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Everything posted by Jeod
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You should ping them probably.
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You have some, do you not? I think I sent mine a month or so ago.
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Oh, a new face? Welcome! @OrangeP47 are we still on track for February start date?
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Nobody won, your screencaps are all garbage. It was discussed in the meeting yesterday, they'll be announced by midnight EDT because @FRAYDO is an American.
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VirtualBox Setup Guide Introduction VirtualBox is a free virtualization software by Oracle and is often used to run legacy programs that either don’t run on Windows 10 or have problems running smoothly. In W3D Hub’s case, it’s fantastic for ensuring 3DS Max 8 and legacy LevelEdit don’t give you a bad time when you’ve just nearly completed that new fancy model. Following this guide is entirely optional and is not required to do any w3d modding work, but it can make life easier! You Will Need: -A processor on your host PC capable of virtualization technology (look for VT-x in BIOS and enable it) -A copy of Windows XP -At least 4GB of RAM (the host PC will be running at the same time as the virtual machine) Preparing VirtualBox Assuming you followed directions and enabled VT-x and have a copy of Windows XP at the ready, you can install virtualbox via the hyperlink above. Choose the installer for your host OS (Windows, Linux, and Mac OSX are supported) and also download the VirtualBox Extension Pack. The extension pack enables support for USB devices (seamless mouse and keyboard), which is pretty important. Go ahead and fire up VirtualBox and click the New button to add a new virtual machine. Name your machine and select Microsoft Windows XP (32 or 64-bits whichever you have) from the Type and Version dropdown menus. Click Next and you’ll be asked to choose how much RAM to allocate. Windows XP recommends a minimum of 128MB of RAM for the operating system itself, while 3DS Max 8 recommends an additional 512 MB of RAM. Given the probable multitasking you’ll be doing, your minimum RAM allocation should be 1000 MB (1 GB). Remember, the Mammoth editor uses Scripts 5.0, which doesn’t support Windows XP, so you won’t need to worry about having enough RAM to test anything in APB within your virtual machine. On the next screen, you’ll need to select the middle option – create a virtual hard disk now. Click Create, then click VMDK. Make it dynamically allocated, give it the same name as your virtual machine for consistency, and give it 16-32 GB of storage. Your machine will appear in the main menu. Right click it and go to Settings, and then go to the System tab. You can edit your base memory here if need be, but for now change the chipset to ICH9 and check the box to enable I/O APIC. Use the arrow buttons to rearrange the boot order, ensuring CD comes before Floppy. Click the processor tab, give it 2 processors, and in the acceleration tab check both boxes. Go to the Display tab and up the video memory to 64GB. You can add monitors if you have more than one. Check the two boxes for 3D and 2D acceleration and then move on to the Storage tab. You’ll notice your .vmdk file is already there. It’s essentially a blank hard drive, so we need to put Windows XP on it. Click the empty CD drive icon and on the right side of the window you’ll see a smaller icon near the dropdown menu. Click on it and either select your .iso file or if you’re using a live disc, put it in your CD drive now and select your CD drive. Check the Passthrough checkbox if you’re using a physical disk. Go to the Network tab now and ensure the Adapter Type is set to the following: This enables internet on your virtual machine, which is handy in most cases. In the USB tab, enable the USB 2.0 controller (3.0 isn’t supported in XP natively), and in the Shared Folders tab you can add any folders form your host machine that you want your virtual machine to be able to access. Click OK to submit your changes to the settings, it’s time to fire up that machine! While Windows XP is doing its initial setup, download the Ethernet adapter driver you’ll need (it’s specific to XP) and put the .exe in a shared folder. If you didn’t make a shared folder, you can use the File Manager in the Machine dropdown from the main toolbar. Once Windows XP is booted to the desktop, install the Ethernet driver to gain internet access. You can go ahead and install any remaining windows updates as well at this time. The version of internet explorer that comes with Windows XP is outdated, so you may wish to find and install Firefox 52.9 ESR (the last version to support XP) or a different supported web browser. Click the Devices dropdown in the main toolbar and at the bottom, click on Insert Guest Additions CD image. This adds some extra features and stability to your virtual machine, so if something isn’t quite working correctly, try this first. Once you have everything completed, don’t forget to remove your Windows XP .iso or live disk from the machine. You can now boot into Windows XP without any further hassle. Now you can follow the guides to get 3DS Max 8 up and w3d-ready. Congrats on your more stable w3d modding machine! Troubleshooting/FAQ My mouse and keyboard aren't being recognized by the VM! If your peripherals are USB-based, odds are you didn't install the VirtualBox Extension Pack. I can't get my mouse back, it's locked to the virtual machine! The default "host button", which swaps the mouse between the host and guest machines, is Right-Ctrl. Press it and move your mouse outside of the VM window. My machine won't recognize my USB Drive! Assuming you have the VirtualBox Extension Pack installed, I can't help you there. I use a network-mapped drive for this setup, so I'm afraid I don't have experience in troubleshooting the problem. Try the Insert Guest Additions CD image option explained above, and also unplug and re-plug your drive while the machine is running. How do I get my files out of the VM and into my host system? A network-mapped drive or a shared folder accomplishes this, but if you have neither, you can use the File Manager in the Machine dropdown menu option. My issue isn't listed! Try googling the problem, there's a huge audience for VirtualBox and as a result a lot of problems and solutions out there. You can also try asking in the #tech-support channel in our Discord.
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Reborn Looking for a song from original CnC Reborn Teaser
Jeod replied to fata1b1ade's topic in Off-Topic Discussion
I tried to improve the audio quality a bit, try Shazam or something to identify it maybe. My Video1.mp3 -
Discuss Tiberian Dawn: Ground Zero Official Q&A Thread!
Jeod replied to Killing_You's topic in W3D Hub Discussion
My guess is AGT will be sized down some to fit the manual model (below). There's a damaged TD Obelisk in C&C3, but I'm not sure if that was modded in or if it's from the source game. -
Reborn Looking for a song from original CnC Reborn Teaser
Jeod replied to fata1b1ade's topic in Off-Topic Discussion
Hey Fatalblade, welcome to the forum! I tried to find the trailer, but no dice. Do you have a link? I pinged @TeamWolf to see if the devs still have old assets such as trailer music. -
Well, running you around in circles isn't our intention! We'll bring this communication error up with the devs and see what happened. Sorry you had that experience.
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In terms of gunplay, I've always felt most at home with Call of Duty. That series seems to always have the perfect settings for dropoff, recoil, TTA (time-to-aim), and reloading combined with the FOV. Taking a peek into the ini files for some of those games might give some inspiration. If ADS is added, I'd love to see some additional scopes in future projects. Give me a RDS, a Holo, a 2x, 3x, 4x, etc.
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Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
I think that depends on how old the assets are. A lot of AR assets have been edited and improved in the past two years. Just my two cents, it's something I'd like to see but also something a W3DHub dev would have to approve. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Jokes aside, I have zero say in whatever beef is between MPF and W3DHub. From an outsiders perspective though it's like beating a dead horse when it should be water under the bridge for the most part or at the very least set aside for the time being. Imagine walking back into the Renegade community, curious to see what's happening since it's apparently still somewhat alive, and seeing the kind of stuff like "MPF vs W3DHub" and "BBQ-Grille/free speech" drama etc. Maybe there's a point to be made, but it gets very tiring to see constantly. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
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Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Actions do speak louder than words. However, I for one don't judge a mod by graphics alone. For example, these guys got a functional chronotank complete with a teleport-targeting map into W3D. A selling point for UDK wouldn't just be that it looks better, but you'd be wise to make an argument for the greater possibilities and ease-of-functionality. Consider what features APB/TSR/AR could have but are limited by W3D, and consider if UDK could support such pipedreams. Take it as a challenge if you like. Either way, seeing C&C FPS progress on more engine platforms will most likely be a spark to the greater modding community even if it doesn't affect the dev team here. I think proving that it's possible and showcasing the possibilities will bond the community together in a way it desperately needs. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
You can guarantee a functioning port? Do you know how to create models? Export them from w3d and import them into UE4? Do you know if it's possible to convert diffuse maps to specular or PBR? If it isn't, do you know how to create those kinds of maps that are demanded by UE4? Do you know how to animate models with more advanced technique than w3d currently needs? If you can do all that, then why not do it yourself--and by that I mean showcase things like APB logic in UE4, apply to staff team, offer to teach fellow developers, etc. Instead of being hostile towards dev-fans who work on these mods in their spare time and are curious about how far they can take the w3d engine, why not dig deeper and find out about personal goals and ambitions? Communication and transparency is a two-way street. We've stated already that we'd like to do a better job of it on our end, but hostility from the other end isn't productive towards the common goal. -
Discuss Tiberian Dawn: Ground Zero Official Q&A Thread!
Jeod replied to Killing_You's topic in W3D Hub Discussion
You told me that this was kind of your way of learning how to develop on the w3dengine without the inexperience intervening in the more advanced ongoing projects, did I get that right? Is this project more of a sandbox sort of thing (for now), that shouldn't take away resources from existing projects like AR and Reborn? If so, how much of a complete greenhorn are you willing to accept to the dev team? Are we talking "what's a model" greenhorn, or "what's a dds file" greenhorn, etc.? In short, I'm seeing this as a "if you don't know jack about w3dengine but want to learn, this is where you board the train". Correct me if that's the wrong outlook please! -
Interim-Apex is hosted by W3DHub, but the dev team is different. You want to talk to @Kaskins.
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Hi, your post would make an excellent addition to the ongoing concerns thread here.
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Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Testament, please try to steer the discussion towards Griever's intended purpose for it rather than grille stuff. This isn't the place for it. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
You're not alone in that endeavor. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
I asked that too with the advent of RenX. I got a similar answer, that it would mean starting everything from scratch and learning how to develop on a more unfamiliar engine. There's also a certain bit of pride in stretching the capabilities of W3D so far, as seen in APB Delta and AR. Thing is, Renegade X has a nice SDK out now, and a lot more people are skilled in (or have the motivation to be) UDK. It could be a rights issue, RenX is one thing but if UDK gets a huge C&C modding community? That could be something EA doesn't want. Who knows. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
Fixed, my bad. -
Attention The State of the mods, but also our communities.
Jeod replied to LiamGriever's topic in W3D Hub Discussion
99%. When I see an APB game night I check my calendar. I'm married and have a job and am planning to start a family of my own in a few years, so life's busy. Most of the time the game nights fall on times when life is a priority. Therefore, outreach needs to go beyond nostalgia. C&C Mode is unique and pretty fun with a large server. Probably a lot of younger people out there who'd play it consistently. Even C&C Rivals Fortnite has a big following.