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Everything posted by Einstein
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Stealing mah ideas! Kidding I've actually tried this a while back, and if you'll allow me to give you a word of advice on it: Its much easier to just do PC building and service work for people that actually live where you do... Business like this over the internet without having a really nice e-commerce site is pretty difficult to pull off. I certainly don't want to discourage you from doing it the right way but either way, be warned that there are obstacles. (Also hit me on skype if you want to talk about what happened in my case haha)
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Discuss RA1/APB units VS TD/TSR units in W3D
Einstein replied to ganein14's topic in W3D Hub Discussion
You forgot to read the red text there mister Thighs -
Does the supply truck refill the wrench as it does the C4?
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Elaborate a bit for us on this. For what purpose?
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By default, the engine does not support this at all, as it was built when single core processors still reigned supreme. I believe, ECW is the only project here that makes use of more than one thread, but ECW is really a thing unto itself anyway. Its not fully multi-thread aware, but rather just a few operations have been assigned to an additional thread. Jerad2142 is the one to ask for more info on this. Also jonwil and Saberhawk could shed more light on the internal workings surrounding this.
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Get 'em before they're gone! ~5000 remaining!
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A Path Beyond Vehicle Destruction and Mine Limit
Einstein replied to des1206's topic in W3D Hub Discussion
des1206, delta...i think you both might have a little something on your noses Expiring mines...thats an interesting thought. Not sure how I feel about that. I would assume that its possible, but I have a feeling it all hinges on whether or not the ML can place an object that has timed logic applied to it? Might be the same as C4? Can a mine layer drop a C4? Maybe I'm close to making sense. I'll leave it to Pushwall though. -
Except that this is almost completely and totally false. We really have to be careful with how we advertise things. APB is pushing 14 years old!!! Most people in most far corners of most C&C based communities or otherwise just generic gaming communities have at least heard a rumor of a RA1 FPS project. Even if they've never played it or even bothered to look it up, they've at least heard about it. In other words, we're popular in a sense (which seems kinda backwards I know). We would be hard-pressed to get any streamer to even look at it if we said it was new, because they would most likely know. Worse yet, if we advertise a game that is over 13 years in the making as new, we'll be committing PR suicide and likely be labeled as liars. Streamers are a great idea but lying to them to get them to play our game is not. W3D Hub did not acquire the A Path Beyond project. Nor have we changed it. Pushwall made the decision to move the project that was, and is still under his control, to a new home. Any changes brought about since the move were either done by Pushwall himself or by one other person who was authorized by him to make changes. We do not acquire games and projects. We welcome them into the fold. There is a difference. Lastly, THE GAME IS IN MAJOR (and final) VERSION 3.0.X.X. THIS HAS BEEN DISCUSSED ALREADY, PLEASE READ.
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delta gets a gold star!
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Just a quick reminder that the.... Also: This has already been answered in another thread, and the idea applies to APB as well.
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A couple of C&C: TS GDI Unit Robocraft Missile builds
Einstein replied to VERTi60's topic in Off-Topic Discussion
Merged your posts but it kept the date as the 21st. Oh well. Nice robocraft build. I wish I had time for that these days :/ -
We already have a server with nearly 100% uptime. Adding another one would not only confuse players but also make them choose which server to play, thus making the matches smaller. This is why we only have 1 server per game. Also the server parts werent designed for linux, we've been down that road and its much easier to just use windows for serving in this case. (although i do prefer to serve everything that supports it on linux outside of this place)
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Yup. Large structures in FPS games are inherently more difficult to defend.
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how dare you but but job?! I believe so. Exactly how much, I'm not sure. The Advanced power plant is removed currently because it was considered at the time, a redundant structure. Will it make a return? No idea.
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Why yes, aside from the announcement across many C&C community sites, facebook, and many other places that all say that it is released and finished, I do personally feel that APB is more finished than TSR. TSR is still in major development, whereas APB has been retired from major development. Personal opinion though.
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You want to pitch a game that has many many still-being-worked-on bugs and flaws to a streamer so that he can advertise one of our games to the world while it still has issues? So that he/she will do that thing that most streamers do and bash the crap out of any game that they find a problem with for the next 4 hours while they continue to play for the sole purpose of looking for things to nitpick at? Sorry.....no thats a horrible idea. Don't get me wrong, TSR is a great game at the core, but currently it really needs some love in many areas. After TSR has had its next "overhaul patch", I feel that it will be much more presentable. But in its current state, while it is fun to play (once you understand all the quirks), I would not recommend pushing a streamer into it head first, especially with him/her not knowing all the quirks, and want them to show it off to the world for us. "Oh that blinding thing right there? Oh thats nothing, just a crazy flipped-out tiberium moss texture. Nothing to worry about. Completely normal." - Bad PR 101
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The PR discussion has been split to here.
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This thread was split from the Power Plant Function thread to maintain the direction of that thread. Also, these go here:
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Yes to this, except I think it would need to be full soviet co-op, otherwise it would be biased to allies unless there was some really debilitating limits placed on them. -
Instructions unclear....
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Or even a nice docked stationary cruiser (a building basically) with an accessible deck and lower decks (assuming someone ever makes a model). -
A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Do you read posts that are not yours? You can't balance a unit that can't fundamentally exist in this game in the first place. Balance is not the problem, its the "works" behind the unit concept itself (and the little tiny thing called a model). The mechanics are not currently possible and due to a cease in major development that has been referenced dozens of times already (yet somehow gets ignored), it is most likely that these mechanics will never get created. I really hate to bring it to this but..... These things (all of these requests that are piling up) must be made by someone if they are to exist at all. These things would take lots of time to even have a semi-functional mock-up. Nobody is getting paid to work on this. Nobody from the community is stepping up offering to do it, therefore.... These things must be made by the dev team. Pushwall is the dev team! If he says it isn't going to happen.... Is the writing on the wall really that faint? Again, I'm not being sarcastic with these replies. But folks, the reality is that if you suggest something that isn't a minor improvement to an existing feature, eg: "hey this texture looks like some guy made it in 2003, we might could make it look better", then it just has no way to get done.... A sad truth, I know. But truth nonetheless. -
Yeaahhhh...but it should probably be a 203mm though. I'm going to stop now before Pushwall murders the lot of us
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A Path Beyond APB, no allied cruiser?
Einstein replied to System Error Message's topic in W3D Hub Discussion
Apologies in advance for the orange text that I am about to use. Sometimes people flip out and try to use it against me later as a red herring logical fallacy-type thing, but I swear that I only needed a color to differentiate my text from other people's. You have been disclaimer'd. Once upon a time, there was a Sole Survivor mod that featured this gameplay. It was actually quite fun. Perhaps I'll resurrect this gameplay mode for an APB map sometime in april. Edit: The game mode involved two teams, each with an AI controlled MCV that patrolled the map. The two MCV's would essentially ride in a circle around the map, on the opposite side of the map. The game would end on the destruction of an MCV. The challenge in this mode came from making sure you kept your always-moving MCV safe, while taking out the enemy MCV. This required good team coordination to remain aware of where each objective was. Oh man, I remember that! That was a good one....moving on! they had identical speed (speed=6) and identical health (strength=600). however, the MCV had armor=light while the ore truck had armor=heavy. And, again, there's no point to adding a purchaseable MCV if it does nothing that can't be done by already existing units. Especially since it'll confuse new players into thinking "it can be purchased it's gotta do something right?" We could make it repair buildings, maybe some gamemodes or even have it deployable for repairing buildings. So you want it to be more like RA1 but yet you want things that were not in RA1? Also we already have a nice deployed Construction Yard that already does this. Otherwise you may use a technician or engineer. Plenty of things to repair buildings already in the game, right where they've been for over a decade now so I'd say that there's really no need for this. So if the plane was just a model than perhaps the same thing can be done for airstrikes or with other things. Nodlied already touched on this, but I'll try to clarify a bit further. The plane you see is a cinematic. In some ways, it doesn't even really exist. I like to think of it as being similar to something thrown on a green screen, like on the weather channel. The plane is there because 13+ years ago, the Renegade engine gods hung it there. It was never made pilotable because the engine is not capable of fixed-wing physics and until someone takes it upon thierself to heavily modify a 13+ year old engine to add one feature to a free game that is lead by a one man dev team, it will not happen. But i really would like to see all the non flying vehicles implemented in at least. Even if the 2nd turret of the cruiser is just AI controlled and doesnt shoot at buildings is entirely fine because it would need less balancing. See the above block of orange. Also, having the second turret be AI would make balancing worse because anything it destroys does not count points for the driver of the bote. This would also mess up other things like stats because if the AI turret was the thing that actually landed the kill, that means that you didn't get it. Then suddenly we have OVER 9000 people begging for the cruiser to be removed because its stealing its own driver's kills!!!! Not good. And while the reason not to implement the tech center would be space you could always place some buildings next to each other for more open space. In every C&C game its not uncommon the build buildings next to each other. If this was RA1, I would whole-heartedly agree. But this is a FPS game that is designed in the likeness of RA1, not intended to be an exact copy of RA1. While doing such a thing would be hilarious because we would all get the joke that the commander ran out of building space, it is not functional whatsoever in a FPS environment. Perhaps the fixed wing aircraft could be implemented as VTOLs assuming that kind of gameplay is acceptable. See the second block of orange text. The feature would have to be coded from scratch. Not happening unless we get some awesome volunteers to take that on and open a big ol' Version "2" was many years ago. We are now in major version 3, which will be the last version unless Pushwall goes full-on April fools on us or something More maps. This is something that is not only possible, but also planned! I hope that I didn't come across as sarcastic in this. It was not my intention. My intent was simply to clarify and elaborate on some points and reasons as to the "why" behind some things. I would like to ask you and others though that you read the multiple many dozens of posts in several threads about exactly these type things that outline the reasons why they simply can not be accomplished. Whether it be because of a severe lack of manpower to make it happen, or otherwise just because the Renegade gods did not deem it so. There is a reason for everything. Until we get a larger-than-one-man dev team on this project that has already been labeled as FINISHED though, I just don't see much if any of this ever happening. That being said, anyone with the necessary skill is welcome to make helpful contributions if they line up with the current design and direction, as always.