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danpaul88

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Everything posted by danpaul88

  1. Can anyone having problems running the launcher make sure they're running an up to date version of the .net Framework. You can get 4.6.1 from https://www.microsoft.com/en-gb/download/details.aspx?id=49981
  2. What operating system are you running? The launcher no longer supports Windows XP so if you're using that then no, it won't run the latest version
  3. Login is now fixed as of launcher version 0.7.3.1
  4. This is now fixed as of launcher version 0.7.3.1
  5. This is now fixed as of launcher version 0.7.3.1
  6. An update is available to the W3D Hub launcher which improves the login process and integrates with the live forum environment correctly. Thanks to @moonsense715 for his efforts in reverse engineering the missing parts from the original IPB v3 integration. Note that, as has always been the case, unless you are a staff member or tester there is no benefit to logging in at present.
  7. I'm just going to drop this in for discussion - I'm too out of the loop to offer nuanced opinion one way or another. I recall some time ago in AR we deliberately made infancy more bullet spongey to compensate for map sizes - an issue APB shares IIRC. With weak infantry you end up with gameplay that looks like this; 2 minute walk to enemy base 10 seconds fight then dead Repeat ad infinitum. Assuming war factory is out of action or you have no cash. After a couple of cycles that gets really old really fast. If infantry are too fragile it becomes really hard for them to be at all effective at attacking an enemy base, especially with long travel times. Some food for thought ☺️
  8. VB.net and c# are basically the same language with syntax differences. It's not too hard to jump between them.
  9. [blurb]Version 0.7.3 of the W3D launcher is now live. [/blurb]Version 0.7.3 of the W3D launcher is now live. This version fixes some issues with the server list when logging in and out multiple times and includes additional diagnostics for cases where non-english versions of Windows are having problems downloading packages. If you are running a non-english version of Windows, please report the errors.log contents if you have an installation failure with this version - it will include additional information about exactly which package name it's having problems with.
  10. https://gitlab.com/w3dhub/w3dhub-launcher-net/issues/33 I'm adding some extended diagnostics in the next version of the launcher which will actually tell me what the problematic string looks like, because I've added culture awareness to all of the string formatting code I can find and it doesn't seem to have helped. Hopefully that'll point us to what string it's having problems with.
  11. It needs disk space to apply patches to always.dat because it has to create a second copy of the file during the patching process (since the w3d data file format isn't amenable to reading and writing to the same file). As such, you need at least the size of always.dat free to apply the patch (apb is probably bigger than tsr in this regard). A minimum of 1gb free after downloading the patch should be enough...
  12. Version Beta 14

    37,057 downloads

    The W3D Hub launcher is a one-stop shop for your W3D gaming needs, providing game downloads and automatic updating, an integrated server browser, centralised management of in-game options and many other features. As one of our core products we will continue to evolve this service and add new and exciting features in the future, such as a server chat lobby and buddy lists. If you are unsure on how to use the launcher once it has been installed, please refer to this handy guide! If you have any questions, please visit the #tech-support channel in our Discord server, or create a topic in the Help & Support area of our forums. If you are using Windows 7, please see this support topic for help using the launcher on an unsupported operating system.
  13. Can someone translate this please from the error log; Недостаточно места на диске.
  14. Looks like a few files might have been uploaded between @strike copying the forum and the domain being switched... And since I think the old one is deleted now, I guess those are just gone. Whoops!
  15. @Einstein actually those two lines just mean it's on thread 1, the main application thread. I'm on my phone right now so can't load up the code to have a poke around, but it's not one I've seen during my own testing. It looks like a threading issues where a UI update is happening outside the UI thread, but where and when it's happening isn't clear. I'll have a look when I'm next on my laptop, but it smells like one of those that will be hard to track down...
  16. @Mojoman version 0.7.2 of the launcher was released yesterday and fixes some issues with the server browser tab. Please let us know if you're still having issues and, if so, could you attach the errors.log and diagnostics.log files from My Documents/W3D Hub/Launcher. Thanks
  17. @Raap We actually discussed something related to this last weekend when @OWA, @TeamWolf, @CCHyper and myself met up in London. When we all started out with W3D modding the bar to entry was low because we were all finding our feet and had a wider community to lean on for feedback and help improving our skills. The required quality of assets was also considerably lower. Now the barrier to entry for creating assets for the games is incredibly high and there is no realistic "entry point" for newcomers to go into. People aren't going to practice their skills creating things that are never going to have a hope in hell of being used, and they aren't content to practice on low impact stuff like terrain details, props etc but instead want to gun straight for the big, visible things, like every day driver tanks, infantry, etc. This creates a negative feedback cycle where anything they create is passed over due to inferior quality and deters them from continuing to improve their abilities. We really need to figure out what the entry point looks like these days for up and coming modellers, texture artists, level creators, etc. We can't realistically expect Delta level quality assets out the gate, but equally we need to encourage people to create art assets and continue to hone their skills. Thoughts?
  18. Launcher version 0.7.2 was released late yesterday and fixes the server listings occasionally being blank on startup. Please ask your friend to see if they are still having problems and, if so, please ask them to provide a copy of the errors.log and diagnostics.log files from My Documents/W3D Hub/Launcher
  19. [thumb]thumb_w3d.0.png[/thumb] [blurb]Version 0.7.2 of the W3D launcher is now live.[/blurb]Version 0.7.2 of the W3D launcher is now live. This version adds under the hood improvements to the server listings to make them more reliable.
  20. I quite like the default theme
  21. I think the 4.0 forum update is bugged.. tsr has a new (ish) blog post? That's unpossible!
  22. Simply resorting to randomly deleting files doesn't help me track down what actually causes this sort of issue so it can be fixed. It'd be useful if you can attach the errors.log and diagnostics.log files from My Documents\W3D Hub\Launcher to a reply so we can see what the actual error is.
  23. When we upgrade to IPB v4 the stock skin will have a responsive design which works better for mobile browsing
  24. Looks like a firewall on your end disconnecting the TCP connection to our backend system
  25. This isn't actually created by the launcher, it's the location game.exe writes to for ttfs and a few other things Indeed, this is where the launcher actually downloads packages to during installation of a game. The files are retained for use in offline repairs, future updates etc. You can safely delete this directory and it won't re-download (most of) the already installed files in there unless it detects that your installation is corrupt during an update or you select the repair option. That's pretty big... but then again, APB is pretty huge these days. You can go into the games/ subfolder and remove any games you're not currently using if you want to, the launcher will detect they're missing next time you launch it and provide appropriate install options again for future use
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