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SarahNautili

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Everything posted by SarahNautili

  1. Honestly, I think Under's problem is that it's just, well, that one main attack route. With the current gap setup, and the lack of Missile subs, the Soviets only have one real attack route, so of course they're gonna have the field *filled* with their tanks and infantry. Which makes the front route suicide for the Allies, and even if they do manage to make a push to the soviet base, there's no way the coil's going down. And the soviets have a similar problem with the allied turrets because there's no way to take them down without being shredded by them. It doesn't help that the cramped quarters make arties and v2's virtually useless - the latter more than the former, since at least arties are somewhat useful on the field killing infantry. So yeah taking out the coil and gap (and hopefully a turret) might make things better... but I've got my doubts.
  2. remake fjord imo i miss it. the imperial age version of it might be worth drawing some inspiration from, with its tunnels and extra route across the chasm; a second dam. although itd probably look better / make more sense as a bridge. also wrt that tall castle pic from einstein's pic dump: was that like, a helms deep map? i think i remember one. damn this is making me nostalgic. we should get a 9935 server going for a weekend event
  3. oh gosh einstein I have to have some of those maps. Please. (don't kill me Raap tbh I'm more after ones like technowars)
  4. Seamist could do with an excuse for the allies to do something besides sit in the safety of their base or dead outside it, not really having to risk their vehicles at all since a friendly mech or the SD is so close. Maybe some sort of side objective to protect that buys the soviets more time if not protected?
  5. I might be interested in running one, but playing one? eh
  6. I'd honestly love to see more objective based maps like Seamist. Maybe even with side objectives to allow the attackers to buy more time, at the risk of wasting too much time if they fail to complete them quickly enough. Honestly, something based on the RA underground facility missions would be p.awesome.
  7. I keep seeing references to a TCW, and it apparently being bad. ? I went googling and found a site for it but apparently the place is a ghost town, and screw downloading another near gig w3d client to find out what's wrong with it I mean knowing Zunnie I can already imagine, but fill me in anyway
  8. Was this a Zunnie run server? That sounds like the sorta bad idea he'd dabble in
  9. Honestly, I could see the Phase and Chronotank fufilling different roles pretty easily. Setup the Chrono as the superior anti-armor tank, and better armored, in exchange for it being a hell of a lot slower (only slightly faster than a mammoth), and a lot more specialized - so less powerful at killing infantry than the Phase. And that better anti-tank ability and armor comes with the cost of once you're committed, you're only coming out if you have friends to cover your butt, or you win... preferrably both, with the lesser ability to deal with infantry threats.
  10. tl;dr, I agree with nodlied. He made good posts. that green is eyeblinding and gave me a headache trying to read it
  11. There's a hell of a lot of difference between a gun and a tank. Let's not compare apples to oranges here, let's look at just an apples to apples comparison: Look at the Abrams, which went from "just" composite armor to composite armor reinforced with depleted uranium, and had its effective protection near doubled, and went from a 105mm gun firing usually HEAT at armored targets to a 120mm gun normally using APFSDS, all within the first decade of its service. And just that APFSDS shell has gone through several revisions, with each iteration increasing penetration power.
  12. Nah, there's no way the GDI Mammoth would have gone decades without some changes/improvements somewhere to its ammo or armor layout. Soviet Mammoth wouldn't realistically stand a chance. It'd likely do some damage before it went down, though.
  13. eh, terrible, especially with this game's netcode.
  14. reborn offers a heck of a difference in gameplay from APB. I imagine I can't be the only one that wasn't ever really interested in reborn's style of gameplay and so wasn't likely to hang around it without APB as an anchor.
  15. Wow, lot of toxic 'round here basically I roll my eyes every time I see someone yell censorship because they tend to be the only ones advocating for censorship I mean FWIW I'm not a huge Sarkeesian fan either but jeeze, noone deserves the amount of hate she gets
  16. art of one of my favorite dragons from a silly online dragon breeding game I play
  17. nah it's less the game size and more things like map design (quicksand? seriously) also mods deciding to fix unbalanced teams by stacking themselves against newbies.
  18. on the one hand this mod is pretty cool and promising... on the other there's too many little BS things about it for me to keep playing it.
  19. Is there a way to play this in SP, say, to test stuff out? Loading the maps in a LAN server just loads a lot of broken stuff, missing textures and objects
  20. Outta curiousity, whereabouts is the MCT? Also I kinda wanna see these as DM maps
  21. are hinds supposed to have a similar cooldown? because I learned the other day that no, they do not. Either that or it disappears if the person who bought it gets killed before they can get in
  22. No, I actually like it too. Although I do think the Rocket Soldier is a bit too powerful right now.
  23. Oh hey, nice MCT. Although I will say one thing that bugs me about both the current and that new MCT are the legs. they feel too... bare, too perfect. Kinda seems like there'd need to be some kind of panel or something allowing access to the wiring and stuff inside them. And I'm not talking about those tiny vents on the sides of the current one.
  24. there's a few things that have to be done in out of the way places across the map to trigger him spawning.
  25. Was just coming here to post that ^ Kinda prefer him to the new guy
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