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Everything posted by ChopBam
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A Path Beyond A question for possible level creators
ChopBam replied to Raap's topic in Community Creations
This game doesn't work like other game engines, and adding polygons to connect a bunch of not-touching barrels, for example, would cause collision problems among other things. Sounds like a total mess. Just keep the singular-object-but-multiple-element meshes separate as elements. -
A Path Beyond A question for possible level creators
ChopBam replied to Raap's topic in Community Creations
I usually make cuts and weld the vertices in simpler or larger meshes, making for singular elements. Makes for better lighting and doesn't add much complication to the geometry. In smaller, complex objects like vehicles it's probably better to let a few, small, floating elements overlap into the vehicle body slightly. -
Fine here too, for what it's worth. Perhaps your screen is calibrated a certain way?
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Both saberhawk and jonwil said it's not happening, so perhaps you'd like to volunteer? It wasn't.
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As an engineer I ran up to clear some mines on Complex. I was elated when I got lucky in destroying two phase tanks with one of their own AT mines... It's sometimes fun to just go out and repair your own arties in the field. What's not so expected though is when they defeat you and the arty with an organized Ore Truck Sandwich.
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There are 10 players in the server as you post this.
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I do OBS with MP4's. https://youtube.com/user/ChopBam
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Keep! Maybe reintroduce the secret without all the teleporters? I know it would take reworking the whole ending room, but adds an interesting dynamic to the map.
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Now that's some precision right there.
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W3D doesn't recognize negative timers. Maybe on Scripts 6.0, but not for now.
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The redirect is supposed to be there, yes.
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Just use a keyworded bookmark in your browser to link directly to wherever you want to go.
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Welcome! Ignore the folders for now, but which files from this list are missing from your LevelEdit directory?
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The link worked fine for me earlier but doesn't work now--weird.
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I use OBS to record gameplay and Teamspeak (including my own voice). GIFs I tend to translate from video to Photoshop, but I tend to do that not very often.
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Wish granted. Mind me using this thread, Totd?
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I feel like this thread is turning into a mafia game of sorts, where we're probing not into how scummy the other players are, but how good at mafia they are.
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That new land route looks like it will take a very long time to cross.
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A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
I'm suspecting you haven't played LunarParadox yet... -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
Can you elaborate? We don't currently have a Glacier, and the only other Glacier I'm aware of is the Aircraftkiller/Renegade edition, which I actually ported to APB at one point, but it was too large and meatgrindery. -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
Final Barricade should get an honorable mention. The problem there and with Allied Assault (albeit less), was the split bases. We could potentially use phone booths or outhouses to let friendlies teleport to the other side of very large or split bases. -
A Path Beyond Which old APB maps should we bring back?
ChopBam replied to ChopBam's topic in W3D Hub Discussion
To be fair, I don't believe the Soviets had RPG Troopers back then. In any case, the map was a bit too large. I've been thinking of bringing it back a bit smaller, or having the bases not so wedged into corners, but brought slightly more centrally. Perhaps adding a navy would help, and this map could also debut the Tech Center. -
Which old maps should we bring back to the game? A couple on the list are already in progress, but we're interested to hear your feedback! Be sure to include your reasons for liking those maps and any suggestions you have. If your favorite isn't here, please be sure to mention it!
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Work In Progress [UPDATED]W3D-Asterisk Connect Tool (beta)
ChopBam replied to Einstein's topic in Community Creations
It'd be ace if this tool could be combined with the playercount tool, or otherwise use its features.- 39 replies
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- connect tool
- better than a batch file
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(and 1 more)
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