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Jerad2142

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Everything posted by Jerad2142

  1. Hi I'm Jerad, lead dev of ECW which will hopefully go public before the end of this year. You what!??!! *Bans everyone on the forums to cover our bases*
  2. Roommates suck but they beat the shit out of being homeless, if you do decide to try and get some roommates try and get people you like at least, also make sure to print off some housing contracts that way you can kick them out if they start driving you nuts. Here is a basic template: http://www.dca.ga.gov/housing/specialneeds/programs/documents/C-2SampleLEASE.pdf It might be a good idea to include things like "If you have someone else living with you for over a week that they have to start paying rent" beings they'll be draining your utilities then.
  3. I have 5 copies of 8-bit armies 1 copy goes to BigJoe if he wants it beings I snagged his copy of XCOM. If you want a copy send me your steam email and I'll send it to you, like this post after you send me your email so people know when I'm out of keys. Last 8-bit armies key went to pushwall since BigJoe already had it.
  4. I have 5 windows 10 computers (4 of which join the launcher). I also have one windows 7.
  5. Awww I missed that you guys wished my happy birthday, flappy deer would have been happy deer! (Thanks guys)
  6. Great game, 2 was okay but definitely didn't hold up against the first one.
  7. A Giant Vengeful Spirit Deer attacks!
  8. You should probably replay Cataclysm, it had by far the best multiplayer experience, and I enjoyed its scifi monster campaign far more than the stupid religious war that was HW2.
  9. an AI clone of myself would probably either do 1 of 2 things. 1. Ragequit 2. Do nothing the entire match just like Renegade's amazing AI As long as the AI says Rage when it quits every time I'd be satisfied, and the Ren AI makes me laugh when it stands still and eats shit... good times.
  10. I hated HW2's story so much because they pulled the significance of the cores and the number of cores out of their ass. With that said at least you didn't do something retarded like deer in space.
  11. These are the voyages of the USS Flappy Deer. Its continuing mission: to prance across roads, to seek out and consume new plants and vegetation, to boldly go where no cervine has gone before.
  12. Too much work deering your last image!
  13. They're just various old-fashioned stop signs from different countries. From left to right: America, England, Germany, Czechoslovakia, Italy, Finland Don't know why I just fixated on the Halt sign, if I'd have looked at them all I'd have gone "DERP, all stop signs" lol
  14. It probably actually has more quality than the rabbit that you see, its using bear animations ;D
  15. Any difference between a halt and a stop sign (we don't have halt signs around here, honestly curious if there is a difference)?
  16. Let's make a Arma 3 mod for Renegade... jk horrible idea I feel like opening that spoiler was a waste of time... lol
  17. Then what about the mig strike? Those were missiles I know but does that necessarily mean that the game can't do "falling bombs"? Parabombs are definitely doable if you have an ounce of creativity. I was talking about the original Red Alert engine. Free-falling bombs (from what I can tell) weren't possible in Red alert. So they decided to make parabombs instead, even though they make absolutely no sense for a dedicated bomber (they make sense for a very low-flying aircraft (typically not dedicated bombers) so they can evade the bombs, but you lose accuracy) and also all the cutscenes showed free-falling bombs. So if the bombs were implemented here, they really should be free-falling. My changes were only rules.ini changes. Yeah I'm pretty sure there is, not sure if its falling by default though... ; napalm bomblets (dropped from plane) [Napalm] Damage=100 ROF=20 Range=4.5 Projectile=Bomblet Speed=5 Warhead=Fire That's from RA95's rules INI, looks like your right delta! ​Here is the parabomb entry: ; parachute bomb [ParaBomb] Damage=300 ROF=4 Range=4.5 Projectile=Parachute Speed=5 Warhead=HE Report=CHUTE1​
  18. Then what about the mig strike? Those were missiles I know but does that necessarily mean that the game can't do "falling bombs"? Parabombs are definitely doable if you have an ounce of creativity. I was talking about the original Red Alert engine. Free-falling bombs (from what I can tell) weren't possible in Red alert. So they decided to make parabombs instead, even though they make absolutely no sense for a dedicated bomber (they make sense for a very low-flying aircraft (typically not dedicated bombers) so they can evade the bombs, but you lose accuracy) and also all the cutscenes showed free-falling bombs. So if the bombs were implemented here, they really should be free-falling. I made a napalm bomber in one of my RA1 mods when I was a kid using the U2 spy plane, definitely possible.
  19. I think it'd be neat to see a working overhead map for chronotanks, instant teleport anywhere the user clicks. To make it a bit more fair/fun you could add fog of war onto the map (only parts of the map would be visible where your teams units where/your base) thus only alowing the chronotank to teleport to spots that where within friendly units line of sight. I think that'd lead to more people rushing with a single humvee and then suddenly having a bunch of chrono tanks around them Then what about the mig strike? Those were missiles I know but does that necessarily mean that the game can't do "falling bombs"? Parabombs are definitely doable if you have an ounce of creativity. Nope. The game crashes immediately when I try to make the binoculars spawn an a-bomb beacon instead of a radar marker (which is not a beacon), pretty sure this is going to be the case for any kind of beacon I make. Cinematic units crash the game if they're destroyed (which was possible before Delta when purchased helicopters could actually take damage during their purchase cinematic). 1. Then I recommend you don't make it a beacon, a lot of ECW's items are just normal weapons that has a script watching ammo count, if the count changes it triggers code. 2. That shouldn't be a thing, stock Renegade has plenty of Cinematics that you can kill the helicopter that's dropping troops or w/e.
  20. What are you guys on... Specifically Testament.
  21. Pre 4.x/5.0 no it wouldn't be possible without making a .pkg; however, in 4.x/5.0 it is completely possible to add completely new human class skeletons to a map. It would require about 128 animations though (idle animation set and an weapon pose).
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