Death_Kitty Posted May 30, 2016 Report Posted May 30, 2016 (edited) So can someone fill me in on how mines work i.e. : what can damage them? do they re gen health? can you repair them? ect. EDIT; APB mines Also on a side note, what does the spy do when he gets inside each soviet building. Edited May 30, 2016 by Death_Kitty 0 Quote
Death_Kitty Posted May 30, 2016 Author Report Posted May 30, 2016 (edited) In what game? TS:R or APB? Edited original post do they even have mines in TS:R? Edited May 30, 2016 by Death_Kitty 0 Quote
Pushwall Posted May 30, 2016 Report Posted May 30, 2016 The only weapons that can't hurt mines are pistols, snipers, redeyes, other mines, and MAD tank shockwaves. Unlike vehicles, mines are vulnerable to splash damage. Mines self-heal 20 seconds after taking damage, until they become hidden again. They cannot be repaired by any tools; if they COULD be repaired by tools, it'd be possible to increase their health far higher than the intended amount - as demonstrated during Gamma where the fools in charge decided to make mines vulnerable to the Mechanic's wrench (yeah totally not allied biased). Any mine that had been wrenched was not only able to survive a V2 landing a foot away from it, but the mine wouldn't even be revealed! 2 Quote
FRAYDO Posted May 30, 2016 Report Posted May 30, 2016 do they even have mines in TS:R? EMP mines, set by GDI Riot Troopers. These mines disable enemy vehicles and cyborgs. Also on a side note, what does the spy do when he gets inside each soviet building. Barracks: See enemy infantry roster War Factory: See enemy vehicle count Refinery: See total enemy credits Power Plant: Disable power, most noticeably the Tesla Coil if present I forget if infiltrating the Construction Yard or Radar Dome did something; I want to say disable passive base repairs and reveal enemy positions respectively, although I could be wrong. 2 Quote
delta Posted May 30, 2016 Report Posted May 30, 2016 (edited) The thing that bugs me about mines is that it seems rather inconsistent whether you can see them or not when you get up close to them. Sometimes I'll see the faint shimmer, other times they'll be utterly invisible. It just creates a whole lot of uncertainty..."Should I go? Should I not go? Should I risk it or take a different path?" You never know until you walk over the spot and find out the hard way whether you blow up or not. If mines are supposed to be completely invisible, then the faint shimmer should never show up, otherwise you create this expectation where someone goes "ah-ha, no shimmer...it must be safe!" and then *kaboom*. Edited May 30, 2016 by delta 0 Quote
GeneralCamo Posted May 30, 2016 Report Posted May 30, 2016 The best way to detect mines is to grab an engineer. These units are able to detect mines in a 30 meter radius around them. They do so with a pinging noise and an icon on the radar. They are also the best way to clear them, as the engineer's clearing charges instantly kills mines. Grab a supply truck and you can refill these clearing charges in the field, great to prepare for a tank push. Or you could hop in a ranger with a Tanya and have fun that way. 1 Quote
delta Posted May 30, 2016 Report Posted May 30, 2016 (edited) Well yeah, I use engineer to clear mines when possible. What I'm talking about here is for all those times when you're not an engineer, then the issue I mentioned comes up. My point is, if mines are intended to be fully invisible, then they should be always fully invisible. If I step on an invisible mine, and I know that there was no way I could have seen that mine, then that's okay because at least I know the game is operating according to a consistent rule. But if I step on an unseen mine knowing that the game allows me to see mines half the time...well then that rather ticks me off. Edited May 30, 2016 by delta 0 Quote
ganein14 Posted May 30, 2016 Report Posted May 30, 2016 (edited) The best way to detect mines is to grab an engineer. These units are able to detect mines in a 30 meter radius around them. They do so with a pinging noise and an icon on the radar. They are also the best way to clear them, as the engineer's clearing charges instantly kills mines. Grab a supply truck and you can refill these clearing charges in the field, great to prepare for a tank push. Or you could hop in a ranger with a Tanya and have fun that way. Personally, I don't think the ranger and APC should be able to clear mines. Edited May 30, 2016 by ganein14 0 Quote
Popular Post FRAYDO Posted May 31, 2016 Popular Post Report Posted May 31, 2016 The best way to detect mines is to grab an engineer. send wave after wave of men over the minefields until there are no more mines left. 6 Quote
ganein14 Posted May 31, 2016 Report Posted May 31, 2016 The best way to detect mines is to grab an engineer. send wave after wave of men over the minefields until there are no more mines left. But FRAYDO sempai, what if they're anti-tank mines? I don't want to lost my tank. 0 Quote
delta Posted May 31, 2016 Report Posted May 31, 2016 (edited) [13:58:20] delta: best minesweeping tool is tank treads [13:58:27] Voe: yes delta [13:58:28] Voe: but no Who you gonna listen to, me or that dastardly Voe? Edited May 31, 2016 by delta 0 Quote
Pyryle Posted May 31, 2016 Report Posted May 31, 2016 I forget if infiltrating the Construction Yard or Radar Dome did something; I want to say disable passive base repairs and reveal enemy positions respectively, although I could be wrong. I don't remember what infiltrating the construction yard accomplishes, but I do remember that infiltrating the Radar Dome gave Allies permanent radar for the entire match even if either/both got destroyed. 0 Quote
Raptor29aa Posted May 31, 2016 Report Posted May 31, 2016 Wasn't infiltrating a construction yard a way to stop base repair? I thought supply truck + Tanya = minesweeper 🙃 0 Quote
ChopBam Posted May 31, 2016 Report Posted May 31, 2016 I thought supply truck + Tanya = minesweeper 🙃*Engineer 0 Quote
Einstein Posted May 31, 2016 Report Posted May 31, 2016 I thought supply truck + Tanya = minesweeper*Engineer Why don't we make a music video to this using fitting APB footage? /derail 0 Quote
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