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[Game Over] Game of Thrones Conquest Mafia RPG


VERTi60

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Just now, Louis said:

Huh sounds confusing, but are you trying to lynch yourself to make WIN come sooner?

So far what im understanding is that you're claiming to have the ability to hold WIN back for a bit.

I don't know for certain what increases WIN.

I can help delay it a bit, but that's probably a pointless action if the entire Kingdom plunges into civil war. :v

If I'm basically going to be dead now or later, I don't particularly see a problem with being lynched. I gave a warning, by default I think that constitutes me doing  my part.

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I lost track of time and had to catch up real fast. :doh: It's interesting that Shade isn't even arguing that he's not a rebel and deflecting to "larger" concerns about WIN. So that makes me feel pretty confident that he's actually a rebel. It's too bad to have to vote up a Stark b/c I was hoping to work with Arya or Sansa at some point, but alas.

##vote Shade

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Just now, Sunflower said:

I lost track of time and had to catch up real fast. :doh: It's interesting that Shade isn't even arguing that he's not a rebel and deflecting to "larger" concerns about WIN. So that makes me feel pretty confident that he's actually a rebel. It's too bad to have to vote up a Stark b/c I was hoping to work with Arya or Sansa at some point, but alas.

##vote Shade

I think you'll actually like the character I did pick even more. ;)

Also secretly this is all a ploy to reveal my character to everyone...

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Final Day Four Vote Count:

VLhafwh.png

 

 


qs5GiTD.png?1 The Long Night 4 qs5GiTD.png?1


 

 You have chosen Shade939 as the Rebel House:

Kae Alexander

Character: Leaf, the Lord of Winterfell

20?cb=20170101103142 House Stark
Faction: Rebellion

"Winter Is Coming." Rulers over the vast region known as the North from their seat in Winterfell. It is one of the oldest lines of Westerosi nobility by far, claiming a line of descent stretching back over eight thousand years. House Stark is the only House that doesn't get penalized when the Winter comes (there will be certain restrictions for other Houses when it hits).

Holdings:
Winterfell

 

 


 

The House you have found is Rebel. The King will decide whether his Capital will be invaded by the combined Royal Army and eliminated, or sent to the Wall while their lands will be given to the Rebel Houses. If there are any other Holdings in question, they will become independent. The army of the eliminated player will be split, one part will join the Wall and the other will either join Rebel army. Joining the Night's Watch on the Wall is executed on the start of next day.

King Jeod should now decide whether to send Shade939 to the Wall or eliminate his House with Royal Army. This decision can also be made public during the Night Phase: Use ##Send Wall or ##Invade.

 


qs5GiTD.png?1 Army Action Rules qs5GiTD.png?1


 

Army Action Formula

Army Actions are Night Actions that you can choose based on your faction and resources. The more Holdings you control, the more actions you can execute (1 for each stationed army or fleet).

The basic formula to resolve all Army Actions is: ([Army Units]*[Army Booster]*[Holding Defense Modifier])*Morale % = Army Damage Strength (ADS)

The army with bigger ADS wins and will get depleted by the amount of damage caused by the opponent army's damage to their total ADS.

Example:

Army Size

Army Booster

HDM

Morale

ADS

10000

2

0

90

10800

5000

0

1

100

5500

 

 

 

Survivors

5300

 

Army Force Elimination

If all your Army units are depleted or destroyed, you are eliminated from the game. If you send your armies to defend someone and meanwhile all your holdings are destroyed, those armies will join the army you sent to defend. A King can still continue even if he loses his House Capital, but then he will be eliminated once his/her reign is over.

If all Royal Armies are destroyed, they will be rebuilt from the existing Houses that will elect new King. The size of the Royal Army is always 50% bigger than the average House one.

 

Army Actions:

Depending on your faction, your army actions will be different. Please see below. However, each House follows the same rule, which is that you are in charge of your own house army. By default your army is defending your capital and at least 25% of your forces always have to stay there manning it (unless your House faction perks say otherwise). If you own more holdings, you can transfer your army to each as you like but you need to have at least 25% in both.

Each Army Action that you take, whether to Defend or Attack (only Independent and Rebellion can attack) you will need to spend Provisions.

 

Provisions:

Each Army action that you send costs Provisions. For each 100 units that you order to execute an action, you spend 1 Provision.

You also need Provisions in stock to keep the Morale. If your Provisions drop below supporting 100 units per 1, the morale of your troops will suffer as well.

This is important so that you do not send too many actions in row at once if you are low on Provisions already. Besides gaining Provisions everyday (income depends on how many Holdings you currently own), you can also buy them for gold from other Houses or by trading actions (once available).

 

Morale:

Morale is the basic army booster. An army with 100% morale will do 100% damage but it cannot go higher or below 25%.

 

Army Boosters:

Army Boosters can boost the damage of your armies even further. You can obtain them by trading (when available), by House or Religion action. They can significantly improve the damage your army is causing. There are several types of army boosters that you can choose from, whether for Siege, for Defense, or both... Ultimately the best Army Booster are the Dragons.

Special type of Army Booster are Fleets of Ships that act similar as Holdings where you can transfer a portion of your forces and thus have extra staging ground. This can also help in case you are attacked and your Holding falls. 

Loyal Invasion is using a special type of Army Booster (Player Elimination Booster - PEB, with triple damage bonus).

For each Army Action, only 1 type of available army boosters can be used. Each Army Booster point represents 10% of extra damage. Army Boosters do add up for joined armies.

 

Holdings:

Holdings (e.g. the capitals of 9 houses, the Wall and beyond and Kings Landing) are basic staging ground of your troops. Each House can hold a maximum of three Holdings. Each Holding increases the income of Gold and Provisions. You are free to transfer your troops from one Holding to another, but there is a basic rule to keep at least 25% of your total units in each.

Holdings also have a defense modifier. Each point represents 10% or protection.

 

Loyal Houses:

Loyal Houses cannot use their armies to directly attack anyone. They can provide a fraction of their total army (up to 25% max) to the Royal Army which is controlled by the Royal Houses, the King and his/her Hand.


Use ##Join Royal Army [amount] to provide up to 25% of your total army to help the Royal Army defend a selected Holding by Royal Houses. If there is no battle with the Royal Army involved, your troops will return next day. If you loose all your Holdings by sending your armies to Royal Army, they will join Royal Army permanently.


If the King decides to eliminate a Rebel House, your forces will be automatically depleted of necessary troops to defeat the selected House. Each Loyal House will automatically dedicate a number of units (the exact number will be publicly known once completed so that the Rebellion Houses can’t be caught by not knowing how many troops they lost). All Loyal Houses can of course send extra troops by their action to support Royal Army.

 

Alliances:

If you create an alliance with some other player you will be able to defend each other by sending a fraction of your armies to help the other. Both Houses are revealed to each other but they will not know their factions. Royal and Rebel Houses do not need to create alliance between each other but can accept one from other factions. Houses that create an alliance will have one one time special action available.

Note: Only Alliance is allowed per player due to balance reasons.

 

Please send your actions at least one hour prior deadline below.

You are allowed to post 2 times per night.

Night 4 will end on Saturday, July 27, 2019 at 10:00:00 pm (UTC time). Click here for countdown.

 

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It's almost like he wanted to be found. Elimination could be a trap and weaken the kingdom army too much, but simply sending him to the wall may also carry risk. I'll ask for your counsel on this. Also, here are the kingdom projects we're proposing tonight:

Maegor's Holdfast - Provide extra info about forces in whole kingdom each day

Guildhall of the Alchemists - Wildfire army booster

Royal Shipyard - Royal Fleet, sellswords via Golden Company

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Retal, how many people need to be on the wall before a vote is held for the Lord Commander position?

If we send Shade to the wall, one problem is that eventually someone has to be the Lord Commander. If we catch a rebel again next day and send that person to the wall as well, we'll have a rebel majority manning our defenses. Sending Shade to the wall now would limit our later viable options to attacking a rebel if found, or sending a loyalist to the wall just to make sure Rebels don't control the wall.

Beyond that, I don't see why Shade couldn't just jump off the wall, after which I'm guessing to attack him we would have to use only the limited forces that are currently on the wall?

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16 hours ago, Jeod said:

Royal Shipyard - Royal Fleet, sellswords via Golden Company

What do you mean sellswords via Golden Company? How many can you get?

If you Wall Shade, the remaining rebels will receive 5k troops each, making them able to overnight attack and eliminate any Loyalist.

If you attack Shade, you're on your own until all but 1 rebel remain. I will not risk joining the Royal Army and leaving Casterly Rock underdefended for the other scums to take advantage. I think it is true for all loyalists at this stage. Not that it matters, as you have 20k of your own army with a 3x modifier from the Player Elimination Bonus.

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3 minutes ago, Voe said:

What do you mean sellswords via Golden Company? How many can you get?

If you Wall Shade, the remaining rebels will receive 5k troops each, making them able to overnight attack and eliminate any Loyalist.

If you attack Shade, you're on your own until all but 1 rebel remain. I will not risk joining the Royal Army and leaving Casterly Rock underdefended for the other scums to take advantage. I think it is true for all loyalists at this stage. Not that it matters, as you have 20k of your own army with a 3x modifier from the Player Elimination Bonus.

It's not 5k each or no troops would join the wall, it's just 5k total stay with rebels, otherwise they'd not go down at all if we assume Shade has 10k.

I've already communicated to Jeod my preferences via Sunflower, but I think option 1 we can find out who's who via math especially with shade's troops being redistributed if we wall him!

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Wait I'm an idiot, haven't woken up yet. Boosters are 10% each not 100% each. And indeed, half the army will join the wall.

I think I know what you suggested.

Go for it.

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