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FRAYDO last won the day on January 12
FRAYDO had the most liked content!
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2,146 ExcellentAbout FRAYDO
- Birthday 11/26/1993
Member Title
- Minister of Propaganda
Profile Information
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Ingame Username
FRAYDO
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Gender
Male
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Location
TEXAS, BABY!
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Interests
THE BOOTY.
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none
Contact Methods
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Website URL
https://www.twitch.tv/hellofraydo
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Discord
FRAYDO#9241
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Steam
FRAYDO
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Skype
LOL
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48,206 profile views
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While we could, this video is limited to W3D Hub things only so unfortunately BHP is off the table. As for the cat, it wasn't mine! It could have been Aprime's cat, or some random video clip he found for that.
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Great question! I am looking for both things, so yes to tank/inf rushes and yes to funny moments
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OP updated for image/sound considerations, especially for those iconic sound bites
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As we celebrate W3D Hub's 10 years, an idea comes to create a supercut trailer showcasing our games. We ask for your best clips, moments, memes, and anything that you would like to contribute to this video project! We want this trailer to show off the best moments and fun that made this community what it is! Rules of submissions (tentative) - Must be W3D Hub related - For videos > mp4. format and download link provided - For sound clips > .mp3 and .wav accepted - Images/gifs accepted - SFW (no excessive cursing, but one or two doesn't hurt) - Final decision left to video producer(s) Everyone is welcome to submit! Deadline for submissions is January 20th (also tentative) >>> This forum thread serves as a space for discussion, questions, and general brainstorming. I'll also be taking chats on Discord and encourage conversations there for quicker responses. Let's make something great for us! 1/14/25 Edit - To clarify some logistics on it: - Send me the clips and files that you want to see included, or post those in the forum thread - The clips can be sent as you want them presented, or in other words with your unique edits and styles. My part is piecing them together into one timeline - SFW is no excessive cursing, but otherwise "shit" and "fuck" are fine - Soft limit of 30 seconds for the clips you send, but multiple clips are also allowed. We'll just space those out throughout the trailer
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Join in after the APB Round Table for some good fun and blasting! Stop the Reds from breaking through! Take to the battlefield!
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untilHow can we improve APB? What feedback do you have for the team? Join in for the Round Table before the Game Night and chat with the devs!
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TSR 2.0.3.6 has been released! We bring you a reworked points system, rebalanced EVA and CABAL voice lines, and adjusted performance! Major frame rate drops have been resolved, and your overall performance should be largely improved! In fact, anything to the contrary is GDI propaganda.[blurb][/blurb] TSR Release 2.0.3.6 *** Important: There are three keys that have moved from the "extended options" to the controls menu, and if you already have the game installed they will be unbound by default. They may be assigned for you if you click "Defaults," or you may add them manually if you want to retain your configuration. "Toggle Flight Mode / Jetpack" under Movement (Default: Q) "Chat History" under Communications (Default: U) "Vehicle Menu" under Communications (Default: Comma or Slash) General - Miscellaneous bug fixes, including that immovable vehicles should no longer crush infantry when bumped. - Reworked the points system, including fixing bugs involved with granting the wrong team points for base building destruction. - Increased money earned from repairing Silos and Service Depots from 8% to 10%. - Removed credit trickle from Refineries (was 2 credits/second). - Added visible map boundaries on all maps. - Rebalanced EVA and CABAL voice lines. - EMP and web modifiers have been fixed to work as intended. - Adjusted some values for performance. Greatly lowered the decal limit. 8192 -> 128 Lowered the DistanceInView value for surface effects. 400 -> 100 - Decreased the BlendScale on the bloom. 0.33 -> 0.15 - Tiberium shrubs are now 2-sided. GDI War Factory - Fixed a stuck spot in the props. - Patched a hole in the floor at the front of the bay. Mammoth Mk II - Adjusted out of combat self repair speed to be more continuous than per second. Combat Healing is still per second. Healing thresholds changed from 25->33% and 50%->66%. - SAM Damage decreased 100 -> 50 - SAM Reload Time increased 1.5 -> 3.0 - SAM Magazine Size increased 2 -> 8 - SAM Rate of Fire decreased 4 -> 2.5 - SAM Burst Delay increased 0 -> 0.6 - SAM Burst Max increased 1 -> 2 - SAM Burst Count reduced 2 -> 1 - SAM Range increased 140 -> 160 - SAM Engage Range increased 120 -> 140 - SAM velocity increased 150 -> 200 - SAM now tracks Harpies. - Removed burst delay. - Chin gun projectile extension increased XYZ 0 -> 0.05 - Mobile EMP - Now affects infantry with disabling stealth. Harpy - Magazine size decreased 100 -> 50 - Total Extra Ammo increased 300 -> 450 - Range decreased 130 -> 120 - Projectile Extension decreased Z 0.1 -> 0.02 Orca Fighter - Missiles now track Mouse (Lockon overrides) - Secondary velocity increased 120 -> 180 Hover MLRS - Damage Reduced 30 -> 25 - Homogenized Explosion damage with other rocket explosions - Missiles now track mouse (Lockon overrides) - Primary Turn Rate reduced 120 -> 60 - Secondary Turn Rate increased 80 -> 120 Wolverine - Range increased 110 -> 120 - Projectile Extension XYZ Increased 0.1 -> 0.15 Attack Buggy - Assigned a weapon reload sound. Attack Bike - Damage Reduced 45 -> 40 - Primary Fire rate of fire increased 3.5 -> 35.0 - Primary Fire Burst Delay increased 0.0 -> 1.14 - Primary Burst Count increased 1 -> 2 - Primary Turn Rate reduced 1200 -> 300 - Secondary Turn Rate increased 90 -> 1200 - Secondary rate of fire decreased 35.0 -> 3.5 - Secondary Burst Count reduced 2 -> 1 - Secondary Burst Delay reduced 0.8 -> 0 - Secondary Tracking Randomization increased 0.03 -> 0.05 - Homogenized Explosion damage with other rocket explosions Reaper - Projectile warhead changed from Bullet AI to Rocket - Web Launcher now costs 0 ammunition - Now correctly affects infantry - Burst Delay reduced 0.75 -> 0.6 - Web Radius increased 8.5 -> 9 - Mouse steering enabled on rockets Stealth Tank - Damage Reduced 30 -> 25 - Adjusted transition zones - Missiles now track mouse (Lockon overrides) - Removed burst fire from alt fire Missile Trooper - Missiles now track Mouse (Lockon overrides) - Primary Velocity reduced 150 -> 90 - Primary Turn Rate reduced 250 -> 100 - Secondary Velocity increased 150 -> 200 Attack Cycle - Secondary Burst Delay reduced 0.9 -> 0.8 - Secondary Turn Rate reduced 95 -> 90 Medic - Range increased 5 -> 10 Enforcer - Alt Fire Damage reduced 55 -> 40 - Alt Fire Rate of Fire reduced 1.1 -> 1.0 - Alt Fire Range Reduced 40m -> 25m Rocket Infantry - Rocket velocity increased 250 -> 300 - Primary Turn Rate reduced 90 -> 60 - Secondary velocity increased 300 -> 500 TS_Anchorage - Re-enabled vehicle blockers. TS_Dam - The infantry tunnels outside the GDI base are now lit yellow instead of red. - Fixed some texture blending at the center infantry tunnel entrances. TS_Field and Field_Flying - Bright grass is no longer emissive. - Fixed reinforcement harvester not moving on Flying. - Removed harvesters from purchase lists on Field. TS_GrandCanyon - Double wide gates in the bases. - It should be easier to get on the road ramp in the map center. - Blended some textures better. - Edited the hard map boundary slightly. - Fixed a hole in the terrain by the tunnel directly north of the GDI base. TS_Isles - Added Tiberium Silos. - Removed back gates and overhang. - Cleaned up water mesh and edges. - Added hedgehogs along coast. TS_Snow - Double wide gates in the bases. TS_TaintedLegacy - Removed the broken tiberium bits next to the large hill crystals. TS_Tiber - Raised civ truck spawns. - Fixed floating objects. - Added ambient sounds. - Removed the broken tiberium bits next to the large hill crystals.
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Tiberian Sun: Reborn has a new release out! If you are on our Discord, you already saw this! Download the new patch today! TSR Release 2.0.3.5 General - Fixed a crash. - Ambient map sounds are now affected by the "ambient" sound slider in settings. - Volume sliders in the settings menu now use TSR SFX. - Added a light global doppler effect. - Disabled J/K battlefield info screens. - All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%. - Added kill messages for Nod frag grenades. - Replaced a couple low resolution building textures. - Fixed special effect setting for all modifiers. - Improved a number of vehicle transition (enter/exit) zones. - Added projectile collision to one of the Tiberium flora props. - Tiberium Shrubs no longer have crippling collision for vehicles. HUD - Harvester fullness indicator added to the HUD. - Player names now show up with their target boxes. - Tiberium dump success message has been split to three lines. Damage Multipliers - Repair guns much more effective in repairing vehicles. - Missile projectile's damage to light vehicles has been lowered slightly. - Bullets and Bullets(AP) projectiles increased damage slightly against aircraft. - Melee weapons now deal 0.001 damage against things it previously did nothing to. - Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment. Engineer - Added slight "explosion" to repair effect which will assist in disarming. Riot Trooper - Shield extended when equipped. - Now has FlameResistInf skin. Disc Thrower - Projectile Size increased to match actual projectile. X/Y 0.1 -> 0.15 Z 0.01 -> 0.03 Medic - Regen damage lockout reduced. 30 -> 10 Chameleon Spy - Knife weapon "reloads" while sprinting. Mammoth MK2 - Weapon traverse speed increased. - Weapon elevation/depression increased by 10. - Chin gun traverse angle increased to 270 degree FoF. - 50% heal function damage timeout decreased 30s -> 10s. - 100% heal function HP/s increased 1 -> 2. - Added alt fire dual shot. Cyborg Reaper - Healing multiplier in tiberium increased by 0.2. - Web velocity increased 30 -> 50. - Web gravity decreased 1.75 -> 1.25. Harpy - Radar invisible. - No longer lock-on-able, except for defenses. - HP reduced. 500 -> 450 - Max ammo increased 200 -> 300 Construction Yard - Fence is no longer super bright. - Fixed an issue that stutters the camera. GDI Helipad - Optimizations. TS_Anchorage - Fixed a hole in the terrain. TS_Dam - Added vehicle sized tunnel connection to front of bases. - Pulled coastal walls inward. - Added some nicer waterline and under water terrain. - Added ambient sounds. - Added more lights. - Adjusted out-of-bounds area above Nod base to lessen cliff camping. - Fixed up some of the terrain around the dam. TS_Drought - Fixed a couple stuck spots in the GDI base. TS_Field - Fixed some stuck spots in the rocks outside the GDI base. TS_Field_Flying - Removed Orca Transport from purchase list. TS_Isles - Re-enabled map blockers. TS_Snow - Added lights to the infantry tunnels by the bases. - Adjusted a stuck spot outside the GDI base. - Closed gaps between the crates in the tunnel. TS_TaintedLegacy - Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise. - Fixed a stuck spot. TS_Tiber - Added lights to some infantry tunnels. - Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are). [blurb][/blurb]
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Hosted by Gozy over at Renforums, it's a Renegade Community Funwar! Game Mode: Classic AOW (Renegade C&C mode without modifications) Max players: 12v12 Date: 28th of April Time: 9 PM Euro time, check your time zone here: https://notime.zone/NuPAHIB4av1xC Discord: you will need to join RenCorner Discord to play, if you don't have a microphone then this is not a problem but you need to at least listen in. Join it here: https://discord.gg/rencorner Server: normally we'll be using the ReneWars server (to be confirmed)
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untilSand, sand, and more sand! BFD included! Come on by for some game night fun! Join the Discord for laughs and communicating with your team! https://discord.gg/w3d-hub-270678524619128843?event=1223687476217118861
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untilKeep the Reds from breaking through! Come on by for some APB fun! Join us on the Discord during the event for voice chat laughs and teamwork! https://discord.gg/w3d-hub-270678524619128843?event=1223686204717793311