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Found 17 results

  1. After winter holidays, I was trying to make something new. As a result, I composed this simple melody and published in VKontakte as usual, but only today decided to publish it in YouTube. Inspired by one of my favourite universes which is Command & Conquer Red Alert.
  2. I'm not too familiar with the stats, but does Tanya lose as much accuracy as other units when she's running/jumping? Ideally, she shouldn't, since she's supposed to be a crack-deadshot commando great with her desert eagles.
  3. I got an idea, This might be dumb, or its in the works or it's the works(BFD:WOA). But my idea, I would help create it if i knew how too. Renegade: Dune 2000, it would be cool af, to hear the sounds and be able to be the unit on the ground. have the 3 sides and 3 bases, 3 teams battling it out on maps for the Spice! I really think it would be really awesome and i know for a fact i would play it. I always liked Dune, watched the movie when I was a kid. upgrade your unit like you can in CNC: Renegde, Watch your vehicle get created from a 1st person or 3rd person view. watch the sandworms attack units outside the base and watch them attack the base, then the team has to go and defend them off. Add upgrades so you can put concrete down etc.
  4. A Server Rules tab should be added to the W3D Launcher. It's safe to say that a majority of the community uses this tool to access the game servers, and if they see this tab they might check it out to make sure that they're aware of the rules. Basically when you click this tab it shows different sections for different games (APB, Reborn, etc.) listing their respective rules.
  5. Time will tell, sooner or later... But anyway, it took me two days again to finish another script for Red Alert A Path Beyond - an alternative script for Chronotank. In overall, it is a crazy unit for "Lunar Paradox" map. However, new Chronotank, as well as Chronosphere, may cause Chronovortex which would try to destroy buildings and units of your teammates. Joked at the end of video
  6. As I have mentioned before in-game, I think there are many flaws with the carcinogenic map known as RA_Siege, A.K.A "who even made this map?" or "!skip pls". I know there are some people out there who like it, but it's my impression that most players don't. I might be wrong, though. I also have the impression that players usually leave when this map comes in. Now, what's wrong with siege (note: this is my very own personal opinion): 1- It's way too big (we all know that). 2- Also due to the size, it takes a lot of time for the harvester to get the ore. 3- A lot of unused space in the castle (See first picture). Some AI "ghosts" would be good, like in the church on Stormy Valley. 4- The rainy weather makes that map depressing. This may have a psychological effect on players. Rainy weather = bad weather; rainy map = bad map. 5- This section of the Soviet base (see second picture, compare to third picture). Additional suggestion: How about a secondary path for vehicles/infantry over the lake? (See fourth picture) I think it would be good to make a community-designed map, so we could all contribute with ideas and make something great. Also, what happened to Fissure? And who designed Siege? I am open to discussion.
  7. It took me two evenings to make a little demo of what also could be made for Red Alert A Path Beyond. Including few hours for moving resources of this game back to my experimental lab for Commando Assault and for exploring them. Did not know there is already Level Editor and source codes for APB, thanks to CMDBob for the tip.
  8. And HOW exactly would you fix them under the limitations of the Tiberian Sun engine? If you want, you can also submit some non-ares based units/buildings for RA2 when I get around to making Rebalanced Alert MK I. This is for a mod called Rebalanced Sun MK III, and below has a list of changes I plan to make. Tell me how you think this would go and submit your own changes with them. Keep in mind the AI in this mod will be running off of a modified set where AI CAN and WILL build walls to defend. Not exactly sure why it was even disabled in the first place. You may use partials of the completed mod in whatever you want. Hell you can modify it to just include your units, as long as you give me as much credit as possible.
  9. With a Monkey running about in the game, how about giving him (and everyone) some Banana's?
  10. Here's a few suggestions I have for the launcher: Have an Update button for the individual games rather than having to attempt joining an existing server to update a game. Have an Uninstall button for the individual games, rather than having to remove them manually, which I feel dirty when doing Have an uninstaller for the W3D Hub Launcher itself (I thought it had one before?). Also, the last version of APB I had was 3.0.2.0, and yesterday I tried to update several times. It kept failing either at installing the always.dat itself (???) or an intermediary update (3.0.2.1 or such). The launcher would either say it failed or crash completely. Now I've Shift+Del'd the entire W3D Hub folder (because I couldn't find its uninstaller) and installed it again. I'm trying to install APB, and it's already found the files it downloaded before, but it fails to install always.patch.3.0.1.0.zip. What gives?
  11. This is a concept drawing (more and better pictures to come) This is a map I'd like to create each base has two exits wide enough for tanks. One narrow exit is blocked by hedgehog and leads to capturable oil pumps. The wide exit leads to a town. Forest is in the middle (might add lake or trenches or something later... not sure, but forest for now) Also main road out of town has a turnout for Ore Field (maybe mixed field) (Warning: I am a total novice at map making... but I will give it my best shot! And I will try to update frequently) Bases: A few pillboxes/FlameTowers War Factory and Barracks Refinery and service depot Tech level: 5 Let me know if you have any idea(s)/input I will begin to model in 3ds max soon
  12. I know the server list automatically refreshes after X amount of time but would it be possible to add a refresh button? I don't know why but I feel way more comfortable when I get to manually refresh these sort of things.
  13. So I've been thinking about making a general reservoir of map- based strategies for both sides, and having you all discuss them... would you guys be interested in helping make/ reading something like that? and If I were to do it, would I do it in this thread, separately, or in an outside area (i.e. google docs)? So yeah. I'm gonna see what you all think.
  14. I think star fox themed mod that puts the Corneia with star fox team as Commando units against Andros army with star wolf as commado would be awesome but.i have no idea where to even start to make a mod it would be right before the apperoids event (star fox assault game) if someone would make it I can help with ideas for tanks/aircraft for the mod so if someone lies this idea let me know if u would be able to make this mod possible
  15. http://www.dailymotion.com/video/x768de_reborn-2008-10-23-12-24-00-7623avi_news Any plans to implement physics like shown in the video above?
  16. People have been asking where to play Renegade for a while now, especially since the master serverlist on GameSpy has been down for a year and a half and the guys at Jelly stopped supporting Renegade. Quitters. I think it would be a good idea if W3D Hub could complete the cycle and host a server for vanilla Renegade (with Tiberian Technologies and whatever is applied these days). With your infrastructure, I doubt it would be much of a chore to set one up, and if people get linked to here, they might also be interested in TSR and APB. Whadayathink?
  17. What about remaking another classic into FPS ? I believe RedAlert and StarCraft are the most sold RTS titles in the world in the 90's and broodwar would make for a very interesting game...
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