OrangeP47 Posted May 10, 2017 Report Share Posted May 10, 2017 What just happened to the thread when I was looking at it 0_o... I must be more out of it than I thought... Ironic too, as TWT was my fav map. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted May 10, 2017 Report Share Posted May 10, 2017 It happens 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted May 12, 2017 Report Share Posted May 12, 2017 As an engineer I ran up to clear some mines on Complex. I was elated when I got lucky in destroying two phase tanks with one of their own AT mines... It's sometimes fun to just go out and repair your own arties in the field. What's not so expected though is when they defeat you and the arty with an organized Ore Truck Sandwich. 4 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 12, 2017 Report Share Posted May 12, 2017 At least, with your repairs, I was able to blow up Jie's heavy tank and kill him 4 Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted May 12, 2017 Report Share Posted May 12, 2017 Beware of bully ore trucks. They push people off cliffs, trap you in corners, block your fire and smush you into mashed potatoes wherever possible. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted May 12, 2017 Report Share Posted May 12, 2017 Oh God, what have you started... 3 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 13, 2017 Report Share Posted May 13, 2017 4 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted May 13, 2017 Report Share Posted May 13, 2017 Oh, here's a pic or two from yesterday I forgot about. 1 Quote Link to comment Share on other sites More sharing options...
Raap Posted May 13, 2017 Report Share Posted May 13, 2017 (edited) All these Ore Truck tactics made me wonder, what if Ore Trucks get a new combat support role: Heavy duty base perimeter breaching units? By giving them strong resistances to base defenses, you could actually do an Ore Truck rush to breach the enemy teams base defense perimeter (within reason). Edited May 13, 2017 by Raap 0 Quote Link to comment Share on other sites More sharing options...
AZ-Stalker Posted May 13, 2017 Report Share Posted May 13, 2017 15 minutes ago, Raap said: All these Ore Truck tactics made me wonder, what if Ore Trucks get a new combat support role: Heavy duty base perimeter breaching units? By giving them strong resistances to base defenses, you could actually do an Ore Truck rush to breach the enemy teams base defense perimeter (within reason). Well when we do it they usually are fodder shields to block fire for the weaker vehicles that want to get in range. Infnatry that bails out of destroyed vehicles seek refuge in the passing trucks until they reach a building entrance, they offload the infantry inside and block the entrances to help. Another good tactic is hampering the enemy vehicle bay so that they can't field thier tanks properly, they just bump into the OTs and get delayed that way. Plus they can't buy more than one vehicle otherwise the blocked one gets destroyed. So even as is, the Ore Trucks are definitely a tool to be used, a funny one, but a lot of times their main goal is to just delay the enemy so that reinforcements can come in for a second attack. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 13, 2017 Report Share Posted May 13, 2017 48 minutes ago, Raap said: All these Ore Truck tactics made me wonder, what if Ore Trucks get a new combat support role: Heavy duty base perimeter breaching units? By giving them strong resistances to base defenses, you could actually do an Ore Truck rush to breach the enemy teams base defense perimeter (within reason). See my previous comments about new warheads. Turrets share a warhead with the medium, mammoth, phase, RPG and LAW, and Tesla Coils share theirs with the Tesla Tank. None of these units need a nerf against ore trucks I'm pretty sure so that means making new warheads to nerf the defenses without nerfing the units - and I have little room for new warheads. Ore Trucks do laugh at pillboxes and flame towers, but that's because mammoth armour just laughs off small arms and flamethrowers in general. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 13, 2017 Report Share Posted May 13, 2017 (edited) Is it me or is being underwater too blue now? Seems like my eyes are bleeding after five seconds... ----- Edited May 13, 2017 by NodGuy 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 13, 2017 Report Share Posted May 13, 2017 (edited) Damn it, @Silverlight! DAMN IT! Curse you, and your bunny hopping AOE disarm!!!! Edited May 13, 2017 by NodGuy 3 Quote Link to comment Share on other sites More sharing options...
Raap Posted May 14, 2017 Report Share Posted May 14, 2017 6 hours ago, Pushwall said: See my previous comments about new warheads. Turrets share a warhead with the medium, mammoth, phase, RPG and LAW, and Tesla Coils share theirs with the Tesla Tank. None of these units need a nerf against ore trucks I'm pretty sure so that means making new warheads to nerf the defenses without nerfing the units - and I have little room for new warheads. Ore Trucks do laugh at pillboxes and flame towers, but that's because mammoth armour just laughs off small arms and flamethrowers in general. Yeah I know, it was just a randomcrazythought. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 15, 2017 Report Share Posted May 15, 2017 On 5/14/2017 at 4:02 AM, Raap said: Yeah I know, it was just a randomcrazythought. A similar thought though: I could do something like this with APCs? If I gave them "mammoth armour" to compensate for the reduced health they'll be getting, they could just charge right through flame towers as long as their armour stays up, while still getting wrecked hard by any real anti-tank weapon. This would still leave them at the mercy of coils though. Flame weapons are the thing that's impacted the most by mammoth armour - small arms come second but with the health drop and the ease of hitting an APC with them, the armour boost won't make that much difference here. I can always increase Hind damage vs mammoth armour so APCs don't become even more of a hard counter to them (it's not like Hinds have any reason to waste ammo on ore trucks, mammoths or MADs anyway so it doesn't affect that). 2 Quote Link to comment Share on other sites More sharing options...
des1206 Posted May 15, 2017 Report Share Posted May 15, 2017 But what if a spy steals a mammoth, and he's trying to escape the base in the snow, and the Hind is chasing the mammoth? 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 15, 2017 Report Share Posted May 15, 2017 Then it'll still do poorly. By my count it'll take 17+ magazines to take out a mammoth with the damage multiplier I'm currently using (16 on paper, but regen is a thing) compared to the old 28+ (26 on paper). Mammoth tusks will easily kill the hinds first. 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted May 15, 2017 Report Share Posted May 15, 2017 13 hours ago, Pushwall said: A similar thought though: I could do something like this with APCs? If I gave them "mammoth armour" to compensate for the reduced health they'll be getting, they could just charge right through flame towers as long as their armour stays up, while still getting wrecked hard by any real anti-tank weapon. This would still leave them at the mercy of coils though. Flame weapons are the thing that's impacted the most by mammoth armour - small arms come second but with the health drop and the ease of hitting an APC with them, the armour boost won't make that much difference here. I can always increase Hind damage vs mammoth armour so APCs don't become even more of a hard counter to them (it's not like Hinds have any reason to waste ammo on ore trucks, mammoths or MADs anyway so it doesn't affect that). Wouldn't this make the APC the best allied killwhore unit once the Soviets lose their ability to buy (expensive) units and are basically stuck with only bullets. (I know, end game and all that, but still.) 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted May 15, 2017 Report Share Posted May 15, 2017 18 minutes ago, Nodlied said: Wouldn't this make the APC the best allied killwhore unit once the Soviets lose their ability to buy (expensive) units and are basically stuck with only bullets. (I know, end game and all that, but still.) They already are. 300 Mammoth health/armour barely resists more bullets than 400 Heavy health/armour and I can always compensate for this by making Mechanics repair mammoth vehicles 33% slower (how many other mammoth vehicles are getting meched?) Regen isn't a property of mammoth armour (just the vehicles themselves) so the APC won't have that. 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 15, 2017 Report Share Posted May 15, 2017 If at first you don't succeed, try again. Thanks for the helicopter, @Silverlight. I enjoyed causing havoc with it. 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted May 16, 2017 Report Share Posted May 16, 2017 I feel as if by now I'll be able to know exactly where you're hiding if you pull that while I'm on 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 16, 2017 Report Share Posted May 16, 2017 Don't worry, I like to mix it up. I just had to use the same spot due to Silverlight disarming my last flare. Too bad he wasn't online when I did this. 0 Quote Link to comment Share on other sites More sharing options...
Silverlight Posted May 16, 2017 Author Report Share Posted May 16, 2017 Why. Did. You. Upload. It. Outta mah clan! 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 17, 2017 Report Share Posted May 17, 2017 nou You want a war? Let's have a fuckin' war! 2 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 19, 2017 Report Share Posted May 19, 2017 I know this is supposed to be a screenshot topic but I can't help but post videos! They ran away, but apparently Totd left his car unattended. Some spy fun. 2 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted May 19, 2017 Report Share Posted May 19, 2017 I like how when you go in the War Factory control room the two techies turn around and look at you like "Um...?" 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 19, 2017 Report Share Posted May 19, 2017 35 minutes ago, OrangeP47 said: I like how when you go in the War Factory control room the two techies turn around and look at you like "Um...?" Haha! Yeah I love how they both turn around at the same time. 1 Quote Link to comment Share on other sites More sharing options...
Voe Posted May 19, 2017 Report Share Posted May 19, 2017 On 5/13/2017 at 11:49 PM, NodGuy said: Damn it, @Silverlight! DAMN IT! Curse you, and your bunny hopping AOE disarm!!!! I killed the coil with the stolen HT so not all was wasted 0 Quote Link to comment Share on other sites More sharing options...
SilverShark Posted May 19, 2017 Report Share Posted May 19, 2017 MiB? 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted May 19, 2017 Report Share Posted May 19, 2017 I loved this image at the end of your latest Madness video. 0 Quote Link to comment Share on other sites More sharing options...
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