call of Duty? Yes. Hypothetically, if the game were on consoles, how would vehicle cameras work? Lock the camera to the turret?
  16. Have you tried using the Soviet tunnel behind the War Factory to hop over to the Allies side, go up the hill, and shoot down at the Arties from above? Whenever I am Soviet and we get assaulted like above it's what I do and it works most of the time. Your idea is not bad, I'm just saying. Also, a good way to deal with the arty is to park a V2 on the left side of the Refinery, next to the door. This is something I also do to get them. Of course it helps if the FT is alive to stop tanks and APCs from coming after you.
  17. If only they used a good TSR shot. People might see it as some very early Renegade mod and not even bother clicking.
  18. That's awesome! Hopefully this will bring in new players.
  19. Nice tutorial, I'm sure it will be useful for those who do this sort of stuff.
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