Popular Post Synaesthesia Posted January 29, 2015 Popular Post Report Share Posted January 29, 2015 Some of you might know that I develop video games for the U.S. Army. Here's a sampling of some of the work I've created:F-16C Falcon/Viper (modeled, UVed, textured, animated, rigged) inside of my UDK environment designed for I/ITSEC 2014 here in Orlando. F/A-18E Super Hornet (modeled, UVed, textured, animated, rigged) inside of my quick mockup of Nellis Air Force Base for I/ITSEC 2014. Uses models from other members of my team. The environment (terrain modeling and texture painting) was developed by me, but the structures and terrain textures (with the exception of the taxiway markings) are work that my team developed. I've got a variety of ~20,000 polygon game-quality models and low-poly Renegade-like models I can put up here if anyone is interested. The more I dig through my old office work the more likely it is that I'll update my portfolio. Which, of course, I haven't touched since 2011. 12 Quote Link to comment Share on other sites More sharing options...
Wallywood Posted January 29, 2015 Report Share Posted January 29, 2015 Second picture is my favorite. Looks like wallpaper man. Great work on that. 0 Quote Link to comment Share on other sites More sharing options...
madrox8 Posted January 29, 2015 Report Share Posted January 29, 2015 pretty nice looking stuff, my father works for military simulation stuff and sells them to nato countries so its neat seeing someone else work in that type of feild. 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted January 29, 2015 Report Share Posted January 29, 2015 Amazing work. Nothing short of triple A impressive. 0 Quote Link to comment Share on other sites More sharing options...
Bfranx Posted January 29, 2015 Report Share Posted January 29, 2015 Cool stuff. 0 Quote Link to comment Share on other sites More sharing options...
TeamWolf Posted January 29, 2015 Report Share Posted January 29, 2015 Really nice models man. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 29, 2015 Report Share Posted January 29, 2015 Is this for use in flight simulators? The quality looks amazing, do you actually go and look around the real planes to get all the fine details right? 0 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted January 29, 2015 Report Share Posted January 29, 2015 These are amazing... Picture 2 looks almost photo-realistic... textures & models are incredible 0 Quote Link to comment Share on other sites More sharing options...
wolf Posted January 29, 2015 Report Share Posted January 29, 2015 Avarage.. don't really like the texture work. 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted January 29, 2015 Report Share Posted January 29, 2015 still your maps is bad 0 Quote Link to comment Share on other sites More sharing options...
Mighty BOB! Posted January 29, 2015 Report Share Posted January 29, 2015 I believe the appropriate phrase is "Looks like concrete." 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted January 29, 2015 Report Share Posted January 29, 2015 has no atmosphere 0 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted January 29, 2015 Author Report Share Posted January 29, 2015 Avarage.. don't really like the texture work. Feel free to explain what's wrong with the textures. I'm not going to learn anything from "average.. don't really like the texture work". What specifically is wrong? 1 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted January 29, 2015 Report Share Posted January 29, 2015 needs a starving cat logo on it so peoples will donate you. User was warned for: 2005 called, they want their joke back 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Synaesthesia Posted January 29, 2015 Author Popular Post Report Share Posted January 29, 2015 (edited) I dug through some of my images from last November and found the rest of the screen captures from my I/ITSEC Nellis environment, including a nice close-up of the completely overdetailed taxiway lamp I started this whole project with: I think it turned out alright considering I only had about a week and a half to create that environment, and part of that was spent creating the F-16C animation sequence which was for an entirely different animation at the trade show. As far as other models are concerned, I was asked to model a Rheinmetall MG3 for the Leopard 2A6 tank another team member built. Again, I went a bit crazy with this one. It's a relatively minor feature on the tank, but I spent a week creating a 2.4 million polygon model which I baked down to a 5k low-res model. This used my copy of Quixel Suite. There's a lot of details missing on the gun that wouldn't be seen in the game environment, so I saved time and didn't model those parts. High-res, WIP version: Edited January 29, 2015 by Aircraftkiller 5 Quote Link to comment Share on other sites More sharing options...
Einstein Posted January 29, 2015 Report Share Posted January 29, 2015 nice stuff ACK 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted January 30, 2015 Report Share Posted January 30, 2015 That taxiway light contrasts sharply against the lo-res terrain behind it, although I'm guessing the terrain looks perfectly good from flight altitude. It might be over detailed for it's purpose but it looks good... are those bolt heads on the base also modelled out rather than textured on? It's hard to tell from the angle but it looks like they are. 0 Quote Link to comment Share on other sites More sharing options...
GeneralCamo Posted January 30, 2015 Report Share Posted January 30, 2015 From the looks of the light, it really isn't modelled out, it has normal mapping. Just take a look at the edges to see what I mean (they do not conform to the apparent depth, only to the modelled out stuff.) 0 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted January 30, 2015 Author Report Share Posted January 30, 2015 The bolts are modeled in. The LP is about 2,500 polygons while the HP is closer to 500k. I'm aware that the texel density is jarring in a still image - this is because I made the light higher-res for animation purposes. The ground gets blurred somewhat as the camera progresses through the scene, and when it passes the light at the point in the still, it appears that the light pops out more because of the contrast between it and the ground. Plus it just looks cool. My LP Jeep Wrangler, Border Patrol version: 1 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted January 30, 2015 Report Share Posted January 30, 2015 Looks great. I didn't even know that you did all of this stuff. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Synaesthesia Posted January 30, 2015 Author Popular Post Report Share Posted January 30, 2015 I still have a huge chunk of work left to post here, including the models I'm planning to donate to Rebarn's causeThat being said, here's another project I forgot to add. This is in UDK as well. It's the backwoods of George Washington's Mount Vernon. My in-laws took us up there a couple of years ago and I created a digital version of it for them to have as a canvas print in their living room. Here's the final image:Here it is hanging up in their house, $60 and many months of work later: 5 Quote Link to comment Share on other sites More sharing options...
NaokiP Posted January 30, 2015 Report Share Posted January 30, 2015 Wow, that's amazing. 0 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted February 2, 2015 Author Report Share Posted February 2, 2015 (edited) Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere I imagine some of this will need some retexturing to fix up portions of it Edited February 2, 2015 by Aircraftkiller 4 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 Those models are sweet... Just out of curisoity, what were these models for? Were you yourself building a TD conversion? 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 2, 2015 Report Share Posted February 2, 2015 Ah nice, I missed your radar and mammy models - my favs Hopefully we'll see them rolling in game soon. 0 Quote Link to comment Share on other sites More sharing options...
OWA Posted February 2, 2015 Report Share Posted February 2, 2015 Some old stuff I'm planning to send to Reborn, and potentially to someone here who's planning on building a Tiberian Dawn conversion that actually goes somewhere We could always potentially bolt a couple of TD maps onto Reborn in the future if the assets are available and we have time. 1 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 That would be nice...The original renegade just seemed to completely miss the mark on the "feel" of TD... don't get me wrong, i enjoyed playing it. I just think it didn't feel like TD at all. 0 Quote Link to comment Share on other sites More sharing options...
Guest rackz Posted February 2, 2015 Report Share Posted February 2, 2015 (edited) he made those models for a renegade map some time ago. i would even prefer to make a new mod out of it instead adding to reborn. the texture style differs much from reborn. Edited February 2, 2015 by rackz 0 Quote Link to comment Share on other sites More sharing options...
Synaesthesia Posted February 2, 2015 Author Report Share Posted February 2, 2015 More specifically, I made those models for a series of levels that would've been integrated into Renegade seamlessly by using temp presets instead of a mod package or a standalone mod installation. You could've tossed it into any Renegade server and played a very TD-like experience without needing to install a standalone mod to get it going. The testbed was going to be Mike Amerson's (creator of Islands) Noddingham design that I modified extensively. I have some images of it at home. I'll post it when I'm out of the office. The texture style is indeed different, but I feel that's a good thing. Far too many C&C mods have cartoonishly inaccurate textures and I wanted to represent the vehicles and structures more closely to what they'd be if they were actual buildings and vehicles in everyday use. Some of them don't hit that mark completely, like the Hand of Nod - four years later, I can definitely see what to improve with it. 1 Quote Link to comment Share on other sites More sharing options...
Shnappz Posted February 2, 2015 Report Share Posted February 2, 2015 More specifically, I made those models for a series of levels that would've been integrated into Renegade seamlessly by using temp presets instead of a mod package or a standalone mod installation. You could've tossed it into any Renegade server and played a very TD-like experience without needing to install a standalone mod to get it going. The testbed was going to be Mike Amerson's (creator of Islands) Noddingham design that I modified extensively. I have some images of it at home. I'll post it when I'm out of the office. The texture style is indeed different, but I feel that's a good thing. Far too many C&C mods have cartoonishly inaccurate textures and I wanted to represent the vehicles and structures more closely to what they'd be if they were actual buildings and vehicles in everyday use. Some of them don't hit that mark completely, like the Hand of Nod - four years later, I can definitely see what to improve with it. Do you know why the renegade textures were originally so cartoonish? What was westwood's intention here? 0 Quote Link to comment Share on other sites More sharing options...
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