Apocalypse Rising Team Posted October 5, 2017 Report Share Posted October 5, 2017 [blurb]It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising.[/blurb] It's been some time since the last update! This month is but a simple blog as the team continues to perfect Apocalypse Rising. The past weeks have seen numerous upgrades under the hood, the creation of several new effects that will be important for certain buildings, and patches based on tester feedback. moonsense715 has been quite busy between Refinery interior modeling, updating the Desolator with new scripts and effects, and adding Tesla Coil state change scripts. In addition to those, he has also implemented Romanov's objective markers and Soviet Purchase Terminals and has been diligent in fixing bugs as soon as they are reported. Expect to see more pertaining to this in a later update. Our latest test highlighted some blatant balance issues, most notably OP Tesla Tanks and underwhelming Prism Tanks. With our testers consistently providing feedback the dev team strives to refine balance for all units and clear that hurdle, bringing us one step closer to public release. Included in this blog are two videos while the team continues to develop Apocalypse Rising. This one shows off a popular early-game tactic among our testers. They won't see this one coming! Be on the lookout for the next update! You may be in awe of what's to come. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 5, 2017 Report Share Posted October 5, 2017 The dog's rear left leg doesn't seem to be animated in line with the others. Perhaps take a look? Other than that, stellar work! Can't wait to play this with the public. 0 Quote Link to comment Share on other sites More sharing options...
TIberiumGhost Posted October 6, 2017 Report Share Posted October 6, 2017 I am looking forward to RA2 ARs release. However, I bet there is still a buttload of testing, stabilizing, balancing, and otherwise perfecting before release. Translated, I bet this game wont be out for a super long time. Oh well, that's the price for a game like this. If anyone can, please prove me wrong. To end this reply on a not so doubtful note, I wonder if the Yuri faction will ever be added or see a Mental Omega mod for AR? 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted October 6, 2017 Report Share Posted October 6, 2017 10 hours ago, TIberiumGhost said: To end this reply on a not so doubtful note, I wonder if the Yuri faction will ever be added or see a Mental Omega mod for AR? I can pretty much say no to both and a gigantic definitive no to the second question in particular. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 6, 2017 Report Share Posted October 6, 2017 But yeah, don't expect either of those. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted October 6, 2017 Report Share Posted October 6, 2017 Yuri as a team isn't planned at all, but a few of his units are actually planned later on to be a neutral AI team guarding things on maps or harrassing both teams. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 6, 2017 Report Share Posted October 6, 2017 If Yuri/Epsilon isn't going to be a faction, I'm sure the Foehn Revolt isn't going to be a faction. 0 Quote Link to comment Share on other sites More sharing options...
FRAYDO Posted October 6, 2017 Report Share Posted October 6, 2017 You guys, we should play some MO sometime. (even if I'm pretty trash at it ) 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted October 6, 2017 Report Share Posted October 6, 2017 33 minutes ago, FRAYDO said: You guys, we should play some MO sometime. (even if I'm pretty trash at it ) I'd love to, but my YR is broken. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 6, 2017 Report Share Posted October 6, 2017 3 hours ago, FRAYDO said: You guys, we should play some MO sometime. (even if I'm pretty trash at it ) +1 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 7, 2017 Report Share Posted October 7, 2017 On 10/6/2017 at 2:31 PM, Nodlied said: I'd love to, but my YR is broken. I can probably fix that. 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted October 7, 2017 Report Share Posted October 7, 2017 43 minutes ago, Jeod said: I can probably fix that. All YR specific sounds are broken. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 7, 2017 Report Share Posted October 7, 2017 4 minutes ago, Nodlied said: All YR specific sounds are broken. Reinstalled already? What YR version? Origin? Original? CnCNet? 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted October 7, 2017 Report Share Posted October 7, 2017 24 minutes ago, Jeod said: Reinstalled already? What YR version? Origin? Original? CnCNet? I use the The First Decade version. And no, I haven't reïnstalled yet. Haven't felt like it yet. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 7, 2017 Report Share Posted October 7, 2017 There you go. Reinstall, probably a corrupted .mix. 0 Quote Link to comment Share on other sites More sharing options...
TIberiumGhost Posted October 7, 2017 Report Share Posted October 7, 2017 On 10/6/2017 at 10:02 AM, Nodlied said: I can pretty much say no to both and a gigantic definitive no to the second question in particular. Why am I not surprised? Oh well, it was just an idea that seemed fun. But, the latter being denied makes more sense than the former being denied. Mental Omega is a huge RA2 mod that has four factions, each with three sub-factions and a Buttload of units all together. Yeah, should have seen that one coming. The former on the other hand, I know it would take some time for the Yuri units to be made and perfected. Unless that is the reason for the former being denied, I am confused. 0 Quote Link to comment Share on other sites More sharing options...
Mojoman Posted October 8, 2017 Report Share Posted October 8, 2017 Can you even have a game with 3 player factions in it including buildings? Just curious about engine limitations. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 8, 2017 Report Share Posted October 8, 2017 20 hours ago, Mojoman said: Can you even have a game with 3 player factions in it including buildings? Just curious about engine limitations. I think the engine still uses 'GDI vs Nod' logic that's just overwritten with Allies vs Soviets, with some minor loopholes that allow for a Neutral faction. As far as I know, buildings use the sort of logic that won't allow them to be Neutral, so they must be one of the two factions. This doesn't account for the capturable Oil Derricks though, so I could be wrong. 0 Quote Link to comment Share on other sites More sharing options...
danpaul88 Posted October 9, 2017 Report Share Posted October 9, 2017 Oil Derricks etc don't use actual building controllers and are purely controlled by the scripts we've written around them. In theory we could go in this direction for core buildings too and stop using the building controllers, but that's not the only thing preventing more than 2 teams. Only team 0 or team 1 can win a match for instance... ? Also the scoreboard won't show the team score for other teams and barely copes with showing the players on the extra teams (if you put people on them manually). A lot of the server tooling is based on 2 teams too. In theory all of these things *could* be fixed and expanded to support more teams... But we simply don't have enough people and those we do have don't have enough time to do everything. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted October 9, 2017 Report Share Posted October 9, 2017 I'm not sure 3 or more teams would benefit the gameplay at all, until the ingame player count is above 80 at all times. I mean unless we fabricate specific rules, I don't see how we could force any teams to not make a temporary alliance with another to annihilate the third team before turning on eachother again. Since this isn't an RTS, 3 teams at the same time would probably make the gameplay a little overcomplicated. I mean it could happen on some specific maps than the 2 factions make an alliance against a third team, but that third team would not have units controlled by real players then. 0 Quote Link to comment Share on other sites More sharing options...
ChopBam Posted October 9, 2017 Report Share Posted October 9, 2017 Yuri could still have a faction, but perhaps maps could still only be using two of the three teams. Each map would have a battle pitching Allies vs Soviets, Allies vs Yuri, or Soviets vs Yuri. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 9, 2017 Report Share Posted October 9, 2017 1 hour ago, ChopBam said: Yuri could still have a faction, but perhaps maps could still only be using two of the three teams. Each map would have a battle pitching Allies vs Soviets, Allies vs Yuri, or Soviets vs Yuri. In RA2, Yuri units were part of the Soviet team. Maybe you guys could develop special maps that have these Yuri units attached to the Soviet team? You could balance it out by adding a special Yuri's Revenge specific Allied unit to the Allied team. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted October 9, 2017 Report Share Posted October 9, 2017 There's also one thing wrong with the Yuri faction in the fps perspective, the entire mind control mechanism. It's hard to make fun for players, and we still haven't come up with a good implementation idea. 0 Quote Link to comment Share on other sites More sharing options...
Jeod Posted October 9, 2017 Report Share Posted October 9, 2017 1 minute ago, moonsense715 said: There's also one thing wrong with the Yuri faction in the fps perspective, the entire mind control mechanism. It's hard to make fun for players, and we still haven't come up with a good implementation idea. Objective specific map: Allies must eliminate the Soviet Cloning Vats within a specified time. Whenever a Soviet player purchases a new infantry unit (with a 5 minute cooldown or something), the Cloning Vats make a bot version of the unit to attack the Allies. It doesn't have mind control, which is what everyone thinks of when they think 'Yuri', but it's closer to having a bit of Yuri in AR. 0 Quote Link to comment Share on other sites More sharing options...
Nodlied Posted October 9, 2017 Report Share Posted October 9, 2017 36 minutes ago, moonsense715 said: There's also one thing wrong with the Yuri faction in the fps perspective, the entire mind control mechanism. It's hard to make fun for players, and we still haven't come up with a good implementation idea. Wait, we'd actually be able to do: the magnetron's weapon, fun and engaging melee mechanics for the brute, the Virus's bio warhead, slave miners, and gattling spin-up? 0 Quote Link to comment Share on other sites More sharing options...
VERTi60 Posted October 9, 2017 Report Share Posted October 9, 2017 41 minutes ago, moonsense715 said: There's also one thing wrong with the Yuri faction in the fps perspective, the entire mind control mechanism. It's hard to make fun for players, and we still haven't come up with a good implementation idea. Back in the day we thought of replacing the players with bots (aka the player would be killed and replaced by a bot), same mechanic for the cloning (assigning a bot to your character when you purchased it). Not sure if it could be done in the engine now but the bots we have now seem a lot better. 0 Quote Link to comment Share on other sites More sharing options...
moonsense715 Posted October 9, 2017 Report Share Posted October 9, 2017 30 minutes ago, Nodlied said: Wait, we'd actually be able to do: the magnetron's weapon, fun and engaging melee mechanics for the brute, the Virus's bio warhead, slave miners, and gattling spin-up? Probably, yeah. Most of Yuri's stuff are fun and awesome, but the main focus of the team is the power of mind control however. 28 minutes ago, VERTi60 said: Back in the day we thought of replacing the players with bots (aka the player would be killed and replaced by a bot), same mechanic for the cloning (assigning a bot to your character when you purchased it). Not sure if it could be done in the engine now but the bots we have now seem a lot better. I remember that, but we found it unfair if a player permanently lost a character, especially if the Barracks was dead already, robbing their teammates of the ability to kill the Yuri clone and free their character. 0 Quote Link to comment Share on other sites More sharing options...
NoSpoons Posted October 10, 2017 Report Share Posted October 10, 2017 Add Brutes Looks awesome, especially the dogs 0 Quote Link to comment Share on other sites More sharing options...
Raptor29aa Posted October 13, 2017 Report Share Posted October 13, 2017 Looks like those dogs are Hurrying down to their local Kremlin Fried Chicken 0 Quote Link to comment Share on other sites More sharing options...
NoSpoons Posted October 19, 2017 Report Share Posted October 19, 2017 Just out of curiosity in what program were those doggos modeled and animated? 0 Quote Link to comment Share on other sites More sharing options...
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