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danpaul88

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Everything posted by danpaul88

  1. WZ2100 is still one of my favourite RTS games and I still have my original install CD. They open-sourced the source code a while back so there is still ongoing community development and improvement, although I prefer to play the last official patch from Pumpkin Studios. Not played it in years now, please don't tempt me back into it, I would spend hours and hours tech-ing up from machine gun turrets all the way to nexus link turrets and orbital laser strike centers :/
  2. Yeah, I didn't realise it would record the music too at the time
  3. And something that has been planned for the launcher since before you even knew the launcher existed
  4. Something I've been working on in the background for a long time now, thought it might interest some people...
  5. !fds attachscript 1 dp88_spawnVehiclePart d_prismtwr,SPINE,0 You can attach anything to anything else, hats are just things attached to heads so...
  6. You have seen my gattling turret hats before, right?
  7. I'd forgotten about that Futurama episode I'll probably end up going to see this at the cinemas even if it does look like an epic cheese fest, I have an unlimited card for the local cinema anyway Who knows, it might even be really good, although I suspect it's not going to get the same kind of following as Tron.
  8. http://mobile.geek.com/latest/257396-a-train-you-ride-in-fallout-3-is-actually-an-npc-wearing-a-train-hat See, it's not just W3D that requires epic bodges to make things work!
  9. Anyone seen the trailer for Pixels? Just saw it myself, can't decide if awesome or just cheesy :/ Edit: trailer added!
  10. No jukebox thread is compete without wierd al...
  11. That view will move onto the home tab in a future update and there won't be a "no game" mode
  12. A new updated to the W3D Hub launcher has been released today and will be offered to you via auto-update when you next start the launcher. New features include; Per-game news is now displayed when you have a game selected in the "Games" tab. This is still a work in progress and it needs a fair bit of work to make it look nice and improve its functionality All games are now listed in the launcher, regardless of whether they've been released or not. This allows you to browse the news for those games in the same way as for released games.When viewing a game which is not yet released a notification bar will appear at the top of the news indicating that the game is not released The launcher will automatically check for game updates in the background without requiring a restart. When an available update is found the update icon will be shown on the game logo on the left hand side Misc. bug fixes and improvements, such as an improved diagnostics.log file As always feedback and suggestions are welcome
  13. We never went anywhere Problem was that so much stuff has been happening internally that every time we got the news post almost ready to publish we had more stuff to add and it went through another editing cycle! We'll try to avoid that in future and post news more regularly going forward, even if it means we miss out the very latest, last minute developments (after all, that's what the next news post is for, right? )
  14. Lets take this back to basics. What are your design goals for a) How teaming should work You mentioned mutants earlier, do you intend to have all player play at the mutant faction (FYI, we don't have "mutant GDI" and "mutant Nod", only "mutants" in general, who are called the "forgotten"). Give us a better idea of what you want to do and we can suggest ways to make it happen. b) The Obelisk Is it intended to be neutral, and thus hostile to both teams? Or is it owned by one team at a time? What should a team do to make it friendly / neutral towards them? Should it remain friendly / neutral forever? Until the enemy do something? For a limited amount of time? c) Any other special features you want to implement. I think some of the dicussions in here thus far are missing the context required to give the right answers
  15. You can't make the obelisk capturable until we get it re-rigged as a stationary turret style vehicle instead of a building (in terms of engine logic) That has been on the backburner for quite some time (since it will also allow us to make it stop shooting at jumpjets etc)
  16. Didn't take them long either, the damn thing isn't even public yet and I've already had to password protect the directory until someone with wiki access fixes it
  17. Tsr is copying the AR HUD now? Wouldn't it be better to design an actual tsr themed HUD?
  18. Fibre to the cabinet and copper to the house
  19. The launcher is built on .NET 4.0 using WPF for the user interface. It generally follows an MVVM design pattern, although I'm not religious about sticking to it too rigidly if there is a better way to implement something. At present the launcher source is only available to W3D Hub staff members via our Git repository and is unlikely to ever be open source for various reasons. I am however planning to open source a lot of the supporting library code, especially the code that deals with W3D file manipulation and whatnot. The backend APIs that the launcher interfaces with are written in PHP and use JSON to pass data back and forth. These APIs are closed source.
  20. You also need to consider copyright. C%C is owned by EA, making C&C games on a non EA (and non C&C) engine leaves us even more vulnerable to the EA legal department deciding they don't like what we're doing. I also love how people assume that a new engine would make things faster. We'd probably have to spend several years customising any other engine before we even started porting the games properly, with nothing being released to the public at all. New engine is not some kind of magic bullet go faster stripe
  21. If anyone comes across more things like this (extensions you can't upload, images that won't post etc) be sure to flag them up so we can look into whether we can support them
  22. But surely your hands end up covering up most of the screen trying to control your character, to the extent that you can't actually see what you're doing?
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