VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 41 minutes ago, Voe said: ##vote champion orange [Vote Counted] Voe voted OrangeP47 to be the Champion in the Duel! You can't vote yourself sith 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 The eight Duel is alive! The wise masters of the Jedi Council have selected these duelists: OrangeP47 (Kazth Yuuilre) as Champion Voe (Hermit volDergar) as Sith How to Duel: The Duel is broken into Turns, each turn consisting of Attack and Defence phase. When your turn begins, you are the attacker and the opponent is defending, then your opponent's turn starts, he's attacking, and you're defending. You can only call actions during the attack phase though, so you have to think ahead too. Besides Health and Force Points, there are now three more attributes that control the Duel: Attack, Defense, and Stamina. Attack value determines your attack value during your attack turn. Defense determines your defense value during your defense turn. When a player attacks, he deals damage based on your attack and the opponent's defense value (DAMAGE = YOUR ATTACK - OPPONENT'S DEFENSE). Note: If the Defender successfully defends against the attacker (his Defence is greater than Attack), and he has an attack value greater than the attacker's defense, he can counterattack back. Stamina is the cost of each attack or defense (no matter the result). Each Duelant starts with 100 Stamina points, and if they run out of Stamina, they can no longer attack nor defend. They need to wait their turn in order to Rest first to regain Stamina. Every time you are attacking or defending, you are also rolling a dice (from 0-10), the dice will ultimately multiply your result. If you roll 0 you will miss, if you roll 10 you will achieve a critical hit. Critical hits can change the outcome of the turn pretty quickly. Dice values will be determined by RAND() function in my tracker. To understand the Duel actions, let's explain these three terms: Ready Stance Form Maneuver Force Combat Action Ready Stance is basically your defining move. If you want to be aggressive, defensive, balanced or resting during your turn, you need to select your Ready Stance first. It will determine your Attack, Defense and Stamina values during your attack and defense phase. There are 4 basic Stances: ##Jedi Ready (-25 Stamina) - gain +5d Attack and +5d Defence: This is your balanced Stance, low cost and providing average attributes for both attack and defense (set as default). ##Defensive (-20 Stamina) - gain +9d Defence: This is your standard Defensive Stance. If you want to stale for time or wear out your opponent from Stamina. ##Offensive (-30 Stamina) - gain +9d Attack: If you want to start aggressively and with a very little chance of OTK your opponent, this is your choice. However, it costs the most stamina. ##Center of Being (+30 Stamina) - rest to gain extra Stamina, you can't attack nor defend. You can't overload your stamina unless you use some sort of Force Action that will allow it. Your Combat skills also help modify the above: With Strength Combat Skill, you get +1 bonus Attack for Offensive Stance and Jedi Ready With Dexterity Combat Skill, you get +1 bonus Defence for Defensive Stance and Jedi Ready With Constitution Combat Skill, you use less Stamina per round by 5 points, and gain extra 5 with Center of Being Form Maneuvers are special moves that grant you extra bonuses for attack or defense during your turns, but also provide a special bonus in case you roll a critical hit, or yield other bonuses. Form Maneuvers are related to seven Forms of Lightsaber combat, each providing a set of Maneuver respectively for strength, dexterity, and constitution. You can advance to next Form to learn new sets of Maneuvers, but only if you win the Duel (so get to it!). For example, a tier 1 Maneuver for a Strenght is "##Disarming Slash" adds extra +1 damage to the Attack formula and also provides a bonus for Critical Hit (when 10 is rolled) to disarm the opponent and gain extra attack turn for the user. During the Duel, you can use each of the learned Force Combat actions ONCE. Unlike the Stance moves and Form Maneuvers, they don't cost stamina but just like Force Night Actions (don't confuse them), they cost Force Points. Although the Combat ones are much cheaper (ten times cheaper for each tier respectively), so you don't have to worry if you run low on Force Points before attending a Duel. However, your timing has to good, since you only get one chance to use each of the Force actions. You can only use one Force combat action per turn. Duel Special Rules: The Duel is an elimination phase where one of the Duelists is declared a winner and one looser. The loser is eliminated from the Game. A winner is determined by the Duel outcome: Last person alive, or in case of unfinished Duel, the player who dealt most damage (not remaining HP). Any Player can surrender at any time (##surrender should do it). Note that by ##surrendering you are dramatically decreasing the chances of your affiliated party to win this game. If neither of the players inflicts any damage to each other (doesn't matter if on purpose or not), they are both disqualified and both eliminated from the Game. For each turn, a player has a maximum of 8 hours to respond (take turn). After that period, GM can pass the turn to another player. Everyone else who is not participating in the Duel is not allowed to post (except for Tutorial of course). If you try to help anyone, you'll get penalized. I reserve the right to change the Duel mechanics in order to balance some issues that might turn up (but not during a live duel). In case one of the Duelist is not available for the whole period of the phase (a total of 48 hours if we count the Night/Rest Phase too), the Duel can be extended by extra 24 hours. I'll only extend it if the said player was excused in advance. In rare occasions, I can allow one of the eliminated players to take place for an occupied player if that player agrees to it in advance. In case you have questions or see a mistake, PM me asap, later changes won't be accepted. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 Duel of the Fates begins now! @OrangeP47's turn to shine! 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 21, 2018 Report Share Posted February 21, 2018 Going with a classic theme I see. ##Offensive ##Force Shot 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 Turn 1 Result: 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 21, 2018 Report Share Posted February 21, 2018 I swear 3 is the most commonly rolled number this game. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 Turn 2 @Voe, are you still alive buddy? 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 Just now, Retaliation said: I swear 3 is the most commonly rolled number this game. It's the lucky number! 0 Quote Link to comment Share on other sites More sharing options...
Killing_You Posted February 21, 2018 Report Share Posted February 21, 2018 11 minutes ago, OrangeP47 said: ##Force Shot 1 Quote Link to comment Share on other sites More sharing options...
Category 5 Hurricane Posted February 21, 2018 Report Share Posted February 21, 2018 Just now, VERTi60 said: @voe, are you still alive buddy? Do you read your own CVCs? He's clearly still alive. 1 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 21, 2018 Report Share Posted February 21, 2018 He can always just surrender and make this more expedited. Just now, Category 5 Hurricane said: Do you read your own CVCs? He's clearly still alive. 0 Quote Link to comment Share on other sites More sharing options...
Retaliation Posted February 21, 2018 Report Share Posted February 21, 2018 Just now, OrangeP47 said: He can always just surrender and make this more expedited. Then he'd miss out on the sunflower duel! 0 Quote Link to comment Share on other sites More sharing options...
OrangeP47 Posted February 21, 2018 Report Share Posted February 21, 2018 Just now, Retaliation said: Then he'd miss out on the sunflower duel! This is my new theme. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 @Force Ghosts: Oneness link is in your Netherworld docs. 0 Quote Link to comment Share on other sites More sharing options...
Popular Post Sunflower Posted February 21, 2018 Popular Post Report Share Posted February 21, 2018 lol this situation before bed is unacceptable. 6 Quote Link to comment Share on other sites More sharing options...
Voe Posted February 21, 2018 Report Share Posted February 21, 2018 Okay RNG. Roll me a ten. Twice. ##enhanced coordination ##the saber swarm ##offensive 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted February 21, 2018 Report Share Posted February 21, 2018 Don't let my dreams be memes... 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted February 21, 2018 Report Share Posted February 21, 2018 You're all terrible with selecting music to go with tense situations. 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted February 21, 2018 Report Share Posted February 21, 2018 >Voe uses choke Yuor evil! 1 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted February 21, 2018 Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 I will be home soon to resolve this. Looks like voe picked a op combo. 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted February 21, 2018 Author Report Share Posted February 21, 2018 7 minutes ago, Jeod said: You're all terrible with selecting music to go with tense situations. This video is not available. Excellent. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted February 21, 2018 Report Share Posted February 21, 2018 Just now, VERTi60 said: This video is not available. Excellent. Spoiler https://www.youtube.com/watch?v=ANmSN8e34S4 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted February 21, 2018 Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted February 21, 2018 Report Share Posted February 21, 2018 0 Quote Link to comment Share on other sites More sharing options...
Voe Posted February 21, 2018 Report Share Posted February 21, 2018 9 minutes ago, ChopBam said: 0 Quote Link to comment Share on other sites More sharing options...
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