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ganein14

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Everything posted by ganein14

  1. I believe so. Exactly how much, I'm not sure. The Advanced power plant is removed currently because it was considered at the time, a redundant structure. Will it make a return? No idea. I kind of thought the Advanced power plant fit in with the game and made it more believable as it traditionally provides 2-3x the power of a normal power plant and could power the more 'demanding' structures.
  2. This I can answer. The spy is currently not added to the game. Though I'm certain it will be at some point.
  3. Would it be too much work to hollow out the buildings and have infantry use the windows to fire out of them?
  4. Well, Markiplier is a well known name. Though I don't think he'd take to a game like APB.
  5. Am I the only one here thinking S E M should get slapped into the funnies group with Makintoke?
  6. I wouldn't push Pushy too far guys.
  7. Didn't you hear what was said about what happened with tech levels and gamma?
  8. Umm, the Hind has more HP than the longbow. 300/300 to 225/225.
  9. I like DLC if it's done properly.
  10. I wouldn't know, as I usually don't use volktiliery on anything that isn't a large building.
  11. Just one shell or all three at once?
  12. That's happened to me a few times as well
  13. Anyone here play this game? I got it recently and I find it quite fun to play. So feel free to send me a message and we can clean up after the heroes for once.
  14. What would happen if the killing blow was dealt to the radar dome while the cruisers were shelling the soviets? Would they still lose even if it was there last building?
  15. That bottom picture looks like it was back in .9935 due to how that V2 is set up.
  16. Volkov can be great in base assaults if he's supporting the attackers. Say, mammoth tanks filled with shockies and was protecting them from rockets and helping kill tanks?
  17. So, why not make him just as if not a little less squishy like the flamethrower unit? After all, doesn't the flamethrower guy suffer more damage from bullet based weapons than a normal infantry unit?
  18. So why not make him a little bit like Volkov with dedicated AT and AP 'nades and see how that works for a test?
  19. If the grenadier wasn't a unit in the RA game, I'd say remove it, but the only times I've ever actually bought and used it were on infantry only maps like Fissure when the silos were dead. Just as a poor man's flamethrower
  20. I'd only support a switch over to Ren X when everything that's been done with W3D can be effortlessly swapped over...that or all of the developers somehow miraculously gain godlike powers with said engine.
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