Timeaua Posted January 30, 2015 Report Posted January 30, 2015 (edited) This is a medium sized asymmetrical map. Several routes lead to a Nod controlled City called "Omega City". GDI needs to capture this city back, by destroying the nearby Nod base. A at the center of the map growing tiberium field is a key gamplay element, as its the only tibfield in this area. Nod and GDI harvesters have to move to this field to gain enough money. Both Nod and GDI have built up outposts (with tiberium dropzones, purchase terminals, vehicle repair ability and air unit ammo landing pad), which are located nearer to this tiberium field, to support control of it. You can get this map here (extract the .mix file to your TSR Data Folder): http://www.file-upload.net/download-10230904/TS_OmegaCity_30_01_2015.rar.html Edited January 30, 2015 by Timeaua7 4 Quote
Nodlied Posted January 30, 2015 Report Posted January 30, 2015 Question: How are you able to create all this awesome stuff without an SDK? (Hint, hint.) 0 Quote
Timeaua Posted January 30, 2015 Author Report Posted January 30, 2015 Question: How are you able to create all this awesome stuff without an SDK? (Hint, hint.) By asking the dev alot of questions and experimenting by myself ;-) 0 Quote
AZ-Stalker Posted January 30, 2015 Report Posted January 30, 2015 Looks fantastic, actually. Always liked those old TS style scifi towns. 0 Quote
Timeaua Posted January 30, 2015 Author Report Posted January 30, 2015 Download link added to first post! Happy testing ;-) 0 Quote
Wallywood Posted January 30, 2015 Report Posted January 30, 2015 This is amazing. Any interest in working on the TSR team as a mapper? 0 Quote
OWA Posted January 30, 2015 Report Posted January 30, 2015 This is looking great Timeaua! Hopefully in the coming months we'll be able to bring more players to TSR that will see all of your hard work pay off! 0 Quote
Synaesthesia Posted January 30, 2015 Report Posted January 30, 2015 Not bad at all, much better than what I see from a lot of people in Renegade. I've included a paintover to illustrate my issues with this that you'll hopefully fix. If you need help, don't hesitate to ask. I can explain how to do it. 2 Quote
Timeaua Posted January 30, 2015 Author Report Posted January 30, 2015 This is looking great Timeaua! Hopefully in the coming months we'll be able to bring more players to TSR that will see all of your hard work pay off! Yeah more players would be good! Publish a content package with a reworked juggernaut, vehicle veterancy and add TS_Dam and TS_OmegaCity as official maps. Do some PR like a video introducing the juggernaut and vehicle veterancy on this city map on several C&C sites. It will serve some nostalgia and several new players. This is amazing. Any interest in working on the TSR team as a mapper? Joining the team would mean responsabilty. I like the freedom I have as a fanmapper ;-) 0 Quote
Synaesthesia Posted January 30, 2015 Report Posted January 30, 2015 Is my paintover showing up? I can't seem to see it anymore. 0 Quote
danpaul88 Posted January 31, 2015 Report Posted January 31, 2015 Yeah, I can see it fine, some good suggestions there. If it's still not showing for you tomorrow give me a shout and I'll kick at things until it does 0 Quote
Synaesthesia Posted January 31, 2015 Report Posted January 31, 2015 (edited) I'm still having issues seeing images across several web browsers. /Apparently disabling ABP helps for some reason Edited January 31, 2015 by Aircraftkiller 0 Quote
Guest rackz Posted January 31, 2015 Report Posted January 31, 2015 (edited) fantastic map dud Edited January 31, 2015 by rackz 0 Quote
Timeaua Posted January 31, 2015 Author Report Posted January 31, 2015 Not bad at all, much better than what I see from a lot of people in Renegade. I've included a paintover to illustrate my issues with this that you'll hopefully fix. If you need help, don't hesitate to ask. I can explain how to do it. Thanks for your support. I will change these things later. First I need to tweak the gameplay. When its balanced ( and this isnt easy on asymmetrical maps), I will polish the visuals 0 Quote
Raptor29aa Posted January 31, 2015 Report Posted January 31, 2015 Yeah more players would be good! Publish a content package with a reworked juggernaut, vehicle veterancy and add TS_Dam and TS_OmegaCity as official maps. Do some PR like a video introducing the juggernaut and vehicle veterancy on this city map on several C&C sites. It will serve some nostalgia and several new players. I agree being able to walk a Titan or a juggernaut through a city or fly between buildings would revive the nostalgia in any TS player making them drool in a wonderland of memory and fantasy. 0 Quote
Timeaua Posted February 2, 2015 Author Report Posted February 2, 2015 The map is now in the rotation of the official W3d hub server. See you on the battlefield! 3 Quote
TeamWolf Posted February 3, 2015 Report Posted February 3, 2015 It's a very nice map so far, good job man. 0 Quote
Wallywood Posted February 7, 2015 Report Posted February 7, 2015 Very fun map. Lot of detail. Great job 0 Quote
Timeaua Posted February 7, 2015 Author Report Posted February 7, 2015 (edited) Ive made a patch for the TS_OmegaCity: - some visual improvements (roughened the cliffs, added more rocks etc., proper groundtexture overlapping) - EMP mines are now placable - replaced the tank armored civilian vehicle - adjustments to the Nod sam site placement - fixed some glitches - Nod outpost MRV is now set as neutral, cause GDI could gain points by shooting it Edited February 7, 2015 by Timeaua 0 Quote
Shnappz Posted February 7, 2015 Report Posted February 7, 2015 (edited) - deleted the tank armored civilian Oh man I enjoyed that Edited February 7, 2015 by Shnappz 0 Quote
Timeaua Posted March 29, 2015 Author Report Posted March 29, 2015 With the juggernaut being in the game now, you can expect some changes to this map for balance. Currently you can hit the Nod Ref from the tibfield and the Nod WF from the bridge in the city. This will make he juggers a bit overpowered, campared to the possibilites the map provides for arties. Some other changes, which will be in the next version: - fixed the hole glitch at the ramps leading from water to the city - respawnable civilian vehicles (3 min respawn time) - added a pickup at Nods and GDIs outpost - fixed the GDI harvester getting stuck into the component tower bug - added extra Sam site in front of Nods PP 0 Quote
GeneralCamo Posted March 29, 2015 Report Posted March 29, 2015 Are you going to add Ion Storms? They are quite easy to add now. I can tell you how to add them if you need help. 0 Quote
Timeaua Posted March 29, 2015 Author Report Posted March 29, 2015 Are you going to add Ion Storms? They are quite easy to add now. I can tell you how to add them if you need help. I thought placing the DavesArrow called "Ion storm 2" in levelEdit will do it. But I guess its not that simple anymore. So what do I have to do? 0 Quote
GeneralCamo Posted March 29, 2015 Report Posted March 29, 2015 That's exactly what you must do. 0 Quote
GeneralCamo Posted April 2, 2015 Report Posted April 2, 2015 To those that were wondering: Previously you used the Ion_Storm daves arrow, then had to modify the values in JFW_Ion_Weather to fit your map. Now however, it stores the values in JFW_Ion_Weather_2 so you have no need to edit it. 0 Quote
Timeaua Posted April 2, 2015 Author Report Posted April 2, 2015 thanks for updating the ion storm daves arrow. I always wondered why the sky gets blue on my maps after an ion storm 0 Quote
Bayonetta Posted April 8, 2015 Report Posted April 8, 2015 Oh this map, why isn't it on rotation same for Field2 0 Quote
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