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Everything posted by Raptor29aa
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Balance APB Delta patch balance discussion
Raptor29aa replied to Death_Kitty's topic in W3D Hub Discussion
First off big thanks to devilslayersbane for translating my almost programmers code language into palatable/ comprehensive English. Ok so about Rocket soldiers A lesser version of the rocket soldier might be a great idea for land only maps. I know that the team added the soviet RPG trooper which was a much needed equivalent to allied Rocket Soldier. Maybe allies need a grenade soldier equivalent. This would solve the need for permanent Rocket Solders in the roster. OR dare I say purchasable rocket ammo or grenade ammo? 100 credits for 5 rockets? Or maybe just reduce rocket range to be equal or 10 years less. (Boats have to pull closer to land to hit inland targets anyways. Besides how many targets are on the edge of the sea?) -
Balance APB Delta patch balance discussion
Raptor29aa replied to Death_Kitty's topic in W3D Hub Discussion
I can do that too, it takes zero effort, but gets you no where.I am beginning to wonder if this is a legitimate discussion or will it be locked -
Balance APB Delta patch balance discussion
Raptor29aa replied to Death_Kitty's topic in W3D Hub Discussion
Ok I have been silent long enough! Time to whip out some Logic. Issue A) Rockets. 1) range of projectile - how far is too far? Issue B) Permanent Roster 1) who should be permanent? Observation A1) rockets-300$ destroyers 1500$ (gunboats, transports...non argument) A2) Pushwall rockets170 and destroyers 160 A3) destroyer missile launcher positioned approx 1 meter from bow of boat Comment A) Range and cost seem to profit Rocket Soldier over destroyer. Should this be? I've heard six opinions maybe needs separate forum topic post. Observation B1) .9935 "Kill Whoring" issue first appeared. Because of Oxystats recording K/D, and concern for upping rank. B2).9935 Tanya abuse after barracks death increased demand B3)Beta issue reappears with phase tank's silent squishing abuse, and insane APC range abuse. Increased demand for a solution. B4) As stated before Gamma's tech lvl idea made losing a war factory too game crippling (as well as starting off with supply trucks compounded the issue) B5) thusly each about scenario prompted the concept of permanent unit buys. Comment B) What should be a permanent buy? B1)Should Captain be permanent? Why? What is their intended purpose? B2) Should shotguns be permant? Only argument is anti-Tanya or volk? Why? B3i)Rockets... Tanks are not weak to basic arms fire (mere bullets). B3ii)Aircraft are susceptible more than tanks, although riflemen shooting a hinds are humorous. (LoL possible kill whore laugher) B3iii) Naval units... I haven't heard any missile sub complaints. So one could assume it's purely a boat issue. B4) Grenades fit the anti-tank role, but are not a viable AntiAircraft or AntiNaval counterpoint. Also it is asymmetrical (if that matters in ABP). B5) I recommend this point be a forum topic due to its lengthy muli-faceted multi-variable nature. Final Comments 1)Scenarios are in nature map specific and should be dealt with on a map level. 2)Scenarios on multiple maps are a balance issue. 3)Yes I was an APB tester, my nickname was numbers then it was switched to logic. (And yes I left testing 6 months ago) 4) @ coolrock using the talking emoticon doesn't validate an argument, it merely censors opposing views. (And triggers negative emotional responses). A simple I hear you but disagree based on [evidence] would suffice. 5) @ Dominant Hunter even though skill and aim is a valuable asset it is not a quantifiable Variable in game balance. Also an argument tactic I often use is to narrow the topic to a category like map balance rather try and answer every angle thrown at you. Valiant effort though. 6) @ Einstien +1 point for recognizing an Ad Hominid attack. 7) @ Everyone two pronged debates show little progress, best to break down in category than to make hasty generalizations. -
Work In Progress Allied Tradoc and Soviet FM
Raptor29aa replied to devilslayersbane's topic in Community Creations
The Allied document is superb, although it is missing naval information. Not only is the feel of the allied one right, it covers something need for every newbie tactics.- 9 replies
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- accessibility
- training
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Total Annihilation, come on Total Annihilation, oh please let it be Total Annihilation, you know you want to make Total Annihilation Oh... You are treding on medieval rts territory like settlers, in the age of empires where civilizations defended kingdoms with war hammers, magic, and mayhem. errr.... I'm gonna go with... maybe... not sure what giant killer robots of doom have to do with medieval rts but ok : Unless you mean Total annihilation kingdoms which is a totally separate game. I thought you meant kngdoms, lol. I was wrong. But total annihilation sounds awesome.
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Total Annihilation, come on Total Annihilation, oh please let it be Total Annihilation, you know you want to make Total Annihilation Oh... You are treding on medieval rts territory like settlers, in the age of empires where civilizations defended kingdoms with war hammers, magic, and mayhem.
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I hope the new stats system will be able to tell us the most likely time people will be online. (That would be awesome).
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One quick question, would custom targeting Reticules be ok?
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Will harvesters ever blue tiberium explode like they did in TS? (Like a slow moving mini-nuke)
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Hmm... Should I use a Black Friday / Christmas rush avatar... Hmmm... Actually come to think of it a map with the name Black Friday would be awesome -or- a TSR Christmas. With visions of cyborg Santana dancing in my head, lol.
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Sweet, today a lobby, and who knows tomorrow a stats system with levels badges and levels. (Yea like a level 5 tiberian ore miner! Or sniper!)
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Question What happen to Reborn
Raptor29aa replied to Cyclical_Yuri_Is_Master's topic in W3D Hub Discussion
It's more of a once a week thing (since I only have Sunday off) -
Spiders... Excellent choice, no one feels sad killing them and everyone gets freaked out by them.
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I'll put it this way, they are way more powerful deployed, but they lack mobility (so they can't dodge anything).Thus in an open field they rule but in close quarters or rocky/rough terrain they don't. Edit: One more thing, you'll be getting a reborn quality game in less time than reborn took.
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No need to be so depressing. The game will see a release at some point, but there's still a lot of work to be done. The project itself in it's unreleased state is way more robust than APB or Reborn because it was built from the ground up rather than on top of Renegade's always.dat file. It should be pretty awesome to play when it's released. Why not release what you have now and go from there? This mod is way overdue. This is big talk considering reborn took a much longer time and it was based on a renegade template. I have played the test version of AR (the version 6 months ago since I am not on the current testing team). Anyways Apocolypse Rising is awesome. It is a fast paced game, with an awesome arcade feel. It has a well done exp/leveling system. The tank leveling system works well, the troop leveling system works splendidly. Not even reborn has a finished tank ranking system. The units are unique and I could play it for hours. The gameplay felt balanced. Yet there were buildings need texture, there were tanks and troops needing textures. There were troops without models and tanks needing modeling. There were code glitches and base defense issues. Therefore yes it would be a fun release, but it would be visually disappointing. And coding glitches would frustrate players. I feel that AR would be a bigger hit than reborn if it is given more time. Disclaimer: this was 6 months ago when I was an APB tester and the above in no way reflects the current build.
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Question GDI Officer vs Nod Elite Cadre
Raptor29aa replied to forg0ten1's topic in W3D Hub Discussion
Why not just give the officer a faster ROF to make up for the difference in DPS? Since the officer does have a larger magazine. -
Interesting Concept... I am cautious with how much input I give to a game in drafting phase considering I am still grasping the concept. Yet I was wondering about the NPC spawning dynamic. Are the NPCs found around the map? (generated with map/spawn timer locations) Or are they in a town/ship/village structure? (spawn in single/multi structure location) Or are they summoned? (like bought for a price or crafted/machined or called in from off map)
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A Collection of Renegade Assets I've created
Raptor29aa replied to Blazea58's topic in Community Creations
Cool, most maps I've seen are either snow, sand, or deciduous forest; so these files will definitely add a missing terrain element. -
In fact I know I wasn't supposed to but I kept around the tester install of the version 3 years ago by renardin.Every character had a timed c4 and limited ammo. (it was enough ammo to get you to the enemy base to use the c4)
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This may seem random... Sorry. But a stats app. that remembers the stats of the players would be cool and would definitely boost player counts. (Just remembering Oxistats)
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Seems to be coming along nicely, one question though... I see a refinery , but don't see a wf so what would happen if the harvester died? (Or will there be one?)
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I like this map, although I feel it needs more Tiberium.
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Sweet the robot tank! The fast expendable scout as I recall (also great for diversions). I do wonder if the battle fortress has gotten the infantry carrying and shooting capability. Great job on the air force HQ, I've always enjoyed the attention to detail. I wonder which building interiors are left to finish?
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Remember a long time ago a site called oxystats. It kept statistics on everyone who played on the server. It also had awards/levels for those who used different units (for example I was a bronze level sniper and gold level tank commander). I knew people that where on just for the sake of leveling up. Maybe Reborn could develop a similar program for servers?
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Well done