Jump to content

Einstein

Staff Moderators
  • Posts

    3,464
  • Joined

  • Last visited

  • Days Won

    146
  • Donations

    260.00 USD 

Everything posted by Einstein

  1. Looks like you may be working with an older PC....what operating system are you running? From the looks of the format in that screenshot, its at least windows vista or 7. If thats the case, then your pc should at least try to run the games. (XP isn't compatible anymore)
  2. Yeah thats a screeny from IA Oh well, at least we're up front
  3. I bet nobody here except for testament and I even know what the Red Green show was. hahahaha
  4. The issue in that case was a little different, but let me reiterate that logging into the launcher is of no benefit to non-staff/testers at this point. It literally does nothing if you dont work here. It will in the future, by which point we will have the login truly fixed, but not at this time.
  5. Registering a nick doesn't affect the tool at all. Asterisk just sends a command no matter what based on your input. My question though, is what w3d mod uses the freenode IRC? And what game has a bot named "NickServ" ? Based on your screenshot, you're connecting to OUR game server, but authenticating with a totally different IRC server. For anything at all to happen, you'll want to use irc.rencorner.com as the address, and for our APB server the bot's name is "Volkov". To break it down a little more, here's what is happening (ideally) from start to finish. Beginners tutorial INC First and foremost, the primary purpose of setting up and using !auth in our game servers (or with any server using brenbot) is simply to protect your ingame nickname from being hijacked. Only users that have registered a nickname on IRC first (which is something 100% completely different and not at all linked to your ingame nickname) are allowed to attempt !auth with brenbot (in the case of APB, brenbot's "name" is Volkov). The IRC server where our bots go hangout and do their thing is rencorner (irc.rencorner.com). So to be eligible to register your ingame nick with Volkov, you first have to register any nickname, not necessarily the same one, with nickserv at rencorner. After that, any brenbot instance that is in a channel on that IRC server will allow you to attempt !auth. At this point you're half way So next you have to register your ingame nick with the bot (Volkov here). After that, you can perform !auth. All these things must be done prior to using any automated !auth method, such as the one used in Asterisk. So since our bots live at rencorner, you want to connect there obviously. You have the port right (though I think most IRC servers use the same port). And the bot (referring to the game bot, not nickserv) is Volkov in this instance. Asterisk starts by sending your IRC nickname and password to connect and authenticate to the IRC server (notice that the field in Asterisk says IRC nickname, not ingame nick). IF that bit completes successfully, then it moves on. It then opens a PM session with the bot name you provided. Then it sends a message that contains something like "!auth txtNick.text" which is code for "!auth" plus whatever text is in the ingame nickname field of Asterisk at the time. This is how and why IRC nicks and ingame nicks can be totally different (since they are not connected anyway). I hope I have been able to clear up any confusion about the usage here, and not create any more confusion. I'm not the best at explaining things, but I do try. Let me know if it didn't make sense and I'll find someone more competent to lay it out for you
  6. The only reason the button should remain greyed out is if there is a blank field. Just make sure that you are already registered at freenode else nothing will happen. Also....what w3d mod uses the freenode IRC? As far as the themes issue, there was a little note a few versions back about it being disabled until I have time to fix it. I haven't touched it in a couple weeks as I've had lots of IRL happenings.
  7. Right, I had actually toyed with the idea of starting over (to clean up some old stuff that I'm not proud of ) and redoing it in c# then. I can keep all the same forms so visually it will be identical, just a little different underneath. Can you provide a screenshot of this? Thanks!
  8. I might look more into this later, but a quick google reveals that its probably some sort of syntax error when using the double quote (") character. It all looks correct though.... It could also be something throwing a fit about the blank bits you have (though I wouldn't think it would care about that either being as its initialized to NULL). I'll look more when I'm not sleepy
  9. So it isn't just me then! Cool.
  10. Hah, you're right there with me bud Thanks though!
  11. I'm not sure what all will work with it, but I believe it comes with scripts 1.7 IIRC. I'll play with it and see.
  12. Yes it has a massive credits/testers list. Sad that it didn't gain more momentum really. I'm sure it can be played as is, but everyone will need stock or near-stock ren (sctipts 1.7). I have no idea if newer scripts like 3.4.4 or 4.0 would even work at all, but I'm sure @jonwil could tell us, or at least take a guess.
  13. @NodGuy Unless thats one of the evil Asgard from the Pegasus galaxy, i'm going to have to object my friend @Raap You mean this mod?
  14. 1,776 downloads

    This is the Sole Survivor mod for C&C Renegade, released in 2004 by SomeRhino. Download contains the release 1.01 installer as well as the 1.2 patch. You will need stock Renegade for this to work. Enjoy!
  15. What she said ^ Good to see you around again! I'll get the packages put up for you and send you a link like we used to do!
  16. Can I revive this thread real quick?
  17. Congrats man! Married less than a year myself and no kids, so no advice sorry! But I'm sure you'll figure it out!
  18. Hey that looks really good! I was wondering when this thing would get finished
  19. Development of the Asterisk Connect tool is making some progress again. I've finished up several things that have been in the pipe for too long and now I'm moving on to other parts finally. It will get finished......one day. Progress can be followed here: https://w3dhub.com/forum/topic/416129-updatedw3d-asterisk-connect-tool-beta/

  20. v0.44 Renamed "Save Current Profile As Default" option to "Save Current Data As Default", and coded it to work with single player-only data as well as server profiles. Renamed "Reset Program Settings" again to simply read "Reset Fields" to be more accurate. Added some code to catch program exceptions at game launch and produce error messages that don't result in a program crash. Fixed coding error with the "Save New Profile" button, which was erroneously calling the wrong function (and subsequently performing an incorrect action). Fixed coding error which allowed the user to save a blank value in the IRC profiles field via the secondary server profile form, which would cause a crash. Enabled all the "Purge" options in the help menu. Use at your own risk!
×
×
  • Create New...