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Killing_You

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Everything posted by Killing_You

  1. Indeed. Although it's likely that, realizing the threat of Stealth Tanks, GDI quickly prioritized the equipping of their base defenses with advanced sensors so that, by the end of the war, the majority of guard towers would have them installed in some form or another. That's fair. Probably later on. When Stealth Tanks were first deployed, I'd imagine someone walking past one would be thinking "What the hell was that?" rather than "Probably a Nod stealth tank. Imma shoot it to be sure!" Then again, I think most Stealth Tank drivers would be smart enough to avoid getting that close to infantry.
  2. I'd chalk that up to game balance or engine limitations. Lorewise, GDI probably wouldn't have sensors that advanced in your average base defense until Tiberian Sun, where they were made mandatory for obvious reasons.
  3. RA1 seems to be a war on the scale of WW1, tactics of WWII, and Cold War era tech with some outlying weird tech. This really would be best split into a separate topic, however, as it has little to do with Delta balance.
  4. Granted, but every random thought you have ends up on the paper. I wish Generalcamo knew that Pathfinder was a tabletop RPG similar to D&D, and not a computer game.
  5. Granted, but this makes the universe divide by 0. I wish I wouldn't whiff all of my attacks while playing Pathfinder.
  6. Question: Is this an issue with just Pacific Threat? It's the only map (to my knowledge) with air and naval units, but no land based vehicles. Part of the problem might be due to the fact that the Allies have no major infantry counters (Rangers, APCs) and the fact that the Soviets don't have enough heavily armored units to make a substantial pushback. RedEyes, Strelas, M60s, and PKMs are more than enough to defend against air units and infantry, coupled with the fact that RedEyes and Strelas do heavy damage against ships.
  7. Granted, but everyone you know hijacks it so much that it chokes. I wish Rockstar would make a Punisher video game.
  8. I'm going with Lu Bu from Dynasty Warriors.
  9. Not at the moment. I'll probably be putting together a video when we have stuff for both sides (right now we have almost exclusively ARM hardware). You could have a voting system I suppose to elect a player as a commander or kick him from the role if he/she sucked. Don't know how the UI for a player commander would work We decided that the role of a Commander was too important and complicated to be left in the hands of a player. Since they're essentially just going to remain at the base and build/rebuild structures as needed, we shouldn't have too much to worry about. We could probably implement Decoy Commanders, however, which won't have a nanolather or a D-Gun, but will still be a force to be reckoned with on the battlefield.
  10. Yes. You will be restricted to the base unless you buy a unit.
  11. Just nerf them against boats. Their damage against helis is fine.
  12. On the RAlism thing, I imagine that the MP5 was developed out of a need for a lightweight, cheap, and effective SMG. It was so effective that it was upgraded slightly and distributed across all Allied nations once RA2 rolled around. And in the Tiberium timeline, many set out to combine the accuracy and firepower of the M16 with the compact design, reliability, and low cost of the MP5. The winner, of course, was the GAU-3 "Eliminator."
  13. You know... I wonder if this could be applied in such a way that we can run over trees, sandbags, barbed wire, and chain link fences.
  14. That would be lovely. That's really all I was asking for honestly. At least talk it out with others and see where everyone stands. Thank you, sir <3 No problem. Always a pleasure to discuss balance in a civil manner such as this.
  15. Like I said, it's a countermeasure that might not be necessary anymore. I'm willing to concede that point.
  16. Not one single player, really. The situation I described happened a LOT. ESPECIALLY on Bunkers.
  17. IIRC it was added during Gamma times, where losing your production structures early game was a time-delayed death sentence due to tech levels. There was no way to take the fight to the enemy, and they would also have to wait a long time before they got their base wrecking arsenal. Allowing low tier infantry to still be available gave the losing team a chance to fight back when the wave hit eventually. Thinking about it, this measure may not be necessary anymore.
  18. What's fun in an RTS can be irritating in an FPS. In this case, since you cannot rebuild buildings (or build multiple of the same types), losing a structure is 100% permanent. Plus, in an RTS, you can mass hordes of units to take out a crippled opponent without much trouble, but in an FPS you're limited to who is on your team. Those are just couple of the many factors that go into the decisions we make when transitioning. Plus, it's not like you have specialized units like Engineers, Flamethrowers, or Medics without a barracks.
  19. You're not a bad captain per se, you're probably just not used to the boat physics. I recommend booting up LAN and driving a gunboat around for a while. You'll get the hang of it soon enough.
  20. To me, the problem is with the RedEye/Strela being very effective against boats, a little too effective IMO. Other than that, rocket soldiers being available with a dead barracks hasn't really caused any problems. Average teams can still hold their own, good teams could even mount an assault for a come from behind win. Granted, that's FAR easier said than done, but it's possible. Also, in regards to PacificThreat, I personally think that removing the Refinery and War Factory wasn't the best decision. Artillery and V2s are great counters to Missile Subs/Destroyers, along with the multitude of other vehicles that help to spice up the gameplay.
  21. The MP5 was chosen because it was suited to the time period of Allied weaponry (The M16-A2 is from the 80s, while the MP5-N was from the 70s). Lol! That's certainly not the case. We had an MP5 lying around for AR and APB borrowed it. That's the reality. Funnily enough, I actually advocated for a different breed of SMG when talking with GeneralCamo about this. I wanted something like the Sterling or the MP40, but he made the very good point that nobody here would be willing to model it, especially when we have an MP5 laying around that wouldn't look out too out of place. The compromise was that I "roughen" up the texture (to differentiate it from AR and make it more in line with APB's art style) and we all go home happy. And, having played with it ingame for a while, I don't really want it to change.
  22. 2a) This is probably due to the fact that Longbows are anti-vehicle, whereas Hinds are anti-infantry/defense. Perhaps Hinds need an anti-air secondary, but then again Soviets have plenty of good counters to Longbows.
  23. Thanks a bunch for that again, Kane. I don't know what all skills you have with W3D, but just let me know how you can contribute!
  24. Considering that Supreme Commander was considered to be a spiritual successor to Total Annihilation, I'm not surprised.
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