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FRAYDO

Staff Moderators
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Everything posted by FRAYDO

  1. Holy shit, Pushwall. That was a close call with that cliff. That has to be a stupid amount of luck, don't lie to me.
  2. I'll take these questions. Currently the TSR team is reviewing balance, revamping structures, and implementing bug fixes. We have changed some damage values beginning with the infantry and have resumed testing. Based on the feedback we'll gather, we'll further refine infantry combat and then move on to vehicles. Back to the revamped structures, rumors are stirring within the Brotherhood that Agent Hasak may be delivering new intel soon. Keep an eye out, brothers. The PR team is currently looking to bring in paid talents for W3D Hub exposure. Talents such as Big Man Tyrone and VoiceoverPete. 100% serious about this. It's my idea that we could use the meme boost and these would make great videos for our users to share. Whether this will bring in new users or not to the community is debatable, though making these entertaining videos for ourselves is something I am more than happy to fund. We're also involving ourselves more in the social media trends, such as the #10YearChallenge that was floating about. I believe that trend will pass soon, or may have already, and so we'll be keeping an eye out for the next one to jump on. Fun engagement and sharable content is our 2019 strategy. Lastly, @Nodliedand I have devised a plan to compile an all-encompassing W3D Hub trailer to show off our community! The PR team and QA team will be working more closely in collaboration this year and on, and this project will benefit greatly from that. I may open up the project to public users to submit their footage for a chance to be featured, but currently this is a Staff project. More details on the trailer will be given to those interested.
  3. In honor of W3D Hub's 4-year anniversary coming this weekend, the team would like to open this AMA thread! Anything you would like to ask, ask away! Questions for our developers? For our Admins? All questions will be answered so give us a shout! When asking a question please tell us who you'd like to pose it to! Here are a list of people and what they do! Admins @OWA - Lead Producer of Red Alert 2: Apocalypse Rising. Dabbles in everything from development work to community management. @moonsense715 - Co-producer of Red Alert 2: Apocalypse Rising, ingame bot programmer, and also our guy for changes to the website and stats pages. @danpaul88- Lead Developer of our W3D Hub Launcher, our flagship product. @Strike - Our host and webmaster. Any issues with our infrastructure should be directed to him. @TeamWolf - Lead Producer of Battle For Dune: War of Assassins. When not developing, he's off drinking. @Wallywood - Lead Producer of Tiberian Sun: Reborn. Can probably kick your ass irl. Ask him about his War Machine. @Jerad2142 - Lead Producer of Expansive Civilian Warfare. Likes deer. Staff Moderators @jonwil- Head of the code and scripts team, Tiberian Technologies. Avid collector of LEGO. @Pushwall - Lead Developer of Red Alert: A Path Beyond. Loves when people don't like things and proceed to not give proper feedback as to why. @triattack - Our guy in charge of all game servers. Report any server issues to him. @Pyryle - Lead Forum Moderator and A E S T H E T I C S. @Nodlied - Our esteemed Testing Director, tasked with whipping our testing team when things need doing. @Einstein is testing co-director, with equal responsibilities and duties to Nodlied. @FRAYDO - Lead Public Relations & Human Resources. Any ideas you have to engage the community or updates you want shown off to the world, he and his PR team of Coolrock, Testament, FORCE, and Hiramaky will be more than happy to help! Temporary Human Resources until Patricia returns from vacation. @ChopBam - Has been around the community ages making maps and working in 3DS Max. His brother, BattleLaf, is the APB EVA. A further list of staff can be found here. Also, if you'd like to ask a question anonymously, please use our idea box. You can find it at the top of our homepage: http://www.w3dhub.com
  4. Last day for votes! It looks like {AW} will snag the Honorable Mentions .
  5. The solution is simple. We go in alphabetical order.
  6. >me waiting for @Y2K and @alexcuervo to claim their prizes. DMB has already claimed his.
  7. Congratulations, comrades. Add me on Steam if you don't already have me and I'll send you your prizes. https://steamcommunity.com/id/fraydo/
  8. Beauty. I had better see you guys posing with your poster.
  9. Excellent. We're going to need such a device for our full-frontal attack on the Pentagon.
  10. Which devs did you speak to? And which changes in particular are you not satisfied with?
  11. What a terrible idea! This will never see the light of day and it's ridiculous to even be suggested.
  12. I was interested in seeing what we could do to bridge yours and our communities together. It may be difficult with the language barrier, though I am open to suggestions as to how we could achieve this. I was also interested if you had suggestions or ideas in unifying other communities as well.
  13. I believe we need to look again at the purpose of this thread and the main argument. Forget the Grille, we need to address the community as a whole.
  14. Backing this 100%. I'm also going to add that project community and community management should be best left to the respective staff. Devs handle the project and push out updates and patches, and the PR team should worry about the community and how to attract new members and retain them.
  15. +1 However, it's not my place to say or drive game direction. I'm here to help to the best of my ability in the field of public relations, and I leave the development to the team. At best, I can put in my input from testing, but ultimately they have final say on what's going on.
  16. The Renegade community discussion is what we should be focusing on. The meeting date may be changed still, so we'll see if we can bring that up.
  17. I feel I should add as well, everyone is free to express their opinion without repercussions.
  18. I'm actually going to agree with the community aspect. We really should seek collaboration with the other communities and encourage some sense of solidarity again. The C&C Renegade community as a whole needs this.
  19. As we roll into 2019, W3D Hub is proud to unveil another mod in the works! Tiberian Dawn: Ground Zero is an upcoming first/third person tactical shooter, based on the original Command & Conquer. Taking the lead on this project is Killing_You, with ICE as co-producer. The Ground Zero team will be taking a more methodical and tactical approach to combat, as opposed to what is normally seen in W3D games. A balanced force will be required to control the battlefield. Vehicles will not play as prominent a role as before, but a Mammoth Tank or two certainly doesn't hurt! "GDI Mammoth Tank approaching the enemy base." Infantry is split into classes: General (Minigunners, able to take on any target, but not as efficient as other classes), Anti-Tank (Rocket Soldiers, designed to kill vehicles and defenses), Demolition (Grenadier/Flamethrower, good vs infantry and structures), Engineers (area securing unit, will be able to place/clear mines, sandbags, and hedgehogs), Support (Medic/Chem Warrior, will be able to heal allied infantry and hurt enemy infantry), and Commandos (self explanatory, effective vs infantry and MCTs). More details regarding classes will follow in a later blog. "GDI Commando overlooking the battlefield." "But how do we know that this one will actually come out, and not get canceled?" Excellent question! Unlike some other projects we've had previously, this one is designed to be less ambitious, and relatively easy to develop. In fact, the testers will be able to touch it at the same time that you read this! And we're always taking testing applications! Contact our Testing Directors for more info or head here. "Nod Flame Tank on the prowl." Thank you to everyone that has helped get us to this point! Be on the lookout for more to come! "GDI Harvester gathering Tiberium." [blurb]As we roll into 2019, W3D Hub is proud to unveil another mod in the works! Tiberian Dawn: Ground Zero is an upcoming first/third person tactical shooter, based on the original Command and Conquer![/blurb]
  20. Right! Competition is over and we will be reviewing the entrants! Thank you for participating and good luck on being selected as a winner!
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