des1206 Posted October 21, 2016 Report Share Posted October 21, 2016 (edited) I never tried this in-game, but does anyone know if it is possible for a team to collect multiple flares, and then plant them simultaneously (or very close in time to each other)? I've never seen this strategy done in game, but could be interesting when defenders need to rush to 2 separate and opposite locations to disarm 2 flares at the same time. Edited October 21, 2016 by des1206 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 21, 2016 Report Share Posted October 21, 2016 Totally doable, has been for years, is fully intended. In pre-Gamma it was considered really OP because you could do it with phase-snipers, who were completely hidden on radar in those days (phases also could crush infantry while moving at only 1mph which is not possible now), on the map The Woods Today, which had absolutely no base defenses. Sure, golden wrenches were an insta-disarm back then, but you better hope you don't have any lag or screenshake or anything because back then it was a 1 ammo weapon with no area of effect - you had to have your reticle trained directly on the flare's tiny hitbox or your whole wrench would fail. Back in those days seeing 3 phase-snipers deploy flares in opposite corners of the Soviet base was GG. Oh and back then flares took 45 seconds to impact (now 60). Basically it's all been nerfed now due to roof flares. Multiple flares in opposite corners of the base aren't going to be that absurd unless they're also multiple roof flares, in which case I'd say good job to the team for actually getting that many people on roofs at once, even if some of them are spies. 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted October 21, 2016 Report Share Posted October 21, 2016 Totally doable, has been for years, is fully intended. In pre-Gamma it was considered really OP because you could do it with phase-snipers, who were completely hidden on radar in those days (phases also could crush infantry while moving at only 1mph which is not possible now), on the map The Woods Today, which had absolutely no base defenses. Sure, golden wrenches were an insta-disarm back then, but you better hope you don't have any lag or screenshake or anything because back then it was a 1 ammo weapon with no area of effect - you had to have your reticle trained directly on the flare's tiny hitbox or your whole wrench would fail. Back in those days seeing 3 phase-snipers deploy flares in opposite corners of the Soviet base was GG. Oh and back then flares took 45 seconds to impact (now 60). Basically it's all been nerfed now due to roof flares. Multiple flares in opposite corners of the base aren't going to be that absurd unless they're also multiple roof flares, in which case I'd say good job to the team for actually getting that many people on roofs at once, even if they're spies. Good times. 1 Quote Link to comment Share on other sites More sharing options...
Threve Posted October 21, 2016 Report Share Posted October 21, 2016 You could do it with phase-snipers, who were completely hidden on radar in those days (phases also could crush infantry while moving at only 1mph which is not possible now) For real though. It was not uncommon to see 15+ Kills with no deaths due to this. Added to the fact if the soviets got wind of your phase you could go drive back and 1 hit, no bullet drop snipe them. What good times.. Jesus. The WoodsToday.Mix was basically seeing which exploits and cheap things you could do to annhilate the soviets (Phase Snipers, Med Mech's, Long-Range M60 everything) 1 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted October 21, 2016 Report Share Posted October 21, 2016 Totally doable, has been for years, is fully intended. In pre-Gamma it was considered really OP because you could do it with phase-snipers, who were completely hidden on radar in those days (phases also could crush infantry while moving at only 1mph which is not possible now), on the map The Woods Today, which had absolutely no base defenses. Sure, golden wrenches were an insta-disarm back then, but you better hope you don't have any lag or screenshake or anything because back then it was a 1 ammo weapon with no area of effect - you had to have your reticle trained directly on the flare's tiny hitbox or your whole wrench would fail. Back in those days seeing 3 phase-snipers deploy flares in opposite corners of the Soviet base was GG. Oh and back then flares took 45 seconds to impact (now 60). Basically it's all been nerfed now due to roof flares. Multiple flares in opposite corners of the base aren't going to be that absurd unless they're also multiple roof flares, in which case I'd say good job to the team for actually getting that many people on roofs at once, even if they're spies. Good times. Even better times when you were able to insta-plant flares... 1. find a slope where you can only slip off of it 2. plant the flare 3. defend your shit while you can 4. watch as the enemy struggles to disarm the flare because lag 5. ?????? 6. PROFIT! 3 Quote Link to comment Share on other sites More sharing options...
Alstar Posted October 21, 2016 Report Share Posted October 21, 2016 (edited) It is possible to pull out this strat. I rarely see it, but 2 flares planted in enemy base equals at least one of them reaching the 0 on timer. Also, second flare can be used as distraction to protect the main flare, which is planted in something i call "Point of Doom" - a place in enemy base where flare can instantly end the game, like soviet barracks on Bonsai or roof closer to power plant on allied refinery on Zama Edited October 21, 2016 by Alstar 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 21, 2016 Report Share Posted October 21, 2016 I kind of want to see another Beta/CF/NW throwback event just to see how all the newer players will cope with a lot of the BS things from back then. Not just the superbuff flares, but mechs/medics/engineers repairing damage instantly, pinpoint accurate shock rifles that get full headshot bonus damage, hitscan snipers with what is basically an equivalent to a modern FPS' "hold breath" button only it's not obvious that it's the case, to name a few. 4 Quote Link to comment Share on other sites More sharing options...
Pyryle Posted October 21, 2016 Report Share Posted October 21, 2016 I kind of want to see another Beta/CF/NW throwback event just to see how all the newer players will cope with a lot of the BS things from back then. Not just the superbuff flares, but mechs/medics/engineers repairing damage instantly, pinpoint accurate shock rifles that get full headshot bonus damage, hitscan snipers with what is basically an equivalent to a modern FPS' "hold breath" button only it's not obvious that it's the case, to name a few. I GOT IT! 9935 throwback event... again... and don't forget those double-damage radar domes 2 Quote Link to comment Share on other sites More sharing options...
Alstar Posted October 21, 2016 Report Share Posted October 21, 2016 Want a REAL 9935 event? Here is simple solution! BRING BACK BASHING PEOPLE INTO BLUEHELL 1 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted October 21, 2016 Report Share Posted October 21, 2016 Only problem I have with flares, is being able to camp ontop of them with heavily armored vehicles like Ore Trucks/APCs/Mammoths and pretty much rape the opposing team, either with/without support units backing you up. and YES I KNOW "Use Rocket Soldiers or AT infantry". BUT that always doesnt work, because majority of the time, the person using the vehicle is either a heavy Anti Infantry guy, or a Super Unit (Volkov/Tanya) Most of the time the team that plants doesnt have to worry about vehicles either because the WF is either dead, or EVERYONE is attacking their base, leaving 2 or 4 defenders to maintain the base. Its entirely impossible to disarm a flare if a vehicle is sitting on top of it. Just my opinion/complaint/2cents. 0 Quote Link to comment Share on other sites More sharing options...
Pushwall Posted October 21, 2016 Report Share Posted October 21, 2016 Still more possible than it was in Beta where, as mentioned, you had to have direct line of sight to the flare 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted October 21, 2016 Report Share Posted October 21, 2016 I too would love some throwback events. (glances in Fraydo's direction) We have the stuff to do it 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 21, 2016 Report Share Posted October 21, 2016 [ glances back at Einstein ] It's something Einstein and I have been discussing, as he certainly has the stuff to make the throwback event happen. Ask about the archive! 0 Quote Link to comment Share on other sites More sharing options...
SarahNautili Posted October 21, 2016 Report Share Posted October 21, 2016 (edited) Still more possible than it was in Beta where, as mentioned, you had to have direct line of sight to the flare I coulda sworn one of the Beta patches had the flare have a hugeass AOE, it could disarm shit through walls back then too. If not 1.2.0, 1.3.0? Basically people loved putting flares dead up against the wall behind the soviet barracks on Zama and then going "wtf" when it was disarmed through the wall (and I know this wasn't Gamma because it was the old wall type that'd been in use since pre .9935). Or placing it on the War Factory pipe and having a jumping engineer try to get it from the PCT dead below. Still had the problem of being one shot and done though Edited October 21, 2016 by SarahNautili 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted October 22, 2016 Report Share Posted October 22, 2016 Want a REAL 9935 event? Here is simple solution! BRING BACK BASHING PEOPLE INTO BLUEHELL I just want to hump helipads to get ammo faster. 4 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted October 22, 2016 Report Share Posted October 22, 2016 I too would love some throwback events. (glances in Fraydo's direction) We have the stuff to do it Yeah FRAYDO, Rocket Ranger rush with me again on River_Raid. or you know... you could nuke my base all over 2 soldiers.... y'know that's fine I guess. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 23, 2016 Report Share Posted October 23, 2016 or you know... you could nuke my base all over 2 soldiers.... y'know that's fine I guess. ily mpra2 0 Quote Link to comment Share on other sites More sharing options...
MPRA2 Posted October 23, 2016 Report Share Posted October 23, 2016 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Threve Posted November 9, 2016 Popular Post Report Share Posted November 9, 2016 (edited) because the War Factory is either dead, or EVERYONE is attacking their base, leaving 2 or 4 defenders to maintain the base. Its entirely impossible to disarm a flare if a vehicle is sitting on top of it. I mean really, it's called playing the game. If the other team was able to destroy your War Factory. That is entirely you and your teams fault and you have to suffer the consequences of it. If someone is able to camp with a Mammoth or apparently an Ore Truck inside your base then that is what happens when you don't take care of a threat before hand. (I mean.. they're like the two slowest units in the game and largest... really?) A Mammoth + Volkov super unit combo = 3200 Credits.. Just about one of the most expensive combos you can buy, of course its going to be difficult to kill. It's 3200 credits. If its impossible to disarm a flare with a vehicle sitting on top of it then you should utilize a Allied mine layer around your base to counter this phobia. As for the soviets, get a Tesla Tank + Volkov and babysit the base to annihilate any threat. I can see 1 or 2 games catching you off guard or losing but it isn't a problem like it was back in the old days of beta. I mean it's not like we are planting a flare then running people over with a Phase/Sniper Combo. Edited November 9, 2016 by Threve 5 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted November 9, 2016 Report Share Posted November 9, 2016 I mean it's not like we are planting a flare then running people over with a Phase/Sniper Combo. Ah, more good times. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted November 10, 2016 Report Share Posted November 10, 2016 Want a REAL 9935 event? Here is simple solution! BRING BACK BASHING PEOPLE INTO BLUEHELL I could always bring blue hell back as a map feature. I really could. I'm not sure if I really should. 1 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted November 10, 2016 Report Share Posted November 10, 2016 You totally should. 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted November 10, 2016 Report Share Posted November 10, 2016 You totally should. Okay. 1 Quote Link to comment Share on other sites More sharing options...
Einstein Posted November 10, 2016 Report Share Posted November 10, 2016 +1 for bluehell 0 Quote Link to comment Share on other sites More sharing options...
Raap Posted November 11, 2016 Report Share Posted November 11, 2016 +1 for bluehell Well, as you know, I've implemented a mini side-feature to Siege which hasn't really been done before. If it proves to be a fun addition to the general gameplay of APB, it'll open the door for more of these mini-additions to various maps. Once that happens, anything becomes possible. 2 Quote Link to comment Share on other sites More sharing options...
Willy Posted November 17, 2016 Report Share Posted November 17, 2016 Im out of the loop: BlueHell? Not referring to the former studios? 0 Quote Link to comment Share on other sites More sharing options...
NodGuy Posted November 17, 2016 Report Share Posted November 17, 2016 No. When playing earlier versions of A Path Beyond it was possible to teleport to blue nothingness if you ram into other vehicles (doesn't always happen) and by doing other stuff. This is where the former "Bluehell Productions" got their name and logo. This always happened to me on the map named "A Path Beyond." I miss this map. 0 Quote Link to comment Share on other sites More sharing options...
Einstein Posted November 19, 2016 Report Share Posted November 19, 2016 Yeah good times, I liked that map as well Blue hell is simply the area under the map itself. I think the reason it would happen is that there was some bug with the engine not being able to determine the location of a unit (vehicle or infantry) when it would collide with certain objects, and because of some bad math (?) then it would end up teleporting them through the map! You can also get there by falling off the edge or just finding a large enough terrain hole Someone that knows more may want to correct me on that first part but I think thats the jist of it. 0 Quote Link to comment Share on other sites More sharing options...
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